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Everything posted by Userext
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well well well mtm78 my friend could you disprove this fella here? remember the stats you had from your experiment?
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are you sure this isnt another bulkhead accident where somehow destroyers also have bulkhead armour for torpedoes in wows that causes torpedoes to do low damage?
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Damage Done Statistics and other statistics
Userext replied to Aerroon's topic in General Discussion
i am talking about some BB players whining over battleships being too RNG while destroyers are dancing with RNG The point is if you would hit all your shots to citadel you would be doing massive damage i already did the math for my kagero its 2.2mil for 20min long game at maximum. I dont know about cruisers but i m sure they have a crushing damage potential what i was trying to say is actually a joke So lets say cleveland upgraded 7.5 rof and 2.3kHE 3.2kAP not upgraded has 6rof So upgraded version will fire 75 times in 10min which will have 2,880,000 AP potential damage while not upgraded version does 2,304,000 damage potential do you see the amount of diffrence between a tier 6 BB and a tier 6 CA damage potential? just face it battleships have higher damage potential i looked at ryujo too but at best it has from 3squadrons' torp run 102k damage which still gets beaten by battleships' damagepotential -
CV player doesnt worry about destroyers since when does that happen? Why do i not know this? Everytime i find a lonely CV they just fully charge my i cant use my guns effectively i cant use my torps effectively. And they dont get set on fire easily. Most of the CV players i had to chance to land an HE shell on didnt burn down i play IJNDDs my job is not to hunt CVs i m too slow for that. a CV player doesnt need protection from DDs i havent see one high tier CV that lost it against a destroyer while moving i m not sure if a USDD can win over a CV but that has low chance CV players dont need teamplay i have seriously seen a hakuryu turn around a domination mode where we were at 900 they were at 350 something they had 4 ships we had 7-8 and we lost. Of course our CV was the last one of his victim.
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wasnt that 4x4 and 3x6? whatever i dont know much about CVs anyways so how much higher DPM are we talking about here? i think you should check the stats in PT before we start trippin
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are you sure this is intended?
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Damage Done Statistics and other statistics
Userext replied to Aerroon's topic in General Discussion
no they will realise that if potential damage receive is calculated by using the shell's max damage that one broadside from a ship has potential to do 150k damage. Think about it lets say fuso has 14k max damage for one shell that means one broadside will have 168k potential damage. 30 sec reload means it will fire twice a min lets calculate it from 10 mins this ship will fire 20 times causing 3,360,000 Why do you think BBs have to aim correctly to hit citadel? if %50 of shots would be citadel you would be looking at least 1,680,000 damage average in a battle done by battleships -
dude you cant compare two ships that doesnt require same level of skill alright? You can use only autodrop and score higher than destroyer. If you dont kill him a CA and a DD is on his way to kill you. You arent keeping him off the battle you are just jumping out to the street with a free meat sign on you. a CV doesnt need teamwork. a CV player can dominate the game if he is the only CV in the battle but if DD is the only one the only thing will happen your enemy will miss losing. Considering every ship player knows their ship very well
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4 vs 1 or 4 vs 2 sure haku would win but 4 vs 3 meh i wouldnt bet on haku
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hey buddy before you go i must admit something. Dont play battleships dont play DDs try CVs or CAs they ar the real fun classes. I m trying to help you here with BBs you will get hurt a lot start with CA and CV learn how to shot and angle it will be important
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Damage Done Statistics and other statistics
Userext replied to Aerroon's topic in General Discussion
well if they do the damage potential received part they are going to have to nerf BBs so i dont think WG will go near doing that -
1-Battleships gets planes they will not go near an island uncovered they arent stupid. They wont go near those places or if they do they will launch a plane 2-again number 1 doesnt work number 2 not going to happen A battleship captain does not let a destroyer get close. They have to learn that otherwise destroyers will be looking for them OR they could jsut you know whine here and get WG to nerf DDs again and again and again and again.
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i understand the way people say USDDs cant hunt BBs easily but little they know that high tier IJNDDs cant hunt battleships either. They made DDs so that we have to rely on that enemy captain is sleeping. I do think we need a buff to destoryers but people werent whining enough about it so we received nerf after nerf and i dont think we have enough audience to make our voice reach WG Now you see when a CA catches a destroyer no matter what type if CA player doesnt do a big mistake destroyer player is going to die. If a CV player decideds to mess with you he can bomb you with DBs and perma spot you with fighters heck he can even torp you to death. But destoryers are supposed to counter battleships while they can dodge torps. Not funny. Want to hear a story? Its about me my kagero and a USBB(north carolina) I setup a perfect side attack to this BB from 8km away nothing got spoted until they got 2km close from that range my torpedoes would reach him in 11 secs but i didnt know he had a rudder shift lowering module fast enough to turn the ship 90 degree and dodge every single torpedo i launched. It really was not fun but i gotta give you guys that i was in a game at hotspot where enemy team's battleship players didnt evade my torps even though they saw them coming. What we have here as destroyer only a punisher who doesnt give attention to game which is rarely done. And at high tiers you cant spam them. At best a kagero for example can fire 10-13 times that means 80 or 104 torpedoes launched while eah torpedo costs 900(although they raised everything's cost at PT so i m guessing one torpedo is more expensive than 1k credit now) low hit ratio is not funny either. You can suicide in IJNDDs which might not always pay off and will be really expensive Also a lot of people complain about CV torpedoes not ship launched ones because ship launched ones are nerfed as hell. I am telling you its not funny sitting here watching best CV players do 170k average damage at their ship and best DD players do 80k.....
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about the setup it seems better since USN have better and more planes in squadrons it makes sense to give them less fighter squadrons
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Just because of you they are going to fix that now.
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Insane load time in Port/Battles | Done loading +1-3 minutes into the battle
Userext replied to HighFlyer15's topic in General Discussion
a tip if you are logging into battle before waiting your ship to load at the start of game just let the game load your ships that helped me a lot i used to get in 2 min late now i can even get in 20 sec ago -
rumours say it will be at OBT end of this month or in 2 weeks
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ok this is not nice so they arent pulling the boost down? technicly?
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are you sure its not a type? they cost 350k in CBT ARE THEY LOSING THEIR FREAKING MIND? DO THEY NOT REALISE WE ARE IN CBT WITH BOOSTED CREDIT AND EXP?
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0.4.0 OBT release will be disaster
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2.5 mil? wow thats a bit too much isnt it?
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in 0.4.0 there will be consumables unlocked so you can control that
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actually its not hitting USA only
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guys it might be the radioactive wave coming from sun. if its not WG servers and since there is a radioactive wave hitting earth and causing problems that might be breaking the connection down
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so? thats easier to dodge shells are harder to dodge
