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Everything posted by II_Nemesis_II
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Tyhle staty už teď po patchy neuděláš a navíc my se tu bavíme o CVčku jako classe ne o bývalých OP IJN mid-tier CV. ;)
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Ekonomika ve WoWS - diskuze
II_Nemesis_II replied to biggpete_Y_I_Y's topic in Všeobecná diskuze o hře
Problém je že s tímhle nevychytaným MM si to asi s papem nedomluvíme. Jednou jsem čekal už 7mou minutu v queue a oni se zrovna přihlásili (papeho divize), tři minuty jsme tam oba čekali dál, jen aby ho to po těch třech minutách hodilo do 8vs8 proti Essexu (pape měl Midway) . My jsme nakonec v 11té minutě z fronty odešli. -
Statistiky jedinců přeci o ničem nevypovídají (kor na low tierech, kde je těch her většinou málo aby to bylo relevantní), stejně tak jako ty, ti tu můžu z fleku předhodit x hráčů, kteří na CV mají suverénně nejnižší WR ze všech lodí, jen to mám na kompu doma, takže až vlastně večer.Někomu holt sedne vždycky něco jiného. Například moje první akce v bitvě po tom, co jsem dogrindoval obě větve letadlovek a přešel na Kumu abych rozjel Zao, byla ta že jsem vypustil katapultového fightera a zmáčknul "M" . Dost dlouho mi trvalo si zvyknout na ten úplně jiný styl hraní než s CVčkama, hlavně zase do krve dostat ten odhad předměřování. Jinak co se týče náročnosti na hraní, tj co všechno najednou musíš kontrolovat a sledovat, tak CV jasně vede před všemi classami ve hře (odehrál jsem v CBT bitev za ostatní lodě dost). Až začneš CVčka hrát a párkrát potkáš proti sobě zkušenýho CVčkáře, tak to poznáš.
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I ty jeden killstealere
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Problem is this is only one and single guy, who by the way somewhat "exploited" the beginning of OBT and powergrinded through the tiers with his unicorn division. And by the way http://warshipstats.com/ru/player/Virtel will we say that BBs are OP cause of this guy? I don't think so.
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Do you realize that USN have 6 planes per squadron instead of 4 on IJN? These setups would completely make USN dominate everything. You have them wrong.
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Unpopular opinion: IJN Carrier gameplay improved in 4.1
II_Nemesis_II replied to kfa's topic in General Discussion
This! Would sign that billion times if I could. They need to change the IJN Fighter decks to have 0 TBs squadrons, or just nerf the fighter point click auto-attack to oblivion (of course this has to come hand in hand with barrage skill fix). Although have to say that everytime I encountered 4/2/2 Haku in my strike Midway, that dude went to the bottom everytime and I really enjoyed sinking them. -
True but situational. First you are expecting that all 4 bombers will survive the attack. Second you are expectecting to hit with enough torpedoes to get the actual flooding. Splitting torp bombers to attack one by one is not a good idea considering that even lonely skilled Colorado player will wipe them even before they will drop anything on him.
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Everyone had the possibility to play those ships, they were not exclusive, so actually what is the problem?
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This thread can be joined with http://forum.worldofwarships.eu/index.php?/topic/29317-working-as-intended/page__p__521088#entry521088 In short: Using barrage to cause friendly fire (dunno if its only on bombers or even friendly fighters too), will make your fighters take constant damage for the rest of the game. So yeah that is quite game breaking as I love baiting 4/2/2 Hakuryu on my bombers and then barraging them all to oblivion.
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Problem is you cannot give 2/1/1 to Ranger as then it would switch sides with Hiryu and would be OP against it in every way. You need to keep in mind that 1 TB of USN is somewhat like 1.7 TB of IJN and same goes for DBs. I think that 0/1/3 is not that bad setup, because you have to take in mind that 18 dive bombers is not something enemy carrier can ignore, especially on these tiers as those bombs have lethal effect on enemy carrier deck. Then you have this fighter dps decrease and bomber rear gunner dps increase balance thing, that will make IJN fighters attacking your bombers (due to 4vs6 disadvantage) to suffer quite a lot. Maybe what I would think of is to change the 0/1/3 to 1/1/2. Cause then the Hiryu 2/2/2 player will have to make a choice. Either he will use his fighters to get rid of yours, that means your 1/2 bombers are free to reign for the time being or he will sacrifice one of his fighters to delay yours and use that one remaining fighter squadron to somewhat criple you, but still 4 fighters vs 18 bombers, not much of a chance to make a difference.
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I agree with Kenliero. Until fighters will be more about skill, like for example polish/fix manual barrage and completely remove point-click attacks (or nerf them to oblivion so that they are usefull as auto-drops) then I don't want to see fighter configurations with torpedo bombers. Worst one is Hakuryu 4/2/2. I cannot count how many players (those who did not properly grasp bomber play) switched to this crap, which gives them too easy way to negate opposing carrier while still having some punch with 8TBs and 8DBs. Fighters are here only to give bad players some easy way to be usefull in the match if they cannot do it through bombers.
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No měli by s tím něco udělat ale hodně brzo, myslím si že ani jedna ze stran není kdovíjak nadšená, když skončí bitva s ještě živou víc než polovinou hráčů. Nechápu třeba jaký problém může být přidat potřebných 100 bodů k vítězství a hlavně zrušit pravidlo, že když se jeden z týmů dostane do záporného skóre tak ihned prohrává, to je stupidní.
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This ship still completely sucks even after its buff. I have over 60k average dmg on its predecessor Kuma and I know a lot of good players with same statistics, but we all have in common that in Furutaka the damage is somewhat 60% of the Kuma. In one game I even got detonated from 28k HP from single HE shell from Myogi, while facing him with my bow.
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I am confirming Sharana's use-case with this fighter bug. My exact situation was. 1) TBs chased by 4 Hakuryu's fighters. 2) Split TBs from rest of the aircraft. 3) Used fighters manual aim on those 4 fighter groups combined with my one group of TBs. 4) Killed 9 aicraft from them 1 was mine from friendly fire. 5) Immediatelly after that my fighters started to take nonstop dmg. 6) Same as OP, got clear sky achievement when having 23 planes shot down.
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I am raging there quite a lot but I think I damaged some my own bombers cause enemy had 4 groups of fighters on them, and then it started so I think its caused by friendly fire. I even got achievement for clear sky with 23 planes shot down.
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Happened to me just now. Seriously I was against 4/2/2 Hakuryu and my fighters were completely wrecked way before they could be even usefull, get this thing fixed ASAP, this is more deadly to USN CVs than IJNs
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Well it was like this in CBT. But they changed it to only account premium when transfering to OBT. So I hope this isn't final state and they will change it to pure base exp as that is the most accurate measurement.
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Pánové přísahám že do dneška tomu bylo tak, že se počítal jen prémiový účet, jenomže ty borci ve WG to zase dodrbali a už se tam počítá všechno možný. Takže jsem aspoň konečně přeskočil Papedipupiho P.S. Abyste mi věřili že jsem nekecal http://forum.worldofwarships.eu/index.php?/topic/29180-stats-page-change/page__fromsearch__1 Jinak ve WoTku to už 100% jsou jen čisté expy, tím jsem si jist. Kdysi jsem měl cca nějakých skoro 1300xp průměr na bitvu, ale pak to najednou spadlo a už dlouho to ukazuje necelých 900.
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Konec OBT a start finální verze WoWs 17.9.2015
II_Nemesis_II replied to Haatra's topic in Všeobecná diskuze o hře
To není o rozlišení. Ale o kostrbatosti například lodních lan či zábradlí a to má vyhladit antialiasing, bohužel tomu tak není. -
The REAL reason of Wargaming why they "nerfed" IJN CVs
II_Nemesis_II replied to XueLong's topic in General Discussion
Maybe the USN captain had a module for 20% fighter hp buff, that would of course quite significantly turned the tide to his favor. I was somewhere recommending this module on IJN balanced decks, as IJN have faster rearming times, so they don't need the -10% rearming time module, and those 20% to fighter HPs will really help you to win the air war. I am even using that module on my Hakuryu, as the sheer amount of squadrons make faster rearming times pointless as planes still have to wait untill other takeoff/land.- 24 replies
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The one and only lying here is you, cause let's face it, quote me on a single post where I was pointing that CVs are balanced and allright. Maybe instead of trying to be smart*** although the only thing you played was press account, try to actually grind some of the carrier line and see for yourself. Then maybe we wouldn't have to read that kind of "wrong" (I have to be careful here to not get reported by you) advices on nerfing them you were giving us on czech forum. And I am glad that developers did not pick a single nerf you advertised. Flogging a dead horse. Don't waste anymore time on him. He thinks that by playing few games on press account he has the ultimate knowledge of carrier gameplay. Oh how I would love to get matched against him sometime.
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The REAL reason of Wargaming why they "nerfed" IJN CVs
II_Nemesis_II replied to XueLong's topic in General Discussion
Well I mostly agree with those balance changes. But I am disappointed with the un-polishment of those changes. I am summing it up here http://forum.worldofwarships.eu/index.php?/topic/28771-update-041-aircraft-carrier-changes/page__pid__515842#entry515842- 24 replies
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The REAL reason of Wargaming why they "nerfed" IJN CVs
II_Nemesis_II replied to XueLong's topic in General Discussion
My god another thread using those skewed wrashipstats.com statistics.... gj ezymodo on the misinformation you brought to this forum.... Fact is IJN CVs were not overperforming by 10-20% WR, but by 2-6% and on SEA server they were even on par. So no guys, it was not that ridiculous . And I really love how OP cherrypicked the ezymodo's graph from the warshipstats and left the one with real numbers without single notice. That's what I call an example of perfect demagogy.- 24 replies
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He is "contributing" with his "experience" from those few games on press accounts. Thinking that he completely knows the class and all its peculiarities.... Oh sorry I did not understand you. Well there have been fighter DPS rebalance (nerf) and rear gunner of bombers DPS rebalance (buff) so now actually you will see fighters going down when chasing enemy bombers, especially when those fighters will be IJN (4) against USN bombers (6). Although this case of yours is really strange, cause you had 2 planes more than him.
