-
Content Сount
5,342 -
Joined
-
Last visited
-
Battles
2957
Content Type
Profiles
Forums
Calendar
Everything posted by Userext
-
Izumo and yamato both have up to 10km secondaries. DDs get over 10km torps at fubuki and after. But it is a miracle to hit ships 10+km and impossible to hit at 15+km. Yes 10-15km can sometimes happen but not often enough to make them OP. Also 15+km ones have %0.000001 chance to hit yet they sometimes do. The problem here is that 20km torps can travel 1km at 5.5 secs. That means they will reach at 10km in 55 secs. that means 14km range requires some weirdo to dont push a button and not get hit for 77 secs. Do you think thats possible? Battleships can get secondary range upgrades you do realise that right?
-
no those you mention are CVs CA game play is fine little bit of tweaking with HE and they are good to go
-
langley was always frustrating. It had 1F 1T setup with 0F 2T setup. Which probably got deleted. they rebalanced all CV setups
-
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
I am not saying they shouldnt get it. I am saying there will be exploiters. I never said this shouldnt be implemented. 2600 hours? Lets say the average battle length for wot is 10 mins. There are a lot of players with more than 6000 battles(1000 hours) :The highest is 145k. Well it was 145k for a long time but anyways. 24166 hours of game play. there are 1000 players above 54k battle line. Yes i do think some people will exploit this for 35 euros. -
Please don't do a Wipe in the Open Beta... Please.
Userext replied to TheVingard's topic in General Discussion
There wont be any hard wipe. There is not a planned wipe. Do a forum search before you post these things. -
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
Buddy they did it for WoT missions. what makes you think they will skip this? -
I didnt see "if thats the case" part
-
Oh no my summer child. An average joe cant score citadel damages as the best one. Thats not how it works
-
Ywah no thats not right.
-
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
OK random battles only. You buy premium. Take 10 friends with you to create a group. Now 11 people have premiums so they can have 2 compliment(3 people division). Do that 5 times a day. Isnt hard is it? You can block complimenting people in division So this road would be sealed. They can wait for late nights, mornings. Where they can basicly get in the same battle. They wouldnt belong to same clan. It would take a log time to do it. But they can still do it. Nothing that a human mind created can be without exploits. There will be PvE battles where they can meet and do it. But you can block it there too. So 3 possiblilities -They can make it in division(they arent clan mates) can be blocked -They can make it in PvE(they arent caln mates) can be blocked -Late night, early morning battles can also make it happen which similar thing was used at wot. Where they exploited it this way and complete the mission. For example I saw a better one where someone had to tank the damage but i cant find it right now. Will try though. -
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
Are you sure you cant compliment out of the game? Just find 10 people where 11 people compliment each other. They can go in divisions if they cant compliment each other outside of the game. A dedicated group can handle with it. Remember the bot incident at wot with team battles? there was a bot clan filled with bots. They would go out to a team match 1 E-100 11 togs. Free exp and credit with that clan improving income thing -
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
Experience my friend! Do you have it?! But seriously though i dont think "sealing" will stop exploiters. They exploited the **** out of wot. They might be dealt with but 500 bugs die 20,000 come back to life. This is a communtiy so toxic that makes you want to puke. I dont have a good memory so i cant actually go out and find each one of those exploits. But i rememr them part by part. Nice idea, can be implemented but if you can find a system unexploitable you would be at the head of FBI or whatever seccret agency work these days -
I believe you have some parts mistaken. I would like to inform you about those. First of all please seperate air dropped torps and ship launched torps when you are talking about one of them. -Destroyers are already too fragile. There is no need to make them get sunk by a fly. Also torpedoes dont have much range on them until tier 8 fubuki and tier 10 fletcher.After fubuki IJN get to 15-20km ranges which there is like %1 chance of torpedoes hitting a target 15+km away. Torpedoes might seem like they go in a straight line but actually they have a dispersion system too. After 5km torpedoes spread out so much that you can fit a yamato between them. The longer they go the higher amount of yamatos you can fit between them. -Destroyers are actually not that big of a deal. If you are an average joe you will dodge %90 of ship launched torpedoes. If you are good you will dodge %99 of them. Destroyers are hard to excell and after 0.4.0 it is imposible to do good in them at high tiers. I havent reached high tier destroyers at 0.4.0 but i remember how they were 1 week ago. They werent so good. Its like torture playing these little bugs. -Destroyers unfortunetly only counter battleships. Which DDs arent battleship's hard counter. Whats hard counter? Its the relationship between for example a CA and a DD. Destroyer will lose against a cruiser player. Destroyers can definetly not counter CVs. Maybe langley but thats because its too slow. Couple more words about destroyers. Destroyers are not easy to play. They rely on how much the target is paying attention. For an example the fastest DD torpedo goes 1km in 5.5sec. Now if you want to launch torpedoes to someone at 8km they have 44 secs before they can change direction or change their speed. Anything in that time done can allow you to dodge those torpedoes. It really isnt hard to dodge them. By dodging i dont only mean turning away at the second you see them. You can stay away from ambush areas. You can stay away from parts where DD was spotted. The only way you can get hit by torpedoes goes through player not changing his direction. You want to hit a target 10km away? that will at fastest take 55 secs. You know in 55 secs a lot can happen. Even a slight speed down can make those torpedoes miss. It actually is super hard to hit a target. But thank god most BB players (even though they know this) chose to ignore it.
-
Dude dont use sarcasm they dont understand sarcasm
-
Combating Toxicity, A.K.A. the Good kids get to play with the shiny toys
Userext replied to Bl4ckh0g's topic in General Discussion
people can exploit this system. -
Hydroacoustic Search- Will it make DD useless
Userext replied to WOTomatoSauce's topic in General Discussion
There is no need when you have a squadron for 15 min and it gets away with one plane left. Planes can ruin destoryer attacks easily. -
Exactly most people dont know a thing called tanking the damage. Most people also didnt play Maus at wot because tanking damage isnt easy. This is where the skill changes it. If you dont like taking damage play carriers.
-
we are talking about desync issue that started with 0.4.0 not just stress test but yeah stress test effects it too. Dont know why they dont call it open beta the gates arent closed yet.
-
I am not trolling you. But i dont want to get into this thread. Now you see i talk a lot. I use a lot of statical proofs. Which is why people dont like me much. Now first of all a kawachi with 8 guns looking at the same side is better than st louis. Why? Because kawachi has a high damage potential. You have to learn where to hit. This is the only problem with battleships. Other ships dont have this type of thig which is why people dont complain about it. I am not a good BB player. I had Fuso. My advice would be use AP against most of your targets except destoryers. And try to hit the side where it has more guns. Bigger citadel better chance to do full damage. Now i dont know much about kawachi's 305mm AP shell max damage. I skipped it pre 0.4.0 so i cant give you much information through that but if we would say it has 7k max damage potential per shell it can go up to 56k damage per one broadside. But dont expect those guns to have same power. If you want realism they would have given BBs less than %5 hit ratio with main battery and lower hit ratio with secondary guns(main at cruisers) Ships werent accurate in real life And about the amount of ship produced at WW2 Naval forces[edit] Power Total large ships Carriers Battleships Cruisers Destroyers Frigates Corvettes Sloops Patrol boats Submarines De/ Mining Landing craft Personnel British Empire 890 41(24) 6[note 1] 102 291 209 387 33 4,209 238 1,244 9,538 1,227,415 USA and territories 6,771 124(101) 8 48 349 245 35,000 x USSR 2[note 2] 2 25 52 Other Allies 165(125) 16 152 665 209 387 33 4,209 568 1,244 44,538 Germany & territories 1 17 1,152 1,500,000 Italian Empire 1 3 6 6 63 Japanese Empire 18 2 9 63 199 Other Axis ' ' ' ' ' ' ' 1,414 Battleships were expensive while destroyers were cheap. But destroyers carried a bigger more explosive ammo type: torpedoes. One long lance(610mm) has 500 kg explosive in it. Imagine 2-3 of them hitting a battleship. Even if it doesnt blow the whole ship up a ship that takes one ship launched torpedo was not capable of fighting anymore. It would do too much damage to everything. there were diffrent torpedoes of course. Diffrent calibres of torpedoes
-
You obviously dont know how to play. Thats it there is nothing wrong with "not knowing" but everything about "blaming it on other stuff" is wrong. You are probably a newbie. Dont expect to do 1080 no scope kills here alright?
-
i dont know what rubberbanding is but here is an example I have 80 ping with 30-40 FPS. But when the game is desyncing my order to ship effects after 5-6 secs later. Torpedoes going under the belly of ships because you are seeing them 5-6 seconds later.
-
wrong thread?
-
OP cruisers? yeah sure....
-
This is getting out of controll. Close the god damn gates you proved it servers cant handle it more people download teh game worse it becomes. Seriously i m qutting until you freaking fix this thing.
-
Thats probably because advanced players werent playing at low tiers pre 0.4.0 . Its liked putting tier 3-4s to high tiers. For example destroyers at low tiers can be powerfull but only because at those tiers people arent so good.
