silence5
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Everything posted by silence5
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Mogami is getting nerfed with +5 seconds on turret traverse on 155mm guns. If I remember correctly.
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A way to combat extremely slow turret traverse.
silence5 replied to Remi_Drexel's topic in General Discussion
What would solve the issiue is a seperate locking button for forward and rear turrets. Example: ctrl+x for forward and control+c for rear guns. You can lock your rear guns to the port side if you are chasing an enemy at 1'clock and know you will have to do a starboard turn soon. This will result in you rear guns not trying to aim at 1'o clock(wich they obviously cant do) and instead already be preaimed at 11'oclock when you turn to starboard. I've made this suggestion in the closed beta but noone even replyed to it. -
Do we have any sites that show specific hitboxes of every ship. So many times I come close to an enemy ship and aiming at th engine bay almost never results in a citadel hit. Than again... sometimes I hit the ship a bit to the front or the back and I get a citadel penetration. We need more information on every ship and where to shoot at.
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AWSOME ! Thanks. Now all I need are the locations of specific parts. Like where exactly the citadel is.
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Game need to be rebalanced, torpedo are too much powerfull
silence5 replied to stratege1401's topic in General Discussion
Stop sailing in a striaght line as*hole! -
Meanwhile someone gets the Bismarck news ... ;)
silence5 replied to torytrae's topic in General Discussion
Its funny... I always had the idea that Bismarck would be at tier 8 but not even once did I consider the fact that it could be a premium ship... I guess wargaming had a hunch that everyone would get one just because its the great Bismarck. Good on you WG good on you I'll be playing with the Tirpitz than. I bought premium tanks. But I won't buy premium ships jsut because of this. -
Use 155mm with HE most of the time ... only switching to AP on CLs who come closer than 7km.
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HE the problem or fire mechanics out of control?
silence5 replied to Boevebeest's topic in General Discussion
All well and good ... but I think we all know by now that AP is notworking as supposed. The new meta of HE spam is only here because of people realising that they can do more consistant damage with HE. When AP gets its penetration back we can talk about balancing HE fire. As of now ... there is absolutley no point in using AP because its pure RNG instead of actually calculating the fact that you hit a ship flat on. Beta for a reason -
Gotta love the hate that cruisers are getting The fact is HE spam is more popular now since people realised how much damage you actually do if you can keep firing at the battleship. I use AP in my mogami from 13-15 km and closer than 7km all that is in between are HE shells. Players are slowly starting to understand the game. New metas are coming every week.
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A way to combat extremely slow turret traverse.
silence5 replied to Remi_Drexel's topic in General Discussion
its simple ... give us an option to lock specific guns. Example: I'm fighting an enemy at 11 oclock ... I know I can fire my forward guns during my next manouver while turning to port with my enemy ending at 2 oclock. Meanwhile my rear guns will be completley useless for the next 40 seconds. Now ... I know that my rear turrets do me no good while I'm fighting with my enemy at 11 oclock. but they will damn do me good when I'm fighting him at 2oclock. If I can preaim my rear turrets at 2 oclock and lock that aim while I'm still able to shoot my forward guns. That would be jolly. PS: I already made a post about this 3 weeks ago. Nobody took notice. -
Some were just plans ... others were actually build but cancled due to lack of manpower/resources. I think 2 were close to getting deployed but than germany surrenderd and I'm not sure... the french got one of them. The link below will show you some ships in another game called Navy field You can expect the same shiptrees or close to this one in WOWs. http://trainworld.us/NF2/English/Ships.html On the right you have ship trees .... Select the kriegsmarine, for german ships
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... I've shot down 35 planes in a match in my mogami last week ... What kind of cruel monster would buff us even more xD I thought it was spot on before this match ... except for DD ships. Those were pathetic.
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What Were Your Greatest Gaming Achievements Today ?
silence5 replied to Hanszeehock's topic in General Discussion
Well ... I guess I win Almost 4K without premium 3 crusiers wanted to play peekaboo at 7km range coming out from behind islands ... thinking "huehuehue I'm gonna torp him now". I always pre-aimed at their citadel. Just explosions galore! After that I went for a nice long range match with an enemy fuso ... completley outmanouvering it. (Poor thing kept driving in a straight line while I was weaving around his splashes.) 2 citadel shots per ship No joking Even at the fuso on 17km range (RNGesus ofcourse) PS:Whats the prize? -
People have been ocusing me of using some kind of mod/hack for the last 2 days ... All I do is hold ALT and look at the correct distance and the minimap to see where the enemy ship is headding/turning ... pretymuch consistant hits ... Citadel shots are quite easy to make at 11km.
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Don't worry ... they are gonna nerf it somehow I love my mogami awswell.
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The mogami will definetley get nerfed if you ask me. Its wrecking everything. And now after I tested out the 203mm ... even the BBs feel like they are completley useless. Keeping them at roughly 13-14km away you can dodge most of their shots if you know the reloads while keeping your guns singing ... There were no games where I didn't do atleast 4 citadel shots. Ending with 4 sunken ships and 80k damage is completley normal. Wrecked a Yamato for 40k damage. before he decided to GTFO.
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This ... You basicaly ripp them apart with your ROF. Anything under 10KM and a mogami with 155mm will carpet bomb you to death in half a minute.
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Carriers to have smoke? Or decrease to fire susceptibility.
silence5 replied to J1mb0's topic in General Discussion
Or ... you know ... They could folow the team ? That works. 90% of the time. -
10% for me too ... 100 games exactly.
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Someone explain this in greater detail? What is this dual purpose? Protective Barage(is that your Y skill that makes the enemy planes go derpy?)?
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Its like women I guess ... You can't have it all EIther it looks good and is useless...
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I certainly don't see a point in moving up from the mogami.
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Rotating rear turret while your forntal turrets keep singing
silence5 posted a topic in General Discussion
There have been countless scenarios where the rear turrets on my ship were just looking at the blue sea instead of rotating into the position that would be of use to me on the other side in the next 20 seconds as I do a manouver. Its just so anoying ... knowing your rear turrets will never get to see the enemy ship on one side while you shoot at the the battleship with your front turrets. Example. You are chasing an enemy ship. The ship is at your 11 o'clock. You know your rear turrets can't rotate that far but they just keep sticking to 10 o'clock. You know that you will do a port manouver in the next 20 seconds and your turrets will be shooting at 3 o'clock. RIght now this means ... I have to do the manouver .... my frontal turrets will stay on target, but the rear turrets will need another 30 seconds to rotate, instead of already being read to fire, because they were rotating while I was still shooting at the enemy at 11 o'clock. Can we do something about it? (and a small complaint about scouts being useless right now because we cant controll them and they just derp around your ships instead of scouting, but thats another topic) -
QUestion about the tier 7 mogami. Is it worth it upgrading to the 203mm canons? I seem to be ripping apart everything that isnt a BB with my 155mm
