Admiral_Bayer
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[D-ARM]
About Admiral_Bayer
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Rank
Seaman
- Birthday 09/11/1976
- Profile on the website Admiral_Bayer
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Profile Information
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Gender
Male
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Location
Germany
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matchmaker Matchmaking in der Kritik
Admiral_Bayer replied to Frighty1975's topic in Allgemeine Diskussionen
Hi Wargaming, Meine Lösung wäre neben dem "Gefecht" Button, im Hafen einen Kasten zu programmieren wo der Spieler einen Haken setzen kann, das er/sie bereit ist, unbefristet auf ein reines Tier... Gefecht zu warten. Macht wohl am meisten Sinn bei Tier 6 - 8. Was wetten wir dass es ein Hit wird! Bei Divis mit unterschiedlichen Stufen würde ich den Haken ausblenden. Denn mit Tier 7 gegen 8er oder+ 9er Schiffe spielen und am besten noch mit CV ist einfach alles andere als fair (auf Grund der zusätzlichen Module und der meist besseren Reichweiten.) Wer schneller ins Spiel will muss den Haken ja nicht setzen. Aber ich warte gerne mal 5-6 Minuten um mich mit gleichstufigen Spielern zu messen. Gruß aus Bayern. -
Hi Developers, is it only me or does it take longer for a target to get automatically focused without pressing the X key? I already dicovered this on the live server, but I think it takes even longer on the PT server. I mean if you hover over a target until it gets picked up by the weapon focus. I think the old system was better, even though it sometimes picked up the wrong target when ships where close together. That and the not displayed camos in the harbour are the only bugs I discovered. TWILIGHT MODE Like the game mode twilight.....ok depends on group setup. But as long as you have a cruiser and a DD (besides the Mutantovsk) evereything is fine. Russian DD is not good enough in my opinion, because U have to get too close to the target and die too fast if the team is gone. BUT --> Angler and Fossil rock every game. As BB depends collecting dirt is difficult and depends on dead Teammates or killing in the exit zone. So I didn't really want to play them. Also camping ships at the exit zone can be very frustrating. Full health nearly no dirt gathered and then killing all ships which played the game as you designed it. HALLOWEEN MODES quite difficult but still better than too easy. Resume: Very compareable to the last halloween event. Keep up the good work. With kind regards, Admiral_Bayer
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I can view some replays, others won't load after the login (endless loading loop). ctrl-+alt+del and end process is the only way out.
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When the Smolensk shoots out of smoke, it is not possible to locate its position by spotter plane because its gun-/ ammo trails start way too late above the guns. Seems like the trails are only seen when leaving the smoke cloud. Like any other ship there should be a way to blindfire at it in smoke. Gameplay with the smolensk otherwise is way to easy.
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Vote for Auto AFK and status buttons
Admiral_Bayer replied to Admiral_Bayer's topic in General Discussion
thanks for your reply. We know that problem as well. Often you have a disconnect and then you are not displayed for the rest of the clan, friends or you have 3 open divisions. But we have the difficulty in clan battles. People just go smoking, are on the phone or are bringing their children to bed and 6 people are waiting to get into battle´and start inviting the clan members which are "online". That can take up to 10 minutes until someone responds or we break up and forget about clan battles. Which happends mostly after the 3rd invite or so. People don't want to waste their time waiting for battles. Not during clan battles but even I do it on a free day. I log in play a few battles, grab a coffe and do my laundry or have a cigarette and people try to invite me or try to chat with me. But I dont want to log out just because I am gone for 10 minutes. Thats why I tought it might be a good idea for the buttons. -
Hi everyone, in our clan we spoke about an AUTO AFK function for clan players which are afk. We have the problem not to know who is AFK (some people are logged in all day long not reacting to PMs or invites to clan battles). Our idea, (already posted somewhere), was to install an auto-AFK function or buttons in the harbour screen for: - AFK (no playing possible) - BUSY (solo playing possible, but no personal chat or invitations possible) - AVAILABLE (normal.) Again. (AFK, Busy, Available). But most important that additionally you get marked "AFK" automatically if not doing any input for 10 or XX minutes. - - Please tell me your opinions and join the vote above - - With kind regards, Admiral_Bayer
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Hi Wargaming Team, is there a plan to create an AUTO AFK function for clan players which are afk? In our clan we have the problem not to get clan battles going because people log in and have the game running all day long.We just don't know who is AFK. We have to invite 6-8 different people until someone accepts. My idea, (already posted somewhere), was to install buttons you can push in the harbour for [AFK] (no playing possible), [BUSY] (solo playing possible, but no personal chat or invitations possible) and [AVAILABLE] (normal.) Again. (AFK, Busy, Available). Most important that additionally you get marked "AFK" if not doing any input for 10 or XX minutes. Please tell me there is a plan for something like this? With kind regards, Admiral_Bayer P.S. The 6 vs 6 clan battles are great and easier to get enough clan members playing. An idea we had yesterday was that it would be great to be able to play with 6 OR 7 against same ammount of opponents or just with one less ship than the opponent. A more flexible system so to say. Maby think about it.
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Game improvement Radar changes/Status buttons & Auto. AFK
Admiral_Bayer replied to Admiral_Bayer's topic in General Discussion
Well thanks for all the feedback, but nobody picked up on the "turning radar" theme. A DD or other ship spotted by that radar should never spotted longer then 2-3 seconds. The "radar dome" 360 degree turn should take a certian time .....lets say 10 seconds. The spotting just takes place as it swiftes over the ship. Just enough time to turn your guns and fire a quickshot at that target. I really enjoyed the DD gameplay. But already 2-3 radars can wreck you instanly. I also understand the smoke "OP" problem for all other ships. I am used to german smoke ..... set smoke and flee :-). Hydro was useful before radar, now only if there is no radars close. I understand it was a balance try. It is a hard topic. But what I tried to say is, that the "radar surprise" factor should be taken. If I know there is 1 Radar BB, 3 Radar cruisers and a radar DD in the game, I dont cap. i cant. I play carefully and try to stay away from it and get into a position spotting those ships or use RPF to land a lucky hit. But the radars are mostly sitting behind islands! Torp range Z52.. 10.5km. Russians ..ok only 20 seconds but 11.7km. I printed myself a list with radar ranges which is hanging at my screen. Thats nott the way i want to play. Clan battles is something else ...less ships to fire at U. Less ships so radarships have to get in a postion to fire themself. In random I try everything. I sail around the island spot the cruiser but nobody can shoot at him , because of the Island. No radar spot longer than 2 seconds all 10 seonds and the problem is gone. Because delayed radar wont change a thing. As a DD you dont seee the radar coming and are maby already so deep in range that the delay just ables you to tun away and the rest duration will still get you fragged. So turning radar? And many thanks for that good feedback on the status buttons and auto "AFK". Lets hope wargaming reads this as well! Again thanks for the interest and have fun gaming. Admiral_Bayer- 20 replies
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Game improvement Radar changes/Status buttons & Auto. AFK
Admiral_Bayer posted a topic in General Discussion
Hi there, I have a suggestions to the upcoming radar change and an idea which makes community gameplay easier Lets start with the good old radar theme. 1.) Suggested Radar change Radar is ok although I sold most of my DDs because of it. In games with up to 6 or more radarships on the enemy Team -- fun is over. Suggested change: -Make radar a full time turning radar. (Make it radar all the time). That tells a DD exatly when a radarship comes in range and gives him the option to turn around or continue. And as said make it a turning radar with maby a 10sec rotation speed for a 360 degree turn. (Spotted ... fading away.....spotted...fading away.) It only should give the Radarship and its team the chance to take a snapshot at the radared ship. No spotting longer than 2-3 seconds at a time.....but for the whole battle! Only the people really concentrating should be able to take a successful shot. Gameplay: Enemy DD gets spotted and fading away. If you want to shoot at it then you will have start turning guns on predicted course and wait for next round of radar. DD spotted again...predict speed and course again and take the shot before DD is fading away again. Pros: -Full game duration radar. -Evereybody can still see the DD. -DD gets instantly warned if a radarship gets close and can leave radar range (also a con) -Much better protection for ships guided by a radarship. -Good chance for anti radar gameplay by using those 8 second gaps. -DDs don't get hammered away within one or more long radarphases. -DDs can change course and speed in those 8 second gaps making it harder for enemys to focus on you when spotted again. -Enhances radar cruisers life expectance Cons: -If your guns are not loaded or not pointing in the right direction, you can't take a shot and have to wait for the next radar turn. -DD gets instantly warned if a radarship gets close and can leave radar range -Gets rid of ships being able to sneak around the map until radar cruisers are out of position or sunk. -Hard for any ship to sneak up to radarships. -Makes DDs hard to hit for people which have slow turning guns. -Some DDs cant get into stealth torp range -Radarships will be focused even harder. -Well positioned radarships could constantly spot a whole map. It won't make it much easier, but then that instant wrecking surprise for DDs is gone and radarships more or less get buffed. By the way: Where is the german radar? Like the FuMG 38 G (Seetakt) which was installed on Graf Spee and even submarines? One of the first radar systems in use. 2.) Status buttons in the harbour and automatik "AFK"- status. If I play it is hard to tell who is online or AFK. Its good to see who is in a battle but we really have issues with invitations for clan battles. You invite member A wait for 5 minutes...invite Member B, and so on. Takes ages. Also I catch myself doing all sorts of thing while the game is running. Go to the basement doing the laundry, fetching the mail or heading to the mall next door. But I cant always post my activities it in every chat and dont want to disconnect from the game. So I get invites to clan battles & divisions or people try to chat with m while I am AFK. Also there is times I dont want to be spammed by the clan and just play the game. - Suggestion: - Make it an "automatic AFK" after 10 minutes of not touching mouse or keyboard and not being in battle. (AFK message on screen). Additionally give the harbour 3 Buttons -available (Green light) -DND/Busy (Orange light) (Online status hidden + no invites or personal text chat possible). Just playing for yourself! For everything else people have clan chat, teamspeak or discord etc. -AFK (Red light) (shows AFK symbol on screen and besides name/no gameplay possible) shortkey should be possible The status DND/Busy has to be clearly visible or should be mentioned after every battle. This makes it easier to setup clan battles and lets you see who fell asleep while waiting for clan battles to take place :-) Hope you like the ideas and hope that at least the status buttons get positive reactions from the community. Have fun. Admiral_Bayer- 20 replies
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