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Everything posted by Userext
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Bismarck. And then after wipe there will be USS arkansas gift to CBT players
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Patch Notes 0.3.1.4 explained with Danny Volkov
Userext replied to Crooq_Lionfang's topic in General Discussion
1-True 2-module improves the accuracy and adds %20 range with skill it becomes %40 range+improved accuracy so 9.8km range with normal accuracy it wont be pathetic. 3-Cant say much about that i dont do short range torp runs except ambushing -
Dont play this game ever again. If you think that way dont JUST DONT.
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Patch Notes 0.3.1.4 explained with Danny Volkov
Userext replied to Crooq_Lionfang's topic in General Discussion
Izumo and Yamato will have at most 9.8 km secondary range. Thats a bit too much dont you think? -
Why was the Musashi ,Shinano,Warship Number 111 not a tier 9 IJN BB?
Userext replied to Dbars_eu's topic in General Discussion
i checked Izumo's upgrade guns and the only change between stock ones is that you lose 1800 damage at AP nothing else changes o.O -
Why was the Musashi ,Shinano,Warship Number 111 not a tier 9 IJN BB?
Userext replied to Dbars_eu's topic in General Discussion
i dont know i feel like that should be left to player to chose upgraded guns should be 460mm stock ones 410mm at the moment i dont know why but...well.. thats not an upgrade -
But the problem is this is beta with boosted credit earning. It will be worse at OBT they need to do something about economy. Could you tell them about this at least? you know you are a supertester and you have a forum of your group make a thread there
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Why was the Musashi ,Shinano,Warship Number 111 not a tier 9 IJN BB?
Userext replied to Dbars_eu's topic in General Discussion
410mm are better? what? no that is not true. Then what would be teh point giving nearly all IJN ships higher calibre guns? yamato has 460 montana has 410 why does the tier 9 not carry the same legacy? -
"Simple: Because it would be hard to control them together with everything else, it would be interesting to control them, it would be fun.But now you need to answer me a question directly:You say auto-secondaries are no threat to a DD, but why do you say they are balanced?You could just take them out of the game completely instead of them being such ugly fireworks... like a shotgun without barrel." We are in beta test not supertest. That stuff you say they do that at supertest and if you arent seeing them here thats %90 because they tested it and didnt like it or they just simply didnt want it to happen. It wouldnt be hard to controll them together just like how IJN cruisers can use torps and their gun. BUT here is the balancing part at multi gun controll of IJNCAs. They are not heavily armoured ships. They dont have much health(44k at most while BBs go up to 97k) -I did not say "auto secondaries arent thread to a DD" a normal destroyer player will avoid getting too close. Because secondaries even at the moment can make a big hole. I am not even going to point out that a normal BB player would also use his main armament aganist a destroyer. As Ectar said "Secondary weapons on Battleships and Carriers will tear through Destroyers, especially if the Destroyer is a tier lower. There is multiple times I will avoid a higher tier carrier in my Destroyers as I know they'll spam me with HE, not what you want when you're on low health and trying to close to torpedo range. On Cruisers they will open up on ships close enough to them also. Secondary armaments are intended to be a deterrence, they're not intended to wipe out anything within their range" "4. "Just turn around". You can do that... but you wont be able anymore to shoot at maximum RoF on both sides and to aim properly against two nimble and fast targets like Destroyers, not to mention that I would bet your maneuvering would also become worse." Secondaries as you know are FIXED guns they dont turn around like your main guns do. Play a little bit with st louis you will see how easy it is to use your fixed guns at 2 diffrent side targets. I dont even know how one can mix FIXED guns with turnable guns. You just turn your mouse 180 degree and use the secondaries on the other side "It has. With a BB you can't just dodge torpedos as soon as you hear the alarm, you need to be always on alert, this is reducing your situational awareness, controling the main-armament needs proper pre-planning and maneuvers, otherwise you might even outturn your own guns, in narrow spaces around some islands, you are like a brick with a rudder shift-time that may cause you to oversteer and running into an island if you aren't careful, you are a huge target and damage magnet, your secondaries reload much faster than your main-armament, and now you want to tell me: "It is more effective to use controlable secondaries, because you can just jump your camera 180° around in CQC".No. It is more fun, no doubt, but definetely not better.Hell, BBs are so sluggish, when you really try to maneuver as hard as possible, you are unable to get your guns back on target before they have reloaded (thus you can't even maneuver to the max)." So you are telling me a battleships job and somehow that job is supposed to mean that you NEED secondary armament controll? "Play a BB and tell me that fighting DDs in close range is easier than shooting other BBs on long-range...Even when they don't change the system, you are simply not providing the arguments needed, you are using straw mans, take things out of context and ask me to just "swallow the pill"... nope." THIS RIGHT HERE IS THE PROBLEM. You arent suppsoed to fight off every class in the game easily. This game is based on "rock, paper, scissors" if a DD gets close to you stay away from it. This idea of yours i call fanboyism. If a CA tries to get close to me(DD) i have to run. I cant stay fight against it and when i lose try to look for "features" to make DDs able to fight against CAs You see, and here is your problem: A new feature can be implemented when balanced correctly... and you still haven't provided a point that shows that it is impossible to balance this feature.I want secondaries to become controlable.I don't want them to outgun cruisers or high-tier destroyers, even when this might be "historical accurate".Is it possible to achieve both?I think so... you don't. Again You are missing the point. This isnt a game where every ship has a %100 chance to beat another one. Secondaries are already powerfull enough. If you get too close you will get hit by secondary and main armament. Your only valid answer to my question is "i want battleships to be more fun, secondaries would be more fun if i can controll it" and you are saying we can do anything to balance it out! BUT THATS NOT HOW BALANCING WORKS The main problem is that you are missing this game's purpose. rock paper scissors system. If you want a secondary controll with EVERYTHING staying same. i am fine with it. But the feature will only have the ability to controll secondaries it will not have better RNG level(thus accuracy) for secondaries or better RoF. I would be OK if you just wanted a secondary manual controll but as you stated before you asked cruiser like rof and at least better RNG for secondaries with secondary manual controll.
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i have sims but i sometimes make money at kagero without premium account. It all depends on how you want to pla a tier 5 ship. I suggest you to buy minekaze and play with it. That ship brings a lot of money. Also economy at high tiers is just pathetic we are in CBt which has boosted XP and credit earning and even with this having a high tier ship is too expensive. The fun is in ship between tier 5 and tier 8 Buy a minekaze and buy a USDD tier 5 because shells cost low enough to make you a lot of money. Plus you can easily earn money with spamming shots after shots at targets.
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Why was the Musashi ,Shinano,Warship Number 111 not a tier 9 IJN BB?
Userext replied to Dbars_eu's topic in General Discussion
They need to make upgraded guns 460mm then. Because Iowa is much better than Izumo and i think Iowa is nearly good as a yamato. -
Why was the Musashi ,Shinano,Warship Number 111 not a tier 9 IJN BB?
Userext replied to Dbars_eu's topic in General Discussion
Musashi is yamato... Izumo is a bad tier 9 have to agree and seems like you are right it didnt exsist. -
I am not basing my arguement keeping everything same I AM USING YOUR WORDS Thonar, on 07 June 2015 - 08:16 PM, said: 1. If you change game-mechanics, you will have to make adjustments in game. RNG can be adjusted and has to be adjusted when Secondaries are controlable.2. Perfect, it would become more skillbased, IMO... but with a Cruiser or even Destroyer in CQC I get the same RoF as Secondaries on BBs, so it is controlable. I really dont see a future in "controllable secondaries" WHY DO YOU WANT THEM? the question is obvious i want you to answer it directly. You want same RoF of cruisers and better RNG which is only a buff no down side. Chosing between sides is not hard just turn around. Which isnt a downside of manual secondaries. what would you nerf to make secondaries balanced. "how long does your torps need to reload? how fast does they turn? how fast and maneuverable is your ship?" my torps takes 120sec reload torpedo launchers' turning rate is not important because you dont fire them every 30 sec. How fast and maneuverable my ship? what does this have to do with a destroyer's multi gun controll? having 127mm canons and torpedoes doesnt have a connection with being fast and maneuverable. You need to understand that you are asking for a secondary buff. This would not increase any kind of skill close range shoting is much much easier than long range shoting. Your statements are wrong. and you are too blind to see that. You dont read what i say fully throw around random stuff and you dont even watch the video i put there. It doesnt matter if you say a thousand word here this system will not change The game's name is World of Warships not World of Battleships. So making a team forced to take out a single battleship with teamwork is not the kind of thing this game offers.
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"They are the same thing for controls and that was the point. Especially: Shells might move 1000m/s but controlling both sides of your secondaries effectively (+ main guns) is harder then shoot torpedos every minute once.Your option: Main guns can kill destroyer 1, destroyer 2 and destroyer 3 get destroyed by secondariesMy option: Main guns can kill destroyer 1, destroyer 2 is killed by secondaries, destroyer 3 isn't even shot at, becausse I currently use the secondaries on the other side... except I'm able to switch sides, which is quite difficult." At the moment secondaries are not accurate so your "dream option" is not available. If 3 destroyers attack a BB they arent going to get killed by secondaries. They are just going to torp that battleship to death. or Shell that battleship to death. Secondaries at the moment are not powerfull enough to kill any ship that is closer than 7km. Please tell me more random lies. Btw how is it difficult to turn your view 180 degree to engage the other side? secondary guns are mostly fixed ones so they dont turn much like st louis. "Taken out of context, someone argued with RNG to make secondaries worth to control, thus I stated than RNG would need to be changed as part of balance. Had nothing to with accuracy, but on this logical fallacy you are basing your whole points." That was me. I said secondary have more RNG level so if you reduce the RNG on them they will be more accurate. But you know keep lying. "More accurate, not controlable.See above." If you decrease the RNG level on secondary armaments THEY WILL BE MORE ACCURATE. Thats how this game works. If there would be %0 RNG Guns would have laser accuracy. Do you even know how WG games work? "In terms of controls it is the same, EXCEPT secondaries are harder to control effectively against multiple enemies, but easier to control against a single one.Seems to me as it would encourage team-play when engaging a BB." OK buddy this might break your fanboy love but battleships are not the main ships in this game. This game isnt world of battleships so a team does not have to team up against a battleship Also controlling seconderies are not harder. I play IJNDDs and my main guns are like secondary guns while torpedoes are my main attack weapon. So i know how it works. Its not hard to controll damn guns. At the moment they are spikes that keeps ships getting too close. with Manual controll and your lovely RNG buff you can deal a lot of damage to someone close to you. Again you are completly missing the connection between accuracy and RNG. "he point is that you argued that controlling secondaries would be to hard for an arcade game, while I stated that controlling a second weapon is already done ingame and thus your point is simply losing its basis." Controlling a second weapon? Ok buddy play with st louis a bit it has fixed guns on its sides. Now put 460mm canons over it and more armour and more AA and more HP here you have a damn OP ship. Destroyers dont have super good armour with accurate main guns(torpedoes are main guns for destroyers) DDs also dont have up to 100 k health. they dont have scout planes nor good AA. The main problem here is that battleships have -Armour -Heavy health -AA -Powerfull main armament but you want to add manual secondaries to there because some other ships have that kind of option? Do you also want to be able to launch planes, have torpedo launchers? Buddy you want battleships to be more powerfull. just like wot where people thought heavy tanks were more powerfull and unkillable. Such arrogance and ignorance
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Yuo want to change the game completly to implement a bad idea to game. Thats not how this works. If you find DDs and CVs or IJNCAs better why dont you play them? secondaries and torpedoes ARE NOT SAME THING shells in this game goes 1000m/s a torpedo will go up to 35m/s(fastest 76 kntos torp) which one do you think can be dodgable? Why do you want to implement a system to this game which needs more balancing while at the current state there is no balancing needed for secondaries. If you lower the damn RNG on secondaries THEY WILL BE MORE ACCURATE Also i havent provided the context? DO YOU NOT SEE THE ECTAR NAME IN BETWEEN MY QUOTES? Ectar, on 24 April 2015 - 10:31 AM, said: Secondary weapons on Battleships and Carriers will tear through Destroyers, especially if the Destroyer is a tier lower. There is multiple times I will avoid a higher tier carrier in my Destroyers as I know they'll spam me with HE, not what you want when you're on low health and trying to close to torpedo range. On Cruisers they will open up on ships close enough to them also. Secondary armaments are intended to be a deterrence, they're not intended to wipe out anything within their range. In Alpha they were really powerful and got toned down. (it used to be once a Battleship got within 5km of someone, they were almost always dead to secondary armaments). Ectar said secondaries were MORE ACCURATE at ALPHA which is exactly thing you are asking for with MANUAL SECONDARIES. Why else would you ask for manual secondaries? You even said it yourself that with manual controll they will have to lower the RNG over them. Which means you want more accurate secondaries. I dont understand your statements. You compare secondaries with a DD's torpedoes? Let me tell you one thing. If you think destroyer's multi gun ability is something worthy why dont you play destroyers? Some have poor main armament some have poor torpedoes.
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Ectar, on 24 April 2015 - 10:31 AM, said: Secondary weapons on Battleships and Carriers will tear through Destroyers, especially if the Destroyer is a tier lower. There is multiple times I will avoid a higher tier carrier in my Destroyers as I know they'll spam me with HE, not what you want when you're on low health and trying to close to torpedo range. On Cruisers they will open up on ships close enough to them also. Secondary armaments are intended to be a deterrence, they're not intended to wipe out anything within their range. In Alpha they were really powerful and got toned down. (it used to be once a Battleship got within 5km of someone, they were almost always dead to secondary armaments). You just dont read whatever i type here. Its your problem if you didnt read what i said not mine Easy answer: It will be auto/manual if WG decides to implement it because this is ARCADE game. Why is it so hard to understand the consept of ARCADE style game? Arcade games tend to have easy controlls so newbies dont have to spend a month figuring stuff out. Why dont you admit it. You want this option in game so you can be more powerfull. You arent trying to make it balanced. Thats like trying to balance submarines for god sake guys. Stop with this kind of threads. i put up even a WG staff member's words. And yet you still stand behind your opinion. You stand behind your opinion even though WG staff said "accurate secondaries were deadly tested in ALpha stage and removed from the game"
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I already made my point you are the one repeating yourself. i am sick of these kind of discussions No you dont sacrifice anything. You get %40 more attack distance and secondary battery modification 2 improves accuracy It can not be balanced. You will make BBs more powerfull nothing will be about "skill"
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Nope i dont see it happening I still dont understand people trying to "improve" an arcade game that has no balance problem over this part. You said it before that you want MORE ACCURATE guns which is why you are asking for controllable secondary. BUT IT CANT BE BALANCED IT WILL BE OVERPOWERED just let it go already -.-
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i dont play cruisers. I play destroyers so i know what happens when a DD gets close to a BB. 1 shell can do 2100 damage to my ship do you think i find that fun? while a destroyer at best can have 17900 your lovely accurate BB+CA type ship will rip apart anything at the enemy team. -Lets give BBs accurate CA like controllable secondary i wonder what can go wrong! THE PROBLEM here is that you want MORE ACCURATE secondaries. While you can get skill and module for it you chose more accurate controllable guns. This is same fanboy act as people do against torpedoes. Whats next, shooting torpedoes with secondaries? i m sorry buddy but i know a battleship fanboy when i see one. I remember this guy from another thread about "OP torpedoes" where he agreed that torpedoes are OP
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I wish there was kaiten in game 1.5 ton explosive torpedo. Unfortunetly there wasnt a ship launched kaiten.
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Torpedoes already lose damage they dont do max damage. If it hits an armoured part 20k max damage goes down to 10k and angled hit goes even down to 6k. if it hits a less armoured ship it can even do 20k(saw it happen) Since they use the "torpedo wastes all explosion to penetrate teh armour so thats why it does 100 damage" excuse for bugged armour why not make torpedoes normally? but seriously tho half ton of explosive blowing up near your ship if it doesnt break some parts it will throw the ship off
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It was getting out of controll but they now nerfed it If you stay in the area where bees can stig you its your fault. Either kill the bees or stay away. Thats a lie HE is already nerfed a bit and at the moment i dont see much problem other than battleship players who thinks they must have the shield of captain america over their ship.
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Is it gonna be worth it to play and invest time in WOWS?
Userext replied to Avienda2's topic in General Discussion
buddy i saw you a lot in battles too i suggest you... NO I ORDER YOU...to play USDD line. I have sims and it is pretty awesome. Sims is worse than Mahan so think about it. The only fun class in game are USCAs and USDDs But when the game came out if they dont buff the IJNDD line i will go for gearing first. Damn that ship is 10 time better than shimakaze. It gets boring and boring after tier 6 at IJNDD line but spamming shots after shots? thats the stuff. -
You dont need to play 1000 games in carriers to "prove" that you arent battleship fanboy.You are doing exactly what a fanboy would do. It doesnt matter where the secondary "will be able" to shot. You have spotter plane AND BRAIN. No one can be idiot enough to UNSEE a ship closing in and when you turn around, OH whats that? my 6x2 127 and 2x3 155 ? dont worry they will rip your ship apart. -.- 127mm HE shell can do 2100 damage and 155 can do 2300 12x2100 + 6x2300 =39200 you will abe able to remove pretty much any ship in game other than BBs that gets close to you with CA like reload and DD like accuracy you want This idea is idiotic as i said many topics about same idea was posted here i found 2-3pages long topic list.
