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Everything posted by Beastofwar
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Every time i see it i am amazed all over again when i see a target ship launch a spotter plane - i assume in desperation - when i approach with torpedo or dive bombers.... - Fighters are a very effective addition to AA : they kill 3-4 planes when timed right. This reduces the amount of following up attack passes on your ship from that squadron. - Longer gun range also means larger gun bloom. When you want the enemies in half the map focus shooting ( incendiaries ) at you, spotter planes is the way to do it. I have nothing against spotter planes, they can be useful in certain situations. But do not complain that choice makes you more vulnerable to CV. That is a consequence and a player choice a lot of complainers wish to ignore.
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Operations have no stats...... But you can trust me after having played all of them for years almost every day i can ambush bots - that always do the same thing over and over again as they are scripted - in ways you never thought or heard of. Yeah 300 k.....Florida is quite powerful in Ops with it's 8 guns upfront and 12 broadside as it can be played extremely agressive taking the point, something Cruiser still have to be careful with doing......so others don't kill the bots before you do.....that is the fate of the turtle crawling California. Having said that it becomes obvious i play it like a heavy armoured Cruiser....being able to do what real Cruisers can not ( as agressively ) In PvP you have the mass wall of enemies focussing on all that pops into view though.....got to be more careful there with a BB's detection range.
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Everything that is fully modelled on the decks probably has a reason......paravanes* are present on almost every ship in game. As are rails ** on the deck to transport DC or mines of a lot of DD and Cruisers. * **
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Manfred von Richthofen, a study in insanity.
Beastofwar replied to Gnolfus's topic in General Discussion
BB complaining about low damage German aerial torpedo's is laughable.....these torpedo's are so low damage for a reason : they can reach 60 knots and have a specific class ship on the menu ! They are not there to scratch paint off slow lumbering heavy armoured fat torpedo bulge dampening BB.......low damage torpedo's needs ships without damage dampening torpedo bulges, and high speed if to catch ships that are too agile and/or speedy for slower torpedo's.....enter the anti-DD torpedo. That is what German torpedo's are for. Not wasted on (light) Cruisers either. -
Manfred von Richthofen, a study in insanity.
Beastofwar replied to Gnolfus's topic in General Discussion
With 3 x 4500 = 13,5k potential damage, minus what damage torpedo bulges will absorb a CV player should be happy if he scratched some paint ! And that is IF all torpedo's hit..... You should be much more worried when Hakuryu's torpedo bombers pick on you then complain about laughable fire cracker damage from MvR. Also the slightest angle off 90 degrees broadside for Cruisers is enough to fully prevent citadels from AP rockets. You really dont have to turn broadside to enemy ships to avoid being AP rocket citadelled at all. That leaves us with the AP bombs.....yes highest value of all CV right now, but as said the torpedo's are garbage against BB. Rockets can't set fire to them....Which type weapon is strongest is the specific gameplay flavor of the CV. If those are conventional weapon strenght is the gameplay flavor of that CV. Or speed.... or squadron HP....or size of the squadron. Or even the amount of reserves....MvR for sure does not have it all..... -
Is there something special planned for 1.0.0?
Beastofwar replied to steveraptor's topic in General Discussion
Submarine release festivities seems plausible.....a completely new class that was never there gets added to the game. -
Manfred von Richthofen, a study in insanity.
Beastofwar replied to Gnolfus's topic in General Discussion
It is pretty logic to be better at the class you like most. Most players have WR gaps between their favorite class and other classes. There also is no mandatory need to be good at all classes. No surprises there. If we want to know what happend we would need to see a replay ofcourse. As stationary camping, or slow reversing ships cannot complain if they are whacked by air attack. As such behaviour is begging to be destroyed by own fault when there are CV around. For WASD to work, and rockets, torpedo's and bombs to miss you need to have foreward speed afterall or your rudder will be unresponsive....and we cannot establish what you were doing when you were hit so many times.....it certainly looks like you had no speed and could not have been evading attacks but one cannot say that without proof ofcourse.- 173 replies
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In Narai i could get it to do over 300K damage failry consistently, ~40k from the secondaries and ~260k main guns. That is related to your Randoms mode issue in the fact that it there is nothing wrong with the damage output compared to other T7 BB. It is in the company of a few select T7 BB that can also do it. The T7 California does not even come close while it has the same size guns. It is the positioning of the guns also. So you probably need to employ other tactics in Randoms then you have done now to make it do damage. Shooting T7+ bows/decks at long range with 356 mm won't cut it....and the shells have pretty low fire chance..... You probably are supposed to AP whack Cruisers showing a little too much broadside angle with it,. or close range broadside BB and not distant BB facing you bow on. 356 mm is still pretty powerful as anti-Cruiser weapon....Tier X Supercruisers get merely 305-310 mm....and that is enough to blow up stuff with AP too, at tier X !
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CD = Cooldown.... When you for exampe drop consumable fighters with your torpedo bombers, you will have to wait 1+ min to drop the next consumable fighters. But if you zap back to your CV and launch dive bombers you can drop fighter consumables immidiatly again, zap back, lauch rocket fighters...drop consumable fighters immidiatly ....and so on. Rinse and repeat untill that enemy CV has no more planes when he continues to come back for more spanking. That way you can drop 3 consumbale fighters around your CV, on top of your CV's CAP fighters and it's AA that you can set to priority sector ( pressing ''O" to the side of attacking planes ) in between of these launches. Together they are enough to wipe ANY enemy from the sky around your CV. Be it Gods, demons, bots or mere players. Reality is few above average players will do that....as being deplaned embarrasses them.
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Perhaps I'm just thick as a brick with eyes.
Beastofwar replied to Butterdoll's topic in General Discussion
So aren't you curiuous what WG was intending by tweaking it this way then ? I would want to know.... -
Or when it is an above average CV player that is trying to snipe you......contrary to the casual clueless below average CV player that does not know what to attack. The latter can be handeled on automatics. The former will have you sunk when you don't actively defend your CV with all options you have. ALL options. that also means setting sector reinformcement of your powerful CV's AA and use all your 3 type of squadron's planes fighter consumables. ( as using the same plane type again would give you a CD ) And no, no god, demon, bot or human will sink your CV when you actually do use ALL options you have. You will deplane that bugger by making him lose ALL his bombers when he comes back .....that is what happens then. It may take getting used to throwing out fighter consumables in defence and zapping back to CV to set priority sector and taking off to drop more fighter consumables......as few will have done that as often automatic defences are enough. But yes, it is wasteful in score per minute for both sides.....that is why CV rarely will snipe each other and above average players that could sink CV by sniping don't do it all the time....
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Perhaps I'm just thick as a brick with eyes.
Beastofwar replied to Butterdoll's topic in General Discussion
Still that is what low accuracy ships do..... As i said we as a community should ask WG with each new ship to include a note what WG envisioned when they tuned it's stats. They now partly do that with advising a build, but that is not enough. Then we don't have to endure listening to CC giving bad ( or rather only extreme competitive biased ) advices. -
Consider this : a lot of the premium ships are not overpowered. LWM and CC brand them as "Meh botes. dont buy" So in a PvP enviroment these ships will not be readily sold or wanted. And guess what.....many of such ships ROCK in Operations. Able to project extremely satisfying levels of power that would not work in PvP. So players like me buy sepcific ships for Operations as well. In fact, all my T6 and T7 Premiums primarily are used there, unless a ranked is in that tier. So no money in it ? Thought not.....quite the contrary : i am reluctant to spend money on non-Operation tier ships. As they are of limited use......for CB players that limited use is not different....as many premiums are not overpowered and they want to use the most competitive ships in game. i would not have any premium tier X ships and a lot less tier IX if they had not been for coal or fremiums, or Tech Tree. For WG to sell these ( very expensive in real money ) ship to me, they will have to make PvE content for it.....
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Someone once remarked PvE content taxes the servers more then PvP as the bots need AI calculations. Needing more server ( calculation ) capacity for a "minor group" of players likely costs more money then WG thinks it may cost at this time.....long and short of it. And beyond that popular PvE content would suck players out of PvP compromising MM in it's functions. MM technology is at the heart of WG's buisiness model. But i don't think that cutting cost in such a way is good for the game......i am already nearing a bore out because such content is lacking for over 2 years now. When i stop playing the game frequently i will stop buying ships ofc as well. And one is never alone in such experiences.....but a fraction of the premium buying players like me easily make up for higher server costs. So WG has to consider if it is smart to bore us away.
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Perhaps I'm just thick as a brick with eyes.
Beastofwar replied to Butterdoll's topic in General Discussion
Low accuracy forces you to fight CLOSER. I know this word is unclean in the campers bible......but there it is. -
What happened to Japanese CV torpedo spread?
Beastofwar replied to Steel_duck_1's topic in General Discussion
As far as i noticed it is fixed now, after 0.991. update. -
Perhaps I'm just thick as a brick with eyes.
Beastofwar replied to Butterdoll's topic in General Discussion
There are no "steaming piles of trash" in the whole game. Only players that fail to make ships work because they don't understand what tactics they must use with the tuning it got from WG. Not what tactics the player uses and demand the ship to be suited for it. Painfully obvious when you see notorius streamers complain. There are several unbalanced overpowered ships that attract "competitive" players though. But that is not the standard all is to be measured by....unless you only reason from the objective as a "competitive" player. But this game has many more types of players. Players that enjoy ships as they are and enjoy the challenge finding ways to make them work. Some of LWM review "Mehbotes" are my absolute favorites ! -
I love Operations/Scenario's....but i played the little we have so many times it will reach a breaking point leaving the game somewhere in future, as randoms is really not that enjoyable. WG does not seem to understand that i ( and many other players i think ) buy ships for Operations too.....not for PvP "competition" per definition. That is why i don't need the most OP tuned ships or value things as WR. It could be this is the wrong game for this, but what i wanted was once offered and removed. While i had hoped ithere would be new stuf added. So i agree completely.
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Perhaps I'm just thick as a brick with eyes.
Beastofwar replied to Butterdoll's topic in General Discussion
Pommern is not trash.....it is meant for close range combat - killing Tirpitzes just outside their torpedo range - and a terrifying opponent with that amount of gun barrels at such ranges. It can only frustrate players that want the ship to perform as they demand it to perform......but is does not long range snipe...... Is that the case here also ? -
I dont have replays for you. But common sense : - Dont be parked but be at full speed so some dropped weapons may miss you. - Throw out fighter consumables in the attackers predicted approach, but outside your CV's fighter CAP range so it must fly through/gets attacked by 2 ( or even more ) squadrons of fighters. - Take over control of your ship, use WASD and press "O" for AA sector reinforcement while you evade the atttack just like in any normal ship. Most CV have effective AA that profits from setting sector reinforcement at the correct timing. MvR planes are very fast.....they may blitz right through 2 squadrons of defence fighters and the AA zones and still drop 1 payload. But none will survive. And that is the important part of it, as a no CV can sustain the repeated loss of full squadrons. CV are special in that they can put up a barrier of 2 ( or even more if you lauch all 3 classes in quick succession dropping their fighter consumables around the CV ) fighter consumables and pretty powerful AA. No ship has better air defence when you focus. If that is not what you asked, sorry..... But there is no magical lazy way of preventing a CV from sinking if it gets sniped by a determined enemy. You have got to take control to make the enemy fail. Also when an enemy tries to spot you by throwing out consumables of his own, you will have to bring these down ( your fighter consumables overlapping them ) before BB shells rain down on you.
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Did you guys read the LWM review ? https://forum.worldofwarships.com/topic/227340-premium-ship-review-paolo-emilio/ This ship is pretty hilarious......can you imagine an enemy BB lumbering in the back of their lines suddenly being rushed.....by a smoke cloud !! BB cannot shoot high speed smoke clouds charging them......unless they have hydro. I did not always enjoy that style of attack in mid tier Russian DD......but they did not have smoke rushing up to a BB........ Worth the RB points ?
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These are "high AI" training room bots.......and a stock ( no skills/modules in AA ) Smolenks and Captain.
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Is FLAK as useless as claimed....when it is hitting planes attacking other ships ?
Beastofwar posted a topic in General Discussion
We all know the claim FLAK is avoidable for skilled players.....meaning the FLAK that is coming from the ship that is attacked. But if this FLAK is coming from another ship, shooting the attacking planes in the sides and back.....the planes cannot dodge that.... Situation 1 : You are a support Cruiser postitioned just outside a cap ready to kill the enemy DD that will show up there. Maybe you have radar, maybe SAP/Smoke...whatever. The allied DD is going in the cap and finds itself under plane attack. The planes evade the FLAK coming from the DD, but the planes are also flying into your FLAK range ( ~6 km ) which is shooting the planes with FLAK explosions in their sides and back. No way they dodge that. Situation 2 : You are a long range support Cruiser manouevering near Battleships shooting enemies in the distance. Torpedo bombers are incoming to attack an allied BB. The bombers are evading the BB's FLAK. But that BB is in range of your AA ( ~6 km) and those planes are shot with FLAK explosion in the sides and back by your ship. No way they dodge that.... Now i can accept someone claiming to be able to avoid most FLAK when attacking the ship where the FLAK is coming from......but evading FLAK coming from other ships from other directions then plane heading ? No way. So while one may claim "FLAK is useless for you" as a protective skill, he cannot claim "FLAK is useless" as it will definitly kill planes......just not the ones that are attacking YOUR ship. But the ones that are attacking your allies ! This also means that when one team all keep a ~ 5 km distance from each other they will make operating for a CV near impossible as it will always be catching FLAK from multiple ships and sides it can not evade. Something boycotting high horse clans maybe do not wish to see ? You are not protected in dense packed "blobs" per definition as that is merely weak overlapping continuous AA and evadable FLAK coming from the planes heading .......but spaced out at ~5 km so every ship is covering another ship by FLAK explosions in planes sides and back is another matter entirely ! There are no Neo's in this games matrix....... With that mechanic of covering allies in your FLAK range ( = outer AA ring ) which is now actually killing planes no matter how skilled the CV player is, one could be looking into if it is usefull to invest in buffing AA with skills and modules. Any flaws in this that i am overlooking ? WG seems to think the AA mechanics are ok.....being hit by FLAK cripples squadrons if not outright killing them. It is very powerful when it cannot be dodged. Or is the subject not interesting now FLAK "unintentionally" kills all detaching planes returning to CV ? That situation might not last very long....... -
Who is to say ? I used to think RB ships were beyond my reach as well.
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Don't worry...ill have the non rental back before long. And the MvR as well....and the Halland..and and...
