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Myrmix

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About Myrmix

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    Officer Cadet
  • Birthday 09/25/1988
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  1. Myrmix

    Increase the value of caps?

    I just started playing again after a break. And I liked the idea. But it would have been better, if the fort only had the range of the cap circle and could only target ~half of the area. Enough to still cap without getting shot at, but not ridiculous. But I guess gone is gone.
  2. Myrmix

    Smolensk.

    It basically has the firepower of 2,5 grozovois, making it an even more ridiculous flamethrower. Additionally to the smoke, it also has heal and makes it more forgivable with mistakes. But even if it would be weaker than the Kutuzov, it's still too strong for the current meta.
  3. I enjoyed the guns of the Colorado: decently accurate and hard hitting for 8 guns. Not sure what you are talking about. Sure, it's slow as hell and can't hold a candle to T8 or T9, but every line has a stinker. IJN used to be Izumo and that took longer to grind.
  4. Myrmix

    Increase the value of caps?

    I know that it's not a popular opinion, but I actually enjoyed the caps where you could take coast batteries or an reconnaissance airport. They might have been a little too strong, but that could have been fixed. It would have felt more like tactics than just capping imaginary points on maps. On the other hand, why is epicenter still ingame?
  5. Myrmix

    CV Rework Discussion

    I think the problem with CVs is, that they were just OP in reallife (that's why we don't see BBs anymore). If you want them to be somewhat usefull, you are already making them strong by definition. But I think the situations has improved to a point, where CVs could be a class just like any other. I see games with 0-2 CVs now and I think that's healthy. One thing that could be tweaked: Make the CV itself more vulnerable, so DDs can take them down reliably. But I wouldn't implement those changes, before WG is implementing the (unrealisticly fast) submarines.
  6. Myrmix

    Smoke from the sky's next?😂

    Just saying that there were reliable radar planes in WW2. Because smoke clearly isn't useless enough.
  7. Myrmix

    Smolensk.

    It's a Kutuzov. On Tier 10. I'm not really sure why anyone is surprised that it is OP. I'm more surprised that WG put it in after they knew that lots of fires+smoke=gamebreaking.
  8. First of all, this shall not be a rage-thread, more an explanation of observations. I've returned after ~1,5 year break to the game and I'm somehow not surprised that everything is still the same. Russians are OP (wasn't a Kutuzov enough?), epicenter somehow is still a thing, the prices in the premium shop are ridiculous and "BBs suck". I myself think of me as an average battleship player and usually try to lead/support flanks and not (yet) crawl around the mapborder. But more than often I hear complaints about battleships beeing to passive, when a game goes wonky. Here is my two grains of salt to the already brine topic: Battleships are the most team-dependent class in WoWs First of all you are spotted 90% of the time, making it really hard to "poof" from view like cruisers and destroyers can. You can tank damage to a certain point, but are overwhelmed easily by 2-4 decent ships who know at what end their cannons go boom. Since you have 30 sec reload, you have a very limited dps (don't forget to sacrifice to rngesus) and have to rely on the stupidity of the enemy to turn full broadside (I nearly avoided to mention RN-HE and russian blanced BBs who might be exceptions). So while you angle there and beg that at least one of your cruisers starts firing back at the enemy and hope the enemy DD doesn't come around the corner (because your own ate torps half a minute ago), I'm more and more wondering, if it's really a battleship's fault, if it prefers the safety of distance, where it has at least a chance to maneuver to avoid shells and can hope to see less torps swimming towards him, because the DDs are dead and cruisers kiting a BB somewhere. Has 3 years of cruisers prefering to burn BBs instead of focussing DDs (and WG heavily enforcing this gameplay) lead to this problem, or is it just "BBs are stupid"? I'm not trying to put blame on every other class, I'm just asking you to think if you have done everything right, before you start flaming your battleships in chat.
  9. Maybe a little addition for future balance: If they put in submarines, I could imagine CVs beeing the main threath for them, if you could make (AP)divebombers able of penetrating the water-surface. (Since now I think it will be really hard to balance them without adding a bunch of new consumables)
  10. I haven't played WoWs for at least 9 months and I'm somewhat crap now, but I was invited, so I try my best to give the opinion of a returning player who used to play CV in clanbattles. The feeling: My first impression of the plane-controls was very arcade-ish. I personally would prefer a slightly steeper view, not a 3rd-person view of the planes. The good: I like the perspective of the attack-runs, but the damage-feedback is bad, since I can't see how much damage I did, because the planes are regrouping/evading. Rocket-planes are fun and probably the only plane-type that can engage DDs effectively with this rework. I can see this kind of gameplay beeing attractive for a few people who can get really good at it thus limiting the numbers of CVs. The new plane-symbols are easy to distinguish on the minimap and in the game. The bad: One of the things I find really annoying is, that I have to recall the squad when I want to repair the carrier, or react quickly to an enemy plane-drop. I used to stay in tactical view with the current CVs and was able with some quick keytaps to avoid an enemy strike. At least give us the possibility to repair the CV while in plane-mode. Divebombers are very disappointing. AP-Bombs have a huge spread for the amount of planes engaging in the attack. The fire chance of HE-bombs seems bad too. Got 4 solid hits on the enemy CV, but 0 fire or damage. You yourself can't do anything against enemy planes. The fighterplanes you can call are only useful for spotting. Combined AA can prove deadly tho, so people can do something against it. But they will probably still flame the CVs. What I would improve/try, if I could: Enable repair of the carrier when in plane-mode. Decrease the size of the maximum aimingcircle from the divebombers. Better view of the planes (maybe slightly more from above). I struggled with passing mountains in attackrun-mode and couldn't see damage done after the impact (see above). Defensive fire consumable for the fighter/rocketplanes could be interesting, creating a small AoE around the planes, to intersect enemy drops. Add the option to attack with your full squad on the penalty of taking more AA-damage.
  11. They found the wreck of the USS Lexington east of Australia and shot some amazing pictures: http://www.bbc.com/news/world-australia-43296489 11 of the 35 planes are found, one of it even has Felix the Cat on it: What? Did you think there were some ingame-changes for CVs?
  12. Myrmix

    How would you improve the skill of player base?

    The problem is, that it's not WG's goal to increase the player skill. The goal is to keep people playing and in the best case, spending money in the progress. Here are some signs that WG even reduces the required skill to play the game, so new players will feel better about themselves without having to learn that much: -) Nerfing CV's to the point where they are barely played (it's hard to look at the minimap for planes once in a while) -) Lowering BB's citadels (so you can finally show full broadside to the enemy without having to bother) -) Adding a tree full of HE-spamming BBs (because f*ck aiming for the waterline and switch ammo) I expect more "updates" to BB-gameplay in the future, since a huge amount of new players use this shipclass. Also, watch out for foolproof premiums.
  13. Myrmix

    Holiday Lottery - Try your luck!

    Really nice idea of you guys! I'd like to join too, maybe I get lucky
  14. Myrmix

    game city vienna

    Hey there! Missed you at game city vienna 2017. Hope to see your truck again next year. It's always fun to talk to you guys, and have a comfort zone around your truck. Or is the event no longer on your schedule?
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