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Murphyum

Players
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    [HUN-T]

Everything posted by Murphyum

  1. Murphyum

    Developer Bulletin for Update 0.10.0

    610 doubloons to get the 50% off ..... HAHAHAHA - I so knew - No! I don't have to play your game, and you guyz working hard, to convince us to quit. I already stopped playing WOT because of the wheeled vehicles, and now you try to kill warships too. Morons
  2. Murphyum

    PSA: Santa Containers

    To be honest the Gift boxes are still worth to buy, because the value what you can get from them - can worth much more in money. (doubloons, premium days, ships .... etc) the problem is that you can't get what you really want, unless you already have the other 150 premium ships at your port ... :S
  3. Murphyum

    PSA: Santa Containers

    You still don't understand the issue guyz! The problem is that you didn't just lie again, but baiting the players to purchase gift containers in the hope of valuable prize. And it's not the bad marketing or misleading advertisement the problem only. I am sure, I don't have to explain to you why this is a lie. Gift containers can drop only some certain ships, once the player has the ship from the short list that just about to drop, then a supercontainer will take over the place and rolls another ship from another pool of ships, that still does not include the most desireable, the most popular ships - basically the main reason why people purchase gift containers at the first place! Of course, for example the Missouri can be looted from a supercontainer, but only when a player already have all the other ships from the previous shortened lists, wich being concidered by the supercontainers selecting formula / motor / method .. you name it. Long story short: you advertising the gift containers to the public as an opportunity to obtain rare ships alongside a lot of common ones, as if it was an equal chance. - This is the Bait, and should be considered as an illegal marketing. Thank you for your attention, Merry Xmas all!
  4. Murphyum

    shipyard / Puerto Rico grind start value/minute

    Thank you! Why on the earth the customer support couldn't answer this simple question?! Bastards!
  5. Murphyum

    shipyard / Puerto Rico grind start value/minute

    Average player definition - The guy, who has a full time work, and a family to look after, then maybe an hour, maybe two every day, or every second day to spend his well deserved free time with some gameplay, currently in the world of warships. Average player says: Sad thing is .. I was really looking forward to put my hands on the Puerto Rico. At this stage I really wish it was a steel or a coal ship rather. I wouldn't even mind to pay a reasonable amount of money for it if they would put it at the premium shop. Now it is clear, that I may not be able to complete enough directives soon enough to launch the 'free' boosters. Therefore I really don't want to risk the price of 2 tier 8 premium ships on the initial boosters, let alone that the rewards for completing the sertain marking points are just not worth that much money! WG! You think it was!? - No! Its not! Do your math again! I contacted the customer support with my questions, but they refused to answer. Now I even more disappointed than I ever was. My questions were: 1: Are the bonus point per minutes per each boosters are adding up, or the higher overwrites the previous ones?! 2: After completing the 4th and the 5th stages, additional to the camo reward another comes in play: the final cost of the Puerto Rico will be reduced! But I can't find a single word about it - by how much? Does anyone know?! Someone at the WG development must have done the math already before they launched the event! How far can a player get at the shipbuilding progress if they pay the 24k doubloon boosters and they complete only 3 directives in total? I know it depends on - how early they can achieve this, but here is my problem - see? I don't know! My free time to play is not sheduled! Also my performace is changing ... Sometimes I more tired , and Im not doing so well. WG did not put themselves into a player's shoes when they worked out this concept! There are much more problem with it, and surely you all must already aware of them. If someone can only answer my questions above , I'd appreciate it! Thank you! Ps: No P.R. for me for sure. It is already too late. The customer support just wasted my time! - shame! Watching the P.R. building in progress in my port and I know It will never be mine. Breaking my heart big time. Thank you WG , you made me hate my favorite game. WG gave me a horrible misery for christmas! I wish them all the same! Merry chritmas and a happy new year!
  6. Murphyum

    Shipyard & Puerto Rico

    If i see one in my team will just leave it alone on one flank, and refuse to help him. Let the opponent team finish it first and then I will join the fight! I am refusing to shoot back on an enemy ship that targeting a PaytoRico in my team!
  7. Murphyum

    Shipyard & Puerto Rico

    300 USD for a pixel ship. Really? Apparently money made WG blind and they already have so much, that they forgot how to count. Just do the math! How many other premium ships we can buy for a price of one!? Only the initial boosts cost 24k dubloons, that is a price of 2 tier 8 ships, and the PaytoRico still not granted for that! Whoever done this is evil as a devil, and should be crucified in public at the next gamescom!
  8. Murphyum

    SUBMARINES - discussion, feedback, opinions

    Here is my final -nobullshit- opinion: Subs are needs skill to perform well. Just like all the other type of vessels in the game. Its not noobproof and so it shouldn't be. I managed to play alongside of subs in all classes and the subs didn't made much difference. They made this game a little bit more interesting. The low healthpool, the lack of armour and the lack of mobility makes it unique and hard to play. To fight against a DD or a cruiser is in vain, but that is ok! At least what we had a chance to try out in tier 6. I presume they would get better in higher tiers. If only they could launch torp from the back too, and they could recharge some O2 on peliscope deep. Te ability to submerge is only a tool on the subs at the moment, like a smoke on other ships, but they have no speed to get out of a trouble. To sneak up on a CV and kill it is possible, but you kind of need to be lucky to do that. Having said that, it is perfectly fits to the game. Because when you lucky or skilled enought to pre-locate yourself to a flank where you dont need to worry about DD-s and fast reloading cruisers, you can pull off some good numbers of damage. If a BB has no 'guardian' you can deal with it 1v1. So far I like what I've seen. And for those who think they are OP, or not strong enought, just remember: Skill required to play well, pretty much any type of ships. Teamwork needed too! And last but not least: We only seen subs at tier 6 so far! They has to be more mobile underwater and they must have more air capacity (or recarging ability) on higher tiers, to stand a chance to survive encounters with ships equipped with radar for example.
  9. Murphyum

    SUBMARINES - discussion, feedback, opinions

    At the current stage, the CV-s are the most efficient to counter subs. And because they have a limited time to stay submerged, its just a question of time how fast they get killed, without having a chance. I played a couple of battles on the test server and I never got a chance to track down the submarine location circles wirh a DD. But when I played a CV Furious I could annihilate the subs with ease. Sad thing that the subs cannot counter each other at all, apart of ramming each other to death. In a sub it is just too hard to do well, at least for an average player, and they are just way to easy to kill. At the moment subs have no specific role in a battle other than to annoy others and make life hard to the enemy BB-s, whos already have hard time to avoid torpwalls of the DD-s. Only one thing the subs are good at is to distract the enemy DD-s and CV-s attention, so the others maybe can have a little break. Subs are DD and CV baits, but they fate is sealed right away as they enter the battle. For the subs It is so hard to survive while be efficient in a battle. Also if they would be more easy to play and being more efficient, the game would be less enjoyable for the slow and big ships - which this game is ment to be about.
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