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Everything posted by Userext
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Lagwin1980, on 21 June 2015 - 01:49 PM, said: All screen shots prove is that at some point between you and the server there is a problem and most of the time the problem is somewhere in between, thats why many games will ask you to provide a report done via something like pingplotter or WinMTR, because it tests the connection each step of the way every second for as long as you run the program. i am not sure if my computer can run pingplotter and wows Abraa, on 21 June 2015 - 01:54 PM, said: Do you have a firewall or the wndows firewall active ? If so, create an exception for WOWS. no i dont this problem wasnt happening until they "fixed the lag issue" seriously there was no lag issue for me until they did a "fix" on it
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Are you one of those BB fanboy? if yes leave this thread.
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i was not tunnel visioning you simply dont see scout planes until they are 4km something away from you. Why do people think that you can see scout planes from 20km away if i would see him flying towards me 8 km away i would try to evade it. For god sake people dont you play destroyers?
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Here is an example do you think i find this funny? after that the BB captain didnt notice me so i was lucky but that enemy destroyer came after me. I got away because of a tunnel visioning BB captain and there was a CV there at parked. I was super pissed when i got spoted by that plane. It could ruin the game for me.
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no stuff sherlock
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oh they do scout you jsut dont realise it also i m not mad i dont get angry over this stuff its just that i m sick of people asking for a direct nerf to destroyers. Like i m not having enough trouble when i m trying to ambush a BB. Tell me what do you do when a DD pops up in your minimap because of your scout plane? You turn that guy's game into living hell if there is CA or another DD they will go after him if they dont you can just try to get close to him and sink him if not you can still deny his actions easily. While you are doing 60-90k average damage its super hard to maintain damage at destroyers. Controllable scout planes are bad idea. Seriously bad idea.
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the problem is that. It isnt a good idea to give a ship slightly better torpedoes but worse guns and same ship it also doesnt have that kind of "better" consealment its just 0.2km change. with the module planted it makes 0.02km change fubuki also is smaller than kagero it has 3x3 torpedoes. Kagero has 20km torps with 67 knots speed sure i had fun when my torps miss the target and when i m not looking it hits another guy. But that doesnt happen often Kagero has ONLY one type of gun and that is stock gun with 36 sec turn rate. It really sucks to being beaten by a mahan just because he can track you down(he is faster) and has better guns kagero really doesnt worth a penny. Check the fletcher and tell me what part of it is worse than kagero enough to make kagero worthy. Dont say consealment because you can get that module for consealment and visibility will be down to 5.92 which is suprisingly means much better consealment than kagero's. I seriously dont even want to dig deeper cause every second i see more reason that makes fletcher better than kagero i m losing my interest in the game
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contact to support team and if you have mods delete them all
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it would be OP battleship drivers always complain about destroyer's stealth ability and that is how you destory it. DDs dont have good AA its a bad idea dude A REALLY BAD IDEA
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Thank you Fenz for bringing this thread back to life shimakaze is nerfed again its speed is now 39 knots i dont know why its dumb
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i want to facepalm you so hard right now Same thread was open before IT WOULD BE OP i am lready having toruble with scout planes in my DD i dont need anymore nerf to my destroyer go away
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i would say yes but i dont know seems like a waste of data for me. Would be nice but not at CBT stage maybe after full release
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Now the thing is 67 knots 20km range torps takes 100sec to reach 20km which means a tiny bit of slowing down or turning will result with massive miss You will learn to not use torps for 15+km because at that range it nearly is impossible It has really bad guns such as 36 sec for them to turn so there is no way you will be able to use those guns effectively. The ship has 35 knots speed which even cruisers are at same speed. I was promised to controll a fast and agile ship. If the ships i m fighting has a close average speed to me that doesnt save me does it? So main problems you arent fast you arent agile which means close range attacks must be done only when you are %100 sure you will kill the guy. Which is something i cant do because of my really bad luck i always get caught by planes and my target turns towards me. I m not fast enough to get away from him which makes it a bad not even worth it type suicide mission... Also fletcher as i said before has 37 knots speed and 560 meters turning radius When i complained about kagero's turn radius people said its because ship is long... but fletcher is 114meters and kagero is 118m. Does that really change the turn radius that much? I dont like kagero because i cant really be succesfull with it the way i want to. You are slow cant get in cap circles because other destroyers or CAs will eat you up. You cant get close you dont have a chance to survive. You cant launch torps from far away because your target will probably be under fire eavsive movement screws your torpedo attacks and another thing is i have 38k or 36k average damage in it i had 33k average damage at fubuki and 23k at hatsuharu(which i really liked) but at other classes people get higher average damage the higher tier they get. Destroyers ONLY effect the course of a battle if they are fast and agile which kagero isnt. At this point its not much diffrent than an old man at olympics. You cant do much damage unless you succesfully suicide attack a BB and you cant fight over cap circles you will get wrecked in a second from CA fire. They do too much damage to destoryers its like you get hammered from every ship type and you only have the power of a low tier destoryer(at this case i would call mutsuki but even mutsuki is more succesfull at high tier battles than kagero)
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what do you mean? Even i reported that twitch warpack stream and they did nothing about it. WGRU did really visit WGEU support team though.
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VonVolks, on 21 June 2015 - 09:40 AM, said: User text, I'm struggling to understand you. "don't waste your time at fubuki " Is not a waste of time I love it! Around 60% wins and some really fun games. Then you say don't get Kagero? BUT I totally agree about the lag. I didn't have any before but now last patch or two I regularly suffer from lag (not just target skipping but my ship too) i meant as dont waste your time at fubuki because it is precious. and yes i do say dont get kagero. You might like it though you never know when people loves feeling pain mtm78, on 21 June 2015 - 09:31 AM, said: Don't take that blog as reliable source of info, it's been wrong many many times. Yes it's been right as well, but it has a track record which isn't flawless. Nah that was a real thing i read about it on news and at some part of WG's forum or news i m not sure. But that did happen
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One advice dont waste your time at fubuki and the other adivce would be DONT GET KAGERO it sucks... It really sucks.... Ibuki has the same speed Baltimore has 2 knots less speed and fletcher has 37 knots speed with magical 560meter turning radius while you are in a ship that goes as fast as cruisers and not capable of turning.... Fubuki was fun and i miss my 3x3 i was able to use them good but when you get to kagero? it sucks most of the people knows how to dodge torpedoes and at the moment this lag is killing me. I probably will quit the game until they unfix the lag problem(it started when they applied a patch where they "fixed" the lag) and yes i checked my internet visited the company at their place there was nothing wrong with my internet. They said this before just because its test server they are using a bad server and lag isnt caused by "many players" i logged in at morning and same issue. Report to support team? I did they just dont give a crap. Once i asked them about DP guns at DDs as if are they mistake. They said yes it is a mistake we will inform developers so they can fix it. Couple of days later i found out from tuccy's post that DP guns are not a mistake they are purposely put there. Sent the link to support team after 4-5days they changed their mind and said DP guns arent mistake they are a part of the game I dont trust support team... Remember the world of tanks incident? Where people sent proof of warpack users and support team repeated the same message as there is a punishment system use reporting in game and slammed the door? I remember it from SS' blog WGRU even visited WGEU and fired a couple of support team members(i am not sure about this last part they might have given a warning instead of firing them)
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The auto torp detection needs to removed NOW. 0.4.0 and so on..
Userext replied to Dbars_eu's topic in General Discussion
http://lmgtfy.com/?q=Long+lance https://en.wikipedia.org/wiki/Type_93_torpedo IJN torpedoes mostly did not leave a trail because they would use their oxygen torpedo which goes under water and uses oxygen that it has restored IJN torpedoes even had range up to 75km with those torpedoes In the early surface battles of 1942–43, Japanese destroyers and cruisers were able to launch their torpedoes from about 20 km (11 nmi; 12 mi) at the unsuspecting Allied warships attempting to close to gun range. The Allied warships expected that, if torpedoes were used, they would be fired from not more than 10 km (5.4 nmi; 6.2 mi), their own typical torpedo range. The many torpedo hits suffered by Allied warships in such engagements led their officers to believe torpedoes had been fired by undetected Japanese submarines operating in concert with the surface warships. On rare occasions stray very long-range Type 93s struck ships much further range than their intended targets, leading the Allies on occasion to suspect their ships had been mined. The capabilities of the Type 93 went mostly unrecognized by the Allies until examples were captured intact in 1943. There were even 1.5ton torpedoes that was created for suicide mission(kaiten man controlled torpedo) -
I am about to flip my crap here. They dont fix the lag they dont fix the balance what are they patching?
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i dont call people noob and i try not to call people anything if they are playing bad. But once i was in my kagero i had 2 CAs and 1 BB with me and 2 enemy CAs jumped out of nowhere started attacking me. You would think those CAs and the BB would help. They ran away where there was no threat at the way they were heading. It happend immediately i was checking hte map and the moment those 2CAs appeared my allies started to turn their ship back and run. it was not fun for me getting bashed with HE
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i said it as average it can be 2 min for langley and maybe 5 min for essex i dont know i didnt create the game if they promise the idea will work i can try to make a balanced time for each ship but practicly i would give IJNCVs more fuel
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10min? are you sure? with that queue ten mins is kinda too hopefull
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which means you shouldnt waste time and that time is not final i am talking about average fuel
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couple of photos please?
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I suggest we add fuel limit to planes. If fuel runs out before planes reach to your ship that squadron is all gone. You can raise another one but will take a while. Fuel time can be 3min for USCV and 4 min for IJNCV
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CBTEU server version: 0.3.1.(5) 100..... PTEU server version 0.4.something i dont know the rest
