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Everything posted by Userext
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2 weapon controll? yeah 2 weapons that are not effective as a battleship's guns your words are worthless. You are obviously a battleship fanboy. just stop talking. Battleships have more average damage compared a destoryers and yet you still think BBs are UP? just shut up already
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If we are going to put "realism" into this talk with limiting the shells. Then ill say that 18inch guns had 30-100kg explosive in them and long lance(torpedo) had 500kg explosive in it So lets say 18inch shells had 100kg explosive in them. They can do up to 20k citadel damage? a torpedo should have 80k max damage then
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if you cant manage to know the time you should shut your AA/secondary down and open them up then you shouldnt play battleships at all.
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you can shut it down with P
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He did 18k damage WITHOUT controlling. Can you imagine the damage he could have done with controlling? This was never tried before because it is a dumb idea. You want controllable secondaries because you want your OP battleships. look at his score 18k damage. Inaccurate secondary does 18k damage. People complain about tier X CVs doing 500k damage and this guy does 180k damage. This is not sign of an overpowered machine. So why do you want to implement this thing to the game? Why do you want to buff battleships? Stop talking about navyfield you are embrassing yourself. This is arcade game. They could have add submarines too and balance it somehow but it would require simulator damage system not arcade damage system. Wait for other games' navy release and then play there. Stop coming here with the ideas you saw from non arcade games
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Hello people of the internet. I know my topics arent much liked but this time i have a big suprise for you. Alpha players probably knows what i am going to talk about. Why is the whole IJN DD line wrong? Such as fubuki and hatsuharu Hatsuharu was built after fubuki had 3x3 torpedo launchers some ships are really old compared to next tier and some are wrongly placed(in my opinion) Suggestions: Replace Hatsuharu with fubuki both will have 3x3 (fubuki is slow less maneuverable so i dont think there will be problem there) Remove mutsuki bring Shiratsuyu basically it has 2x4 torpedoes same maneuverability with fubuki i dont have much time to play with the stats so if anyone notices something wrong feel free to post here
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Which it can not be balanced. More accurate means you will have the power of a CA and a BB how can you even balance that? If you havent seen video of warspite and nagato that has 7.2km their secondary can destroy anything without being accurate. Fordezgames if you find him annoying you can skip to 11:28 and find out that he did 18k damage with secondary. You want to give this guy more accurate controllable secondary? heck you people call IJN tier10 CV OP and you want this in? You can improve your secondaries with upgrades and commander skill as jingles says. But no you people want controllable secondary. And the reason is obvious. You want them to be accurate so you can destroy anything near you. This is the battleship fanboy meeting again -.-
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Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
I didnt mean they woth nothing or they can do nothing. Its just an answer to "DDs can take out anything" part. I cant even chase a CV i get my asskicked by CAs and USDDs how am i supposed to take out anything? -
Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
You are missing the point. If you put a super good player in a horrible machine and make him fight against a dummy in a good machine who will win? %95 of the time good player will win. The thing is you need to look at this game impartially. It alwasy the matter of good player bad player. You need to delete that idea. Good players in wot makes good results from bad tanks but that doesnt mean that tank is good. Put an average player into that bad tank/ship and make him fight against an average player with normal ship/tank. Everyone knows who will win. IJNDDs are bad. Sure i had games where i scored 3k exp even after 3.1 super turning radius buff. But that doesnt mean the ship is good. That just means i did good in that battle. You need to look at this impartially otherwise there is no point discussing -
could work but still we need this mode
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Still they would have to be near town Also 381mm canon has to be in a bunker
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Defend the Coast tier4-tier10 In this game mode 3-4 towns will be selected as targets with good amount of HP. The job is easy. Defend those towns. Of course these towns will be on the side of islands that looks towards defending team. Defending team's mission: -Stop the attack on towns. -Destroy all enemy ships or protect the towns until reinforcements arrives. These towns will have coastal defend batteries. Until tier 8 these coastal batteries Will be 240mm with the range of 7km. After Tier 8 they will be 381mm canons 10km These batteries can be taken out. Tier 4 - Tier 8 These towns will have poor protection(Meaning He will do more damage compared to AP) Tier 8 - Tier 10 These towns will have good protection at some parts that might needs to be penetrate by AP shells or will do low damage with HE shells
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Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
nah trust me the line starts with Mutsuki until shimakaze all IJNDDs have problems of being the underdog even as top tier. For the shimakaze it gets beaten by gearing at the moment i would chose gearing over shimakaze. After gearing's conselament buff there is nothing they can say to make shimakaze better than gearing. -
you use same thing with autopilot for planes set them their way holding shift
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Your combat role - Pay attention to it please
Userext replied to Captain_Edwards's topic in General Discussion
nope you got the DD part wrong. Only battleship lovers do that. there are two types of DD USDD can take out everything but IJNDD can take a crap on itself. nothing else -
i dont think so because you are going to have to use long range torps. You are slow not maneuverable and trying to dodge shots after firing torps is going to be hard at close range. You arent going to turn fast. I tried 10km torps but because of 640meters turning radius(effective torpedo firing range is below what you actually have) i got spoted a lot. also at tier8 plane amount goes up and at high tiers gameplay is more balanced to the way that forces you to use 15km ones. CAs rip you apart.
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USCA IJNCA USDD USCV IJNCV are these not a threat to a destroyer? Battleships have tons of armour and healing ability if they watch their way they can even survive the battle without taking a major damage. DDs' biggest problem is USDD and USCA they are fast and maneuverable a USCA can outgun any destroyer easily.
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It can not be balanced I am saying this again accurate secondaries were tested in alpha stage and they were removed. http://forum.worldofwarships.eu/index.php?/topic/12849-why-are-secondary-armament-so-innaccurate/page__p__229886__hl__+secondary#entry229886 Why would someone ask for manual controll over secondaries? Because secondaries are not accurate.
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You can improve the aim of your secondaries if you dont like the way they work. The range and stuff. Why would they give BBs manual controll over secondaries? BBs can tank the damage up like a beast no other class can do that. come on what? you already get up to 460mm canons and super good secondary(example:nagato,warspite 7.2km range rips apart anything. Watch jingles' video about HMS warspite where he jumps between lines and does a ton of damage with secondary) Only in one or two threads where peopel say that. Trust the alpha players at this point because as you would read they tested OP secondaries that are accurate at alpha stage and WG removed this "accurate" secondary gun option. Right now you can make a good use from them.
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he wants to controll them because he thinks he can be more accurate *insert facepalm gif here*
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I dont really care also support team doesnt do much against team killers or swearing people. Its the same support team
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1-It was discussed before accurate fast firing secondary would be OP was tested before in alpha test or something like that i am not sure i read it before. 2- http://forum.worldofwarships.eu/index.php?/topic/12849-why-are-secondary-armament-so-innaccurate/page__p__229886__hl__+secondary#entry229886 http://forum.worldofwarships.eu/index.php?/topic/9923-secondary-armament-on-a-battleship/page__p__206914__hl__+secondary#entry206914 http://forum.worldofwarships.eu/index.php?/topic/11640-purpose-of-secondary-turrets-is/page__p__205242__hl__+secondary#entry205242 http://forum.worldofwarships.eu/index.php?/topic/9224-new-player-can-u-control-secondary-armament/page__p__158919__hl__+secondary#entry158919 http://forum.worldofwarships.eu/index.php?/topic/6493-the-player-should-also-be-able-to-control-the-secondary-guns-and-aa/page__p__107907__hl__+secondary#entry107907 There are 2 pages of same thread. Some have the same opinion from start some developes it through the talk some explains why are inaccurate and such.
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1- RNG would not change on secondary you can improve secondary accuracy with modules and such though but secondary only applies in close fight so you would be forced to overthink and watch every move. Most BB players cant handle to watch torpedo planes already. 2-http://forum.worldofwarships.eu/index.php?app=core&module=search§ion=search&do=search&fromsearch=1
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Remember the aim asist? secondary armament uses aim asist at the moment. But they can be super effective if their shots would hit. So they dont need to calculate where they have to fire to hit. its automaticly done. WG raised their RNG level so they would miss a lot. You taking the controll wouldnt help you. It would actualy be a nerf for BB players because you still would keep the same RNG level AI had controlling the guns. I m guessing you arent too much around checking forum. Same threads were created. And they all received same answers. Some people supports the idea others shows why it isnt good.
