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Everything posted by indycar
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ok after reading only half of the moaning i just wanted to say this so why in alpha when ijn cruisers had long lances (yes those 20km torps) nobody bothered with us cruisers and you would see those ijn cruiser at back doin nothing and releasing their torps and then again doin nothing best thing would be to move mogami (cl) down to t6 and aoba to t5 than add mogami (ca) to t7 where it could be good matchup vs pensacola
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dont tel this to everyone they will start hitting me with those 16" boom sticks
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really nice driving tho i dont know why u use He so much you could have killed that DD at 6 min
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it was ibuki and now its not that good anymore @OP nice battle
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they wwere already tested and you could simply use search function
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fixed the neg rep figment recieved now to answer your question lacking any details giving us if you wanted why all shells dont fly of at the same time it is because it would tear your turret off (kinda RL stuff). and in game i think its microlag or maybe its working as it should also training guns needs to be done so they can fire and if you and your ship dont drive in a line then every gun has slightly different turning angles and elevation....
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search for it you will see we "elders" have mentioned those problems already and the armour mechanics is not yet working as it should it is not RNG its faulty armour mechanics. i was against the game goin to beta because theres too many things to be done but looks like the game will be rushed just to beat war thunder ships
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i wonfder will yoiu make another thread when 127mm /5" DD guns can penetrate and destroy yamatos turrets
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already known bug
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Why atleast a premium RN ship is vital to release
indycar replied to lethalbizzell's topic in General Discussion
"During the CBT we plan to introduce first premium ships, including British Warspite for example. By OBT, we will have a whole bunch of new ships, but we cannot say more at the moment." – WHY WARSPITE AS PREM ?!?!?! Prem ships are worse than their machups at same tier. 3.1 HMS Queen Elizabeth 3.2 HMS Warspite 3.3 HMS Valiant 3.4 HMS Barham 3.5 HMS Malaya 3.6 HMS Agincourt these are the ships of the class and you picked one of the two most famous. i rather dont see warspite in game as a gimped premium ship -
Ship turn radius at high and at slow speed, no difference?
indycar replied to TK_666's topic in Archive
already works that way (less noticable in big BB) correct indeed -
nice idea me likes with some tweaking we could have nice battlemodes
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if you cant hit anything with one of the most accurate guns in game you should head back for target practice RoF is only good thing on it shell flight time is horrible and so its arc, not to mention it has crap range on those guns
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pensa is great when you dont yolo into close combat. the cleveland could use the hammer a bit looks like ill have to buy it to make my point stand...
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high tier destroyers: USN vs IJN - am I missing something?
indycar replied to good_little_toastboy's topic in General Discussion
high tier dds are same as low but they meet bigger targets hence the bigger boom -
and fast. its prolly the only ship i cant hit with 1st salvo (except long range DD sniping)
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i think you have played your aoba wrong
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NorCa is sexier
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i find ijn cruiser just fine even without torps. i only used lances as an obstacle in smaller gaps so ships couldnt get tru and not as main armamnet as many did
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ive already "invented" quite a number of new polite words like "screen taken and sent to..." and if that doesnt help others help too
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Nay TPBM wants british navy in the game asap
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you got probs with bots only or in randoms as well ??
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only against DDs
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please park your big tub near the island and play peek-a-boo so my destroyer can come close and 1hko you with the stinky fish
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Collision damage against enemies needs a toned down.
indycar replied to Bluenosedcoop's topic in Archive
id put same collision model to friendly rammings as well so people might start to look around a bit not just that 2x2 square they observe on the target
