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Everything posted by Userext
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definetly better than mine
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you probably have a good CPU it takes 2.9 GB of ram i believe that was what aerroon said in one of his videos
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They shouldnt put premium CVs in game. The team that has premium CV will auto lose
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if it was bad for gameplay DDs would be overperforming. Which they arent. After CV nerf(mirror MM etc) DDs gained a bit buff because the worst dream for a DD is squadrons
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also you can jsut send your commander to reserve(if there is space) and see it like that
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can i request you to take an ss of your fubuki in port? I am a bit sure that 180 degree turn for fubuki isnt 18.9 i guess it was something like 25 i am not sure
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can we put them into zip? would that work?
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they must have buffed the income quite a lot then when i had fubuki in CBT it was hard to get profit out of it. is the 250k credit premium etc included?(i know you said about %20 flag)
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if they leave teh guns as inaccurate as they are then it wont be easier. If they buff the accuracy of them it will be easier. So pick one.
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you are talking about the gross earning right?
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Nope. What you are asking for is not skill. Its completly nonsense. There are so many other options you can chose instead of easy way secondary. They just simply dont want to make playing battleships easier. They are already the 2nd most easy class(CA-BB-CV-DD). Why dont you ask for realistic main battery controll then? Having an invisable spy glass that can automatically calculate the angle of your guns from 200 meters above ship is just nonsense. It removes the skill out of BB gameplay
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Are you high?
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That moment you hate yourself for not enabling replays....
Userext replied to Flex0r75's topic in Off-Topic
thats not your opinion. Thats the general idea -
Bir an gerçek fotoğraf sandım bayrakları görene kadar emin olamadım K
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That moment you hate yourself for not enabling replays....
Userext replied to Flex0r75's topic in Off-Topic
nothing spectacular umikaze and isokaze expect them to do good Edit: not hate or jelly towards you btw people love missunderstanding me -
EU stats: layer Average for Ships (all players) [ at 2015/10/10 ] nation class tier name players total battles average of rates battles win draw lose exp damage caused warship destroyed aircraft destoryed base capture base defense survived kill / death point JP BB 10 Yamato 413 5043 12.21 53.32 0.21 46.47 2793 83641 0.83 4.35 0.00 0.00 54.45 2.01 26937 US BB 10 Montana 365 3116 8.54 48.97 0.15 50.89 2572 71586 0.79 4.88 0.00 0.00 48.85 1.54 22139 Montana isnt more powerfull than yamato.
- 10 replies
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- Yamato belongs in tier 9
- No more Izumo
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http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/ DD CA BB CV Shot (20sec) + ~4 km + ~6 km + ~12 km - Fire + 2-3 km + 2-3 km + 2-3 km + 2-3 km AA + 1-2 km + 1-2 km + 1-2 km + 1-2 km When a ship is on fire it loses 2-3km consealment(6km consealment goes up to 8-9km)
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when your AA fires you get spotting punishment for 20 secs maybe it was that. But i am sure it was due to the spotting range. You were going fast the server detected you crossing your spotting range while enemy was aiming in your general area. I cant really make a final conclusion because i dont know the events that lead up to this situation.
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Where do dds store those 200 torps they can spam within 20 minutes ?
Userext replied to AlwaysBadLuckWithTeams's topic in General Discussion
And that %40-50 hit ratio in game isnt just one of your battle %3 is general Torpedoes wouldnt be harder. There are records of long lance hitting ships above 20km. Back in WW2 everyone was in danger which caused torpedoes to be used as spam and pray type of weapon. This idea would simply not work in game. As area denial is 0 exp giving thing. So torpedoes had to become more accurate -
Reality? You want to talk about reality? Oh boy this is gon be gud! -Real battleships had below %5 hit ratio -Real ships could never build up to the speeds we have in half min(seriously no way a tirpitz could reach to 30.9 knots in real life like it does in game) -Real ships would take only one torpedo to be out of battle -Real ships would not be able to repair theirself magically in the middle of ocean -Real torpedoes of IJN would be invisable because IJN had a system for torps to not leave bubble trail -Real long lance had 40km range -Real ships had mins long rudder shift time -Real ships would be super vulnerable Do you want me to go on?
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Minekaze is visual at 6.1km(unless you painted it). It is normal for you to think you were spotted in 6.2km because you see the information the server gives you. Which means if you have above 60 ping you will feel this issue a lot more
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No, they just did not want BB captains who are super good to be better. It breaks the game balance when you free players from limits. RNG is the only way to keep game in a fun mode. Yeah it would be fun if you would have 12 kills every battle with milions of damage but it would be fun only for you. Tell me why would people play other ships if this one ship is super OP? I am not saying secondaries on manual would make the ship super OP but it would let better players crash others. Right now with "bad secondaries" there is a guy named HamburgerSV in his montana with 260k max damage. Guess what that would be if secondaries were manual
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Where do dds store those 200 torps they can spam within 20 minutes ?
Userext replied to AlwaysBadLuckWithTeams's topic in General Discussion
%0.0001 IJN torps never had duds(as far as i know) You are asking for a nerf. This is a clear kick in the nuts for DDs. I also ask for adding a tactical layer for BBs. Give them their realistic %3 hit ratio. What makes them have up to %40-50 hit ratio? I also want torpedoes to be pulled back to their real strength. As in real life a 610mm long lance didnt have any problem taking out warships. -
tell me more about WTE100 design then mister iknowstuffhalfway
- 50 replies
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- torpedoes
- royal navy
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Citadel with BB after the latest patch (Is anyone else noticing this?)
Userext replied to devorrio's topic in General Discussion
How? try to hit the red area- 39 replies
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- citadel
- battleship
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