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Everything posted by Userext
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Just so you know this is the moment he was talking about.
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This is a dumb idea. You want controlable secondaries for what exactly? They aim better than you can. But because their RNg level is high they miss. It wouldnt be a "buff" for Bb players it would be a nerf you need to understand this.
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Guys for now i suggest you to wait a lot when you log in. Just wait and check every possible thing to clear it out. I entered a game 1.5min late once. But after this(waiting for it to load the ships in my harbour) i can even enter 5 sec early
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fubuki isnt that bad if you came from mutsuki as a god close range fighter be scared because it is about to change. Kagero? ...you should get a stress ball or hire a guy to punch every battle because that ship is the worst i have seen so far. You had problems at mutsuki? you will miss mutsuki
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Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
IJNDDs can not defeat any USDD encounter. They arent supposed to. If you won against one of them tahts because enemy captain is bad or low health. No matter what you say or do USDD will win over their equivalent(same tier) IJNDD If we put them in a fighting pit. But its not rare to see any other destroyer wining over kagero(really bad ship i have to play this to get shima) -
Wargaming - Stuck between a rock and a hard place
Userext replied to xBamBamx's topic in General Discussion
I LL MURDER YOU Have you seen fubuki and kagero? Do you know how it hurts to get killed by a torpedo launched from a cruiser IN A DD? NO destroyers are not alright. I am waiting you right here until you play with stock kagero YOU HEAR ME? I will wait here for ages alright? But seriously stock kagero is worse than any ship -
Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
Nope. A "weak gun good torpedo DD"(IJNDD) cant do close range torpedo attacks. IJNDDs dont excell at close range attacks. That is USDD line's job. Yes destroyers have good consealment but that doesnt help after a while. Sure you can do a torpedo run with minekaze but doing that in fubuki? you are risking a lot. I have to pay at least 150k if i want to suicide run in my kagero. And the moeny you will get is not impressive. You will run into CAs more than BBs at high tiers. Yes sometimes BBs chose to close in instead of hiding behind their CA but when that happens they get punched in the nut by destroyers. I m not talking about end game here at middle of battle when there is not much casualities at both sides no one will get close to eat your torps. That is exactly why IJN gets long range torps. Btw with long range torps i am talking about at least attacking a target from 8+km range up to 18-20km range. Destroyers at the moment have two types. USDD(excells at close range fight) IJNDD(excells at long range hunting) In my opinion. -
Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
yeah no weak guns and great torpedoes cant get close. If that tactic would work perfectly then we wouldnt have 20km long torpedo range -
this is bugworld not everyother game they cant do that kind of thing also in beta improving the graphics is nonsense.
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Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
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Another one of you? my god when will you end?
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0.3.1.3 Undocumented Ship Balance Changes
Userext replied to CloakingDonkey's topic in General Discussion
nope at that tier DDs cant even dear to get close at least IJN ones. -
Yamato getting hit by a ship launched torpedo? he probably wasnt a good player. But why would you give them the chance to dodge them all? give air launched torpedoes low damage and it will be fine. It will kinda be historically accurate aswell. a Type 93 long lance torpedo has 500kg explosive in it. Until 1942 the US torpedo bombers had 180kg explosive after 1942 they implemented 200kg explosive. But in game DD torpedoes dont hit much (after tier 6 percentage goes below 10) So against BBs aerial torps should do 3-4k and against CA,CV torps should do 6-7k damage each.
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Sorry i cant read all what you said. But i will show my opinion. I think torpedo bomber damage should be reduced in order to keep the balance. You will eat 4 torps? no problem each does 3.5k-4k so 14-16k damage taken. Seems reasonable
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IJNCVs might need some balance issues but i dont know maybe he could have seen the incoming planes from 10-20km maybe he could have used his fighters earlier. Also he will take 3 torpedoes at best which is something 20k damage. I dont think thats much. I mean if you are going to give someone a gun why would you make it miss %90 of the time right? Damage might need to be reduced in order to balance but i dont know. I dont see much "unbalanced OPness"
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Yeah well they said this before CBT started -There will be a wipe between CBT and OBT everything you had in CBt will be deleted. -Only preorder ships and present ships will be in your harbour(Iwaki alpha for alpha players and a tier 4 USBB for every beta player) -Gold you bought will be fully refunded -Premium time(bought from premium shop) will be refunded. They said we might get our captains back as a special gift. But dont get to hopefull this has a chance of 1/100 to happen
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Also all beta players are going to receive a US tier 4 battleship premium. Like alpha players received
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You will receive your preorder ships back with premium time you bought(premiumshop) and the gold you bought. Everything else will be deleted. But they might give us our captains back after the wipe.
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Exactly. You cant see DD players complaining about their encounter CA can you? That is because people at low tier doesnt have much problem with CA because down there its all rainbows and flowers. Only normal or good players plays DDs at high tier. Its not like these BB whiners. I dont want to offend anyone but after 2-3weeks i m already sick of BB whiners. There was one named woppy which claimed it is too hard to dodge the incoming ship launched torpedoes after 3.1 turning radius update.
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At the moment a DP gun is 2 turrets inside eachother. One works for AA only and other works for secondary armament. I dont know much about multiple DP turrets but my destroyer's DP turrets sometimes fire at the same time(can see 2 shell at the same time) So i dont know what you are experiencing but AA guns have a long reload i dont know how the mechanism works. Since DP guns are just 2 turrets inside eachother you cant seperate them. AA127mm has low DPM and long reload also DP guns fire one shell instead of 2 from twin gun turrets. DP guns are going to be reworked before OBT
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i had 7k average damage at WTE and i m average joe at wot. So yeah wTE is OP but unicums have around 5k damage at prettym uch each tank which doesnt make those tanks OP
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Yep i did. New map ecounter mode i was in sims with 2k health against an american battleship. I had a team mate in same BB but he was afk or lost connection northwest somewhere. I hide behind the island in the middle of capture circle. He came around. I saw him for a split second so i wasnt sure where to launch my torps. I launched first 4 torps late so he couldnt dodge them with slowing down. Result: He went around the island resulting with 4 torpedoes taken there was 8 secs left on the timer.
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i dont know man thats like saying nerf medium tanks because unicums has 5k average damage at them. Also essex is tier 9 and was tier 10 before. So yeah i dont think there is a problem
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hakuryu is a diffrent matter that thing has 5 TB squadrons. They can balance it out with giving high tier ships(8-10) better AA or more accurate AA but hakuryu was not implemented into game in the first place because even WG knew it was OP
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are you sure? i use DDs a lot that i dont even need to look at damage received part an ss would be nice
