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Everything posted by Beastofwar
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Don't have to....you can put them ahead of the fleet, but at the same travel time as DD* to nearest cap. Ofc capping must be done at the surface. * with engine boost active ofc Submarines will be the true stealth hunters, but at the cost of slow speed and complexity of having to submerge and surface regularly. DD can hunt submarines, torpedo or shell them at the surface, or depth charge them in the deep. Those DD players that are against it should really consider what it is they are against. In a DD their game will improve as they will be an important class again for other far more skilled duties then cap rushing. When they want to sneak around in stealth an even better ship will be available to them, i expect many to embrace it and some time after will cry for DD nerfing :-))))
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The question should be does a player that : - plays alone, so no divisions and no coordinated team ( strong disadvantage ) - plays all ships in lower tiers, does not skip weak tech tree ships ( disadvantage ) - does not play in tier X ( faces many higher tier ships, strong disadvantage ) - faces +2 tier on 3/4 of all games played basis ( faces many higher tier ships, strong disadvantage ) Should have a 50+ % WR at all. The odds are obviously against that player. When all above are the exact opposite for you : - play in coordinated teams in randoms against players that do not have that ( strong advantage ) - plays only in tier X ( faces lower tier oppontents, strong advantage ) How can you compare ? This is the difference between day and night. Apples to oranges. In many a sense not even the same game. There is no sense in it whatsoever. Yet it is done over and over and told those that not want to see it that way are wrong. Maybe it is popular opinion you should team up and it is a fault or even unlogic that you don't. Or you should skip waeker ships and strorm through the techt tree in order to be at tier X in minimal time....but to that i disagree.
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what ship will break the 500,000 damage mark EU server
Beastofwar replied to BMARC_'s topic in General Discussion
And such a ship would be sought after and celebrated ? There would be no massive forum filling cry for nerfs ? Why then must CV's be nerfed to ~200k ? -
I would like to see more maps with open water. If there must be islands then to the sides so you can't (ab)use the maps edge.
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What is the most worth it nation in the game? share your opinion!
Beastofwar replied to Animalul2012's topic in General Discussion
Depends really on what tier/what period in time you consider to matter. If you consider Rl events the UK and Japanese navies were probably the most powerful for a very long time, with the German, French and Italians having very powerfull navies too, but more locally and not as numerous. The US obviously tried to keep balance with their adversaries - UK included - but only really grew in power only after their war with japan started. The UK and the US operated globally, needing in part other ships - that could keep a crew comfortable in all weather for many months, having large enough fuel stores and more economic engines - then other nations. Speed played a major role for German and Japanese ships design too, and of the UK starting that in the first place, but does not really have a large impact on our game in the small maps. You can outrun a persuier only for so long.....Early WW II there were still battlecruisers and battleships each with specific tasks, but in our game they are all "battleships" I really do enjoy all ships in their specific roles. They were all designed for a purpose, and obviously - except paper ships - fulfilled that purpose. -
Excavatus this WR idiocracy is poisoning the player base, just as it did to WOT. ( or WOW for that matter, or other games without doubt that all have elitists and an end tier or level ) Not anything good can come out of it but self entitled elitists telling others they are so bad players.Or call for nerfs it something is lowering the stats of stat fanatics. They already ruiined good enjoyable rework on the CV. They probably were there to ruiin Artillery in WOT. They will be there to try block submarines ever entering WOWS. Not anything good, probably just more euro's for the game developers as keeping up the stats you will feel you need top notch stuff.....buffed, upgraded and probably premium.
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Your beliefs are based on a measurement system created to promote spending euro's. It does not meansure skill, it measures how well you can feed the measurment system with stats it weighs more heavily then other things. The "cold" facts or "hard numbers" are therefore flawed and cannot be used to prove anything. "Kill rate" = you can be a kill stealer with very little skill shooting only the heavily wounded ships ( or tanks for that matter ) "Win rate" = can heavily be influenced by devisioning up and have unfair coordination/communication rolling others up "Damage done"" = picking only ships that are more effective then other ships, certainly not using every ordinary tech tree ship. And that is just a tip of the iceberg of influencing stats. Keep up the appeance, Miss Buckets.......or is it Buquet ?
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Only in Operations.....the sheer number of hopping idiots not knowing what to do is staggering. It is there too where stat fanatics fall through the basket as frauds. It is there their incompetence in made bare.....conveniently "stats" do not include Operations. And by your own system you cannot judge anyone not using Tier X ships or at least ranked battles in the same tier .....because only in matches where everyone is the same tier can there be fair odds. And fair odds.....that is scary to stat fanatics by nature.
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Ok, it is without result trying to convince fanatics out of their beliefs, i should know better yes. Please do inform me if you are on the enemies team in a random if you see me. Do not come in a devision however, that is the way of cowards and stat manipulants.
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If anyone claims he can influence 23 unkown others, not being divisioned, picked by MM at random in a random match i rate him insane. Therefore these stat fanatics get their numbers in another way, in a way they can influence. Divisioning with communication, divisioning with cooperating teamates, playing tier X only having benefit of fightling lower tiers.... Anything but exeptional skills really. They just manipulate the results because they know the measuring system. As all frauds do.
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I too would rather like to see an Italian tech tree line. Plenty of powerful, well designed ships there. In fact the British were so afraid of them, they had to resort to attacking them in port, by surprise.
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When do the midway HE dive bombers finally get nerfed?
Beastofwar replied to Colonel_Boom's topic in General Discussion
In all the matches where i used a DD since the rework in have never been sunk by aircraft ! NEVER. Evading the aircraft attacks did kill me, but it were other ships that shot me. Probably manouevered well in their sights so i can't even blame aircraft spotting. What is the point exactly ?? In DD you get sunk by other ships. The aircraft are just a nail in your coffin, may deliver the final strike but they were not the ones that cause your health to fall from full to zero. Maybe it's psychology......feeling more vulnerable to aircraft then to other ships that in reality sink them. -
When do the midway HE dive bombers finally get nerfed?
Beastofwar replied to Colonel_Boom's topic in General Discussion
Just un-nerf the rockets, then they have something else to complain about again. Everyone saw this whine coming. If listened to and nerfed, it will be something else next time. In reality the most deadly adversary to a DD is probably another DD, the most probable death to any DD is being spotted and sunk by another DD and/or it's support. They are even more likely to want cruisers supporting DD nerfed as they couldn't be nerfed themselves. This nerf whining has no end. Nefing is the most bad thing you can do to a game. -
Newport Station Operation - flooded with potatoes
Beastofwar replied to SEN_SEN_Channel_Portugue's topic in General Discussion
Well it doensn't always work......but look at the sheer volume of secondary fire output :-)) Really dissappointing reward for almost 100 K damage though..... -
Did you ever notice your shoes walk next to you :-)))))
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Too many eyes in the sky....this is cause to be hit by the nerf bat, what no one really wants....
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My CV have a partly secondary build, effective killing nearby ( 5-7 km depending on tier ) unarmoured DD with rapid HE fire.....would not have done that if there was no risk..... Game balance is hunting DD......if no one hunts DD, the DD will hunt them. You are the one wanting to not be seen, stalking defenceless preys from stealth. That is why Strike Fighters were conceived. To find you, make your presence bare, and kill you.
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Agreed. As a CV player i hate this too. I even think almost all CV nerfs would not have been nessesary if not multiple CV would have been in a match saturating the skies with aircraft. I think it will end when the sky supply box sales end though......then it is not nessesary to shorten CV queue lenghts anymore by doing this.
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Hollywood version of it then, specially for you :-)
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Yeah watch how that looks like IRL. Hammering away heavy mg or cannon fire riddling the target with holes looks way more powerful then whooshing some - nerfed - rockets...
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Newport Station Operation - flooded with potatoes
Beastofwar replied to SEN_SEN_Channel_Portugue's topic in General Discussion
I issue the command to go to where the repair circle will be - behind that island with the fort - at my first launch by autopilot. Ofcourse when i return to the CV it is is not exactly where it should be but it has turned so it can be moved easier with smaller inputs. By the time i do my 3rd fly off it will be where i roughly want it to be, all by auto pilot (corrections) When the 2 BB(s) and the Izumo start to close in then i take command myself to have the best island cover and repair. Because it is almost in position i will not lose much time. If you want to take that further you try and shield the repairing merchant withyour ship. Often as long as it repairs you can stay alive. When the merchant dies, you often go too. I won the match in the picture, depsite the Izumo having too much health at that point in the Operations to expect anything else then defeat. It was ofcourse the healing that kept me afloat long enough to ( have the secondaries ) burn down that Izumo. Only in bot games can a T9 BB lose in ship-to-ship combat with a T6 CV.... -
I havent thought of that.....thank you :-))
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What maybe is forgotten - or it is considered under "skill gap" - that in RTS most players had their squadron auto-drop therefore nerfing themselves by inaccurate attacks. Now they are controlling the aircraft themselves so are actually putting up effort to hit. This was so powerful it was nerfed multiple times in several ways affecting accuracy and damage you could do. Every CV player suffers from this as "bad" CV players see their already low damage go down even more where "good" player see their peak damage go down becoming average performing players by force of nerfing. I would personally like the return of air supremacy fighters - even at the cost of Strike Fighters being removed - but i would like these fighters to be able to machinegun/cannon strafe DD or other ships if there are no air targets around, wrecking AA modules and doing light damage. With this you can prepare to attack that ship with other aircraft losing fewer because you busted it's AA ( to some extend) And this is very close to RL, strafing AA modules is what fighters did on many occasions where an enemy fighter presence was absent. High impact is bullsh*t as any ships can sink another with far more peak damage. With a good salvo you can devastate other ships and with a (multiple in one salvo ) citadel strike can remove 2/3 of their health or even kill them outright......and what does a citadel hitting bomb do ? It looks like a BB overpenetration ! CV can only do an equilavent of DOT damage now, so they are much weaker then other ships. Nothing wrong with the AA system now, if you took points/ship upgrade/right kind of ship it's outright powerful. Fighter consumbales even up that a lot. If you have not you can stay close to others that have. High difficulty : that is funny.....with every nerf implemented that difficulty soared up again to very high levels. You have to fight the nerf effects now, the mechanics were okay by design. And to the critics : this is progressive from T6 to T8 and presumably T10 must be worst affected, T4 does not feel these nerfs, proabably due to their very low speeds.
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The 4th set ( 1/4 to 4/4 ) of the Exeter missions seems much more daunting then anything before, and there is relative little time to achieve them. I never tracked how many achievements i get in one week, so 15 seems a lot. And i regularly kill up to 5 ships in Operations which do not count for this, but not in Randoms or Coop for that matter, as everone is trying to kill bots quick. Killing 2 is easy in Coop but killing 3 could be tricky enough to be a problem, if you want to achieve it as a goal.....while everyone else is too......it will give another definition to the term "kill stealer" Maybe it is better achieved in Randoms.
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Newport Station Operation - flooded with potatoes
Beastofwar replied to SEN_SEN_Channel_Portugue's topic in General Discussion
Well then i am an Operations noob too :-))) Doens't Will to Win or Solo Warrior count for anything ? Those achievements are literally won when others fail, and you didnt.....
