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indycar

Alpha Tester
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    921
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  • Battles

  • Clan

    [RN]

Everything posted by indycar

  1. indycar

    Restrict Battleship health potion

    CA's role is to kill CL's and DD's while providing AA cover not to go slayin dragons
  2. indycar

    Aiming MOD Exposed!

    it was in the game in alpha and it was taken out because it was too accurate just like this user made "mod" is
  3. indycar

    Aiming MOD Exposed!

    i just boycot the test till it gets banned/removed because like some1 else mentioned moorhun is exactly the same game atm
  4. indycar

    Aiming MOD Exposed!

    more like world of clevelands n world of mogami 6" as for the guy sayin its only helping bbs at 19kliks what about cruisers at 12k+ i cant live without naval battles so i went to play few yesterday and while i was slgging it out in my amagi another one (with "mod") i won the duel because of my superior knowledge and some help of a cleveland whr the "mod" that after the sinkin of the amagi was rainin shells down on the enemy ships 4-5 and all he did was just spamming left mouse button and hitting mostly everything
  5. indycar

    Premium ammo?

    dont think prem amo will work just like in wot
  6. indycar

    Aiming MOD Exposed!

    indeed if this thig goes on as it started you wouldnt need to do anything but launch the "game" than go to kitchen make popcorn and watch RNG win or lose the battle you and your popcorn are enjoying
  7. indycar

    Tiny Tim Rockets - Suggestion Thread

    a person so active on the forums and you still dont know the answer to fighter bombers !?!??!?!
  8. indycar

    Aiming MOD Exposed!

    well im currently on strike bur rancid is right. strike will contimue untill the mod is banned as it doesnt help the game to be tested properly nor the players getting skill
  9. this will influence my spendings and testing/playing this game as well
  10. indycar

    A little help re. damaging BB's

    AOE also matters firing at thos eobvious spots sometimes doesnt work because AOE
  11. indycar

    The Sims in WoWS? My experience so far...

    secondaries are good only on some ships and if upgraded otherwise they arent that good. they hurt but you could easily attack 2 nagatos (not upgraded secondaries) in a t7 us DD and live if they dont fire their mains at you or they have some support listen to this guy hes prolly the best kamikaze (read DD driver) around
  12. pasta is good so this dd must also be good . italian ships were interesting mix of firepower and speed but lacked armour if im not correct http://www.cravingsofalunatic.com/2013/10/roasted-red-pepper-and-italian-sausage-pasta.html http://global.rakuten.com/en/store/cinemacollection/item/dlf-moo-35180/ http://thumbsnap.com/s/TYb5Ceee.jpg http://thumbsnap.com/of5Ks7Eg it could also be italian economy >D i see no ferrarri well jokes aside it could also be a ducati
  13. indycar

    Fragile turrets.

    hope some1 called you "bad words" fuso why u no shoot
  14. indycar

    So this aim-mod?

    few days ago i met some1 with it and while he was tryin to hit my lil precious ship and missing all the time and swearing in the end i was cheating because he has aim assist boot thingy and he cant hit me it was so amusing muahahahahah
  15. indycar

    Why was HMS Hood sent to engage Bismark?

    http://www.telegraph.co.uk/news/worldnews/northamerica/usa/8932197/Pearl-Harbour-memo-shows-US-warned-of-Japanese-attack.html not to mention the unfortunate events on september 11th and few other "incidents"
  16. indycar

    Game Modifications: Pros and Cons

    im a big fan of naval battles but if i wanted point and click ids just take my phone and play those kind of games AGREED no skill + no correct stats = not properly balanced game (makes me wonder why we need testers...) "change of how the game works" = not allowed just like the "laser" mod in wot. wy they made it illegal in wot and by the looks we can have it in wows
  17. indycar

    Tone down the AA buff

    maybe ppl also learned about focus fire
  18. indycar

    Carrier Special Abilities

    carriers have enough skills for now faster bomber loads (take-offs) more planes in squadron better survivability better firepower prolly something else but its windy atm upstairs
  19. indycar

    Shells exploded in mid-air

    hmm lots of funny stuff goin on lately. got stuck on "ice" ....
  20. indycar

    New patch (86,53 mb)

    hopefully it removes auto-aim. that thing removed my behind from planes as soon as i heard about it
  21. indycar

    Aiming MOD Exposed!

    +1 no wonder last few days most of the players i never heard before could hit or sink me with ease
  22. ok lets see one guy invented the "yolo" train so we all need to go on the wagon and play (test) it or we can do whatever we want. i know some "tactics" are better than the others but dont tell ppl how they play (been there done that n just lost nerves when i was tryin to help new testers). if you are no help to a team you will prolly lose and sometimes even win because rest of the team overcame your bad play . the maps are too small anyway to play proper range battles. so we go to mid ranges 10-17km. but that doesnt mean you steam ahead in your mighty BB at the start of the battle and yolo tru the middle of the map just to show how brave you are and die with honour
  23. indycar

    [Video Trailer] Update 0.4.1 - Coming Soon™

    so when does april 1s end
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