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Beastofwar

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    [BHSFL]

About Beastofwar

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    Sub Lieutenant
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    [BHSFL]

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  1. Beastofwar

    Pro's and cons.........

    Just explaind how fast and easy you can get oil now NOT DOING ANYTHING ELSE THEN PLAYING RANDOM ( or Coop and Ranked ) MATCHES ! Or do you have problems for 10 common random matches per weekend reaching a 300 BASE point score ? You can do that losing doing 10k damage...... It even works in Coop but since the score is lower there the requirement gets more tricky when you want to use the same class/nation twice or more as the requirement then goes up to 600, 900, 1500 and so on. I now have +5 % coal, +10 % FXP for all tiers, -5 % service costs for all tiers, -10 % off the price of new ships of all tiers, +2 % XP for all tiers, +6% of commander XP for all tiers. And i did nothing special for it, other then to enable "naval battles" switch just playing randoms as i always did, and getting 10 oil per (XP) crate doing nothing at all...... If you want the greater rewards......yeah you have to get in a BIG clan. If you want to be someones subordinate, have to endure commands/judgement from some (stat fanatic) fool and possibly be treated like a mere deckscrubber in your own game lol......
  2. Beastofwar

    RANKED and skills of peoples there...

    Yes those are the FACTS. The stat fanatics will be in denial however.....they think stats actually mean anything.
  3. Beastofwar

    Pro's and cons.........

    Due to their "naval battle" feature which requires nothing then just play normal PvP, ranked or Coop battles you can build up a clan port to medium size ( and bonusses ) decently fast. However getting the benefits of a large clan progressively takes so much more a single player probably will not reach it. So you can have the smaller - but over time substantial - bonuses, or you join a large prestigous clan ( especially if you are into steel grinding ) btw : 2nd screen...you can even screw up making a minimum score in matches ( while the starting requirement is a super easy 300 score BASE points in matches the minimum requirement stacks if you keep using the same nation and class, i failed to get 1500 BASE points with CV 3 x or 10 attempts because i lost these matches ) and stil "win" and get more oil......for no effort at all really because you are just playing the matches you would anyway.
  4. Beastofwar

    Submarines

    Very easily balanced by forcing subs having to surface every - X seconds/minutes - like we saw in Halloween. That is what we were all testing then. Surfaced subs can be shot by any ship and aircraft in game. And it is very similar to Destroyers with a smoke timer....see the smoke as diving = only detectable by hydro/radar/sonar. Maybe WG will opt for gameplay sake to treat subs the same with assured detection range, giving subs away when very close to ships so those with ASW weapons can engage them. And in general a DD player that wishes it might remain unseen a whole match while still firing torpedo's. There is even an extreme stealthy one with 20 km range torpedo's....in matches without CV that one could in theory reign supreme but it often doesn't, torpedo's are easily visibele and slow. And as many brought up CV strike you while you cannot at al times strike their ship back...... Classes without counterplay at any moment against other classes is already in game ! Why then should subs be so different ?
  5. Beastofwar

    Submarines

    DD fire from stealth and are speedy and agile.....why should a sub not be able to fire from "stealth" = persicope depth being slowed down to E-motor speeds ? How would that be OP in any way ?? Both can be found using hydrophones, dd and persicope depth/surfaced subs can be found with radar and submerged subs on higher tiers can be hunted with asdic and sonar. WG might even make sub life miserable with ASW aircraft.... So what is the ( balancing ) problem ? That they force players to adapt to another balance again, not being able to have playground tier 1-3 gameplay ? Adapting is good for the older brain, forces it to become more flexible again.....perfect for the WOWS playerbase that may be somewhat older.
  6. Beastofwar

    Submarines

    If those mentioned 180 models and 100 premiums ( could easiliy be as they were used in both WW's and well before and beyond by all major nations in game ) are not confused with the other ship content in game WG will never back out of bringing them into the game. All the time spend on building the models, develop fitting them in the game, building underwater enviroment and testing them will have costs tens of thousands of euro's/dollars and very likely much more......Game companies develop such things to earn it back with a profit ! So saying "no" will not prevent their introduction. We don't get to have a say in that anyway. Whatever your stats are or what you think of yourself to be to WG. As a reason why they would not function speed is mentioned.....but they probably can achieve dreadnough (US) BB speed above water. Nothing strange to the game as we know it. Many even know the speed of a Katori.....it gets around.... Destroyers and Light Cruisers probably get to hunt submarines down with already detailed modellend depth charges (rolling racks/mortars) and hedgehogs, why wouldn't they be happy about that ? And as far as i can see a lot of Destroyer players that like the ultra concealment playstyle will swicth to submarines quickly. The game can't stay a tier 1-3 playground for only 3 classes. It must evolve or become obsolete.....and the latter is no option for all the people working at WG/WOWS.
  7. Beastofwar

    RANKED and skills of peoples there...

    So ranking R1 has more to do with determination and the will to endure chaotic play and varying results then actual player skills.....no surprise really. That is how progressing through the game itself works too....
  8. Beastofwar

    Submarines

    Well according to the article they are meaning to put them in randoms.....why else would they be "rock-paper-scissors" balanced in the meta ? I don't see any balancing or fitting in problems either, just a lot of inflexible players that want the game left in the state it was a year back or even longer ago.....and that will never happen. Besides...half of the stealth loving DD players with high skills that resist the very thought of submarines high and low will probably be the first ones to embrace it and become aces in that, as it will be even stealthier and not suffer air attack ( most of the time ) like DD do.
  9. Beastofwar

    Submarines

    Here is an article that stats submarines will be introduced in 2019..... https://venturebeat.com/2018/09/18/world-of-warships-will-get-submarines-in-2019/ And i don't think he meant only the Haloween event... "Subs cause big changes With the addition of submarines, the gameplay will go through big changes. Battleships and carriers will now be vulnerable to submarines, which can sneak around anywhere on the map. But the visibility for submarines will be limited. Subs will be able to see ships at periscope depth, but surface ships will also be able to spot subs that are barely below the surface. Subs can move fast on the surface, but they are pretty slow underwater. So Nikolaev said that the game will preserve its “rock-paper-scissors” balance between the different types of ships. The submarines are a major effort. It has 180 ships across seven different nation trees. It also has 100 premium ships that are available for purchase. Each can take as much as six months to fully design and test. Even the insides of the ships, which players almost never see, are fully built into the designs. Wargaming had to delay the launch of British destroyers until this week, since a lot of the documents related to the designs were still secret." If that is all true they are (still) worked on as we speak. If it is true it will be sure to ruffle some feathers......quite some number of inflexible players already cannot come to grips with CV.....this will send them to the sanatorium..... But anyone can place content on the internet that is hard to verify. I don't know if this is/was real, still being executed or postponed by now. I certainly hope not. Btw : i once piloted a modern (nuclear) sub well before the Haloween event and i think it was a WOWS joke ( or was it WT ? ) but i cannot find anything about it anymore. That indicates they have been working for years on this.....so much investment in it, creating underwater enviroments and sub models.......i don't think they would back out of it.
  10. Beastofwar

    Time to stop CVs in ranked.

    There is no CV problem. There is no AA problem. There is a players not taking AA skills problem, because they have to give up other skills they think are more valuable. Even when they are sunk by aircraft often, they still do not feel skilling into AA is an option because "it cannot prevent a 1st strike" ignoring shells hitting them for a whackload of potential apha damage cannot be shot out of the sky at all. So it is probably a WG problem with discontent players who do not wish to use the tools that came with the rework design. That is why it is "broken" to many but not necessairly for WG. They wonder why the player base does not use the tools made availalble to them.
  11. Beastofwar

    z-52 unsung heroes

    Jack of all (DD) trades, master of none. They seem to do especially well ( cooperating) with close support of a CV i have noticed. Perhaps because they do not excel in any specific DD speciality, but are resonable at all of them, only needing some form of support ( other DD, Cruiser, CV ) to give them to edge they need.
  12. Beastofwar

    Pro's and cons.........

    If you want to enjoy the benefits of clan rewards, but not the burdens of having to deal with others you can start a 1 man clan with no worries. I have started one a few months ago and it is now level 5 giving modest ( +2 % FXP, +5% coal, -5 % service costs for all tiers now ) each match for free.( and -10 % tech tree buying costs for allmost tiers now ) It is not much per match but it id free and adds up to quite the difference over time. The "naval battles" ( not clan battles which i cannot/will not do ofc ) requiring nothing more them activating it and make sure you make the required mimimum score of the selected class in normal PvP random, ranked or coop battles ( doing nothing special ) and "preparing for it" ( doing nothing special ) rack up quite a lot of oil making solo progress slow but good enough to get 2-3 buildings per section up in no time. You are pitted against some other similar "clan" that you never directly face, so you just make sure you reach the minimum score 10 played matches ( very easy ) and it is a win or a draw for additional free oil. Normal XP chest drops also drop 10 oil being a "clan", as does any additional crate. Getting all buildings would take years ( especially a steel port ) , but do you really need all the benefits of a large clan ? I do not collect steel ( have some due to playing some ranked ) so i don't mind not getting a steel port. And i do have a 1 stage coal port. I am happy with all benefits i can get for free, doing nothing special then playing PvP matches ( "naval battles" ) or oil from XP chest drops ( all game modes ) i would play anyway. Since you have to buy the option with doubloons i consider it an equivalent to doubloon camo's and such mechanics. Just another "pay to get more out of the game" mechanic. other then the bonusses it is just a gimmick having it. They should make it one of the home port your ship floats in before/in between battles..
  13. Beastofwar

    A missing DD/CL weapon in WOWS ?

    Nope just wondered what the rails on decks were for for a long time and finally realized their purpose, wondered if it is only for decoration or could be put to use. In movies - loosely based on RL just as this game is - you can sometimes see such things used as they could be used in game. But yes i make no secret of my desire to wish for more complexity to gameplay......just lobbing shells over to the enemy and back is a bit....simplistic. Many seem to like it but i know from the succes of CV many want more as well. Because of dissatifaction of a continuation of tier 1-3 play up to tier 10 i go out of my way to explore different tactics and builds BUT the long range standoff until something gives strategy so many seem to prefer ( that was put in words in a very diplomatic way yes ? ) Mostly stuff that is already provided, but some things are not there yet...submarines, seamines, land based naval bombers....it can never be complex enough ( and real sea battles were fought with these units in or near the battles ) as long as there is balance. Yeah i like games to have a game-acceptable way of "realism" as much as balancing allows.
  14. Beastofwar

    A missing DD/CL weapon in WOWS ?

    You have all seen this ofcourse :-) The BB chasing the DD has...erm...my tactics. That are other options as shown in the movie : used as a DD/CL optional defence against chasing/charging heavy Cruisers/Battleships without having to expose dangerous much side surface trying to torpedo them while trying to escape alive. Most DD/CL i kill chasing/charging them get killed trying to launch torpedo's while they likely could have escaped only showing their narrow stern and superior speed slipping in concealment again. ( and from there are able to attack on their own terms again ) And it could blow up CV late game that are trying to prolong the match by fleeying along certain routes while still dangrously lashing out against heavy battle damaged allies, often sinking a couple of them. That feature would certainly be welcome i you read the complaints CV are always the ones left alive longest blaming them for being "immune" to counterplay.
  15. Beastofwar

    A missing DD/CL weapon in WOWS ?

    If they have reasonable visibility and reaction time unless you are speeding in fast ships ( these weapons come from such ships, so could be tailored to fight such opponents ) that could be easily balanced......these are not torpedo's coming toward you at high speeds.... But you could be right as many CL are already camping behind islands, their wepons facilitating explicitly firing over obstacles and fearing to move in the open due to low HP.
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