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Danny202

Beta Tester
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About Danny202

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    Officer Cadet
  • Birthday 06/18/1992
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  1. Danny202

    british cv

    New British Carriers: T4 Hermes, T6 Furious, T8 Implacable, T8 Indomitable (premium?), T10 Audacious
  2. Takže další linie po Britských DD budou zřejmě Britské CV. Už se objevily statistiky pro lodě T4 Hermes, T6 Furious, T8 Implacable, T8 Indomitable (premium?) a T10 Audacious. T10 Audacious
  3. Danny202

    Vývojářský blog

    Dneska se na Dev. Blogu s novinkami roztrhl pytel. Tak pěkně popořadě. Black Friday post clarification. Commanders! We noticed your comments and hot discussion after Black Friday content reveal on our Dev Blog. Looks like some of your concerns are coming either from past experience, or from lack of context. Please let us elaborate on several points: 1. “Black” versions of Tirpitz, Atago, Asashio and Massachusetts are fully identical to the original premium ships both in terms of gameplay and economy. The only difference is that they have special black permanent camos, with the same bonuses that original permanent camos have. In other words, if you compare “Black” and original ships, the difference is only visual. 2. The stats listed in Dev Blog for Black Friday camouflage refer to the consumable camo. As you know, we regularly introduce thematic consumable camos, and this will be one of them, available within the Black Friday event. Please accept our apologies for not being clear enough about that. 3. Black Friday will come with various discounts, deals and in some cases, with significant bonuses for all kind of players. Our main goal in Dev Blog is to give you a heads-up about the upcoming game content. So, please follow the news on our website to learn all the details further on – the publication will come closer to the event and will undoubtedly show you the whole picture. Thank you for your feedback and argument, it’s always appreciated. ST. Soviet cruiser Lazo, tier VII Hit points – 36300. Plating - 16 mm. Main battery - 4x3 152 mm. Firing range - 17.3 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3300. Reload time - 8.0 s. 180 degree turn time - 25.0 s. Maximum dispersion - 153 м. HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.0. Torpedo tubes - 2x3 533 mm. Maximum damage - 17933. Range - 4.0 km. Speed - 65 kt. Reload time - 74 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 4x2 12.7 mm, range - 1.2 km, damage per second - 20. 6x2 37.0 mm, range - 3.5 km, damage per second - 49. 4x2 100.0 mm, range - 5.0 km, damage per second - 40. Maximum speed - 34 kt. Turning circle radius - 890 m. Rudder shift time – 9.7 s. Surface detectability – 13.2 km. Air detectability – 8.0 km. Detectability after firing main guns in smoke – 6.7 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search / Defensive AA fire 3 slot - Spotting Aircraft All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. ST. French battleship Bourgogne, tier X In game added unique model of battleships Bourgogne. Changes: Previous AA defense: 10x2 20.0 mm, range - 2.0 km, damage per second - 61 12x2 37.0 mm, range - 3.5 km, damage per second - 145 12x2 100 mm, range - 5.0 km, damage per second - 178 3x3 152 mm, range - 5.0 km, damage per second - 25 New AA defense: 4x1 20.0 mm, range - 2.0 km, damage per second - 14 8x2 20.0 mm, range - 2.0 km, damage per second - 49 12x2 57.0 mm, range - 4.5 km, damage per second - 306 8x2 127.0 mm, range - 5.2 km, damage per second - 126 3x3 152.0 mm, range - 5.0 km, damage per second - 33 There is no longer an option to choose Catapult Fighter for the 3rd consumable slot. Please note that the information in the Development Blog is preliminary. ST. New PvP mode – Halloween. Players will be divided into two teams with 7 commanders in each and battle until the last eliminated ship in the team in a gradually narrowing zone in the form of a circle. Outside this zone ships will receive damage depending on the class. New game mode will be available on a Halloween-2017 map – “The Sunray in The Darkness”. 8 ships of Dark Forces will participate in this battle: Razorworm (Kiev), Ghoul (Benson), Octopus (Mogami), Leviathan (North Carolinа), Scarab (Charles Martel), Steel Rat (Z-23), Varg (Bismark) and powerful Rasputin (Nikolai I) with increased HP - 200 000 and 13 km firing range. The new mode is available for players with a Service Record of 12. Please note that the information in the Development Blog is preliminary. ST. New patches and emblems We added two groups of new emblems for clan and ranked battles: “Master of Clan Battles” and “Master of Ranked Battles”. Each has 4 degrees. There are new patches for Alpha and Beta testers and an emblem of Collectors Club with 4 degrees. Please note that the information in the Development Blog is preliminary. ST. Balance Changes. French battleships Jean Bart, tier IX and Bourgogne, tier Х. Duration of the “Main Battery Reload Booster” has been reduced from 30 to 20 seconds. At the moment, considering a pretty fast reload (26 and 28 seconds relatively), duration of "Main Battery Reload Booster" and some other modifiers, these battleships can fire several salvos during the consumables working time. This grants a significant advantage and surpasses other ships of their class in statistics. New duration of this consumable will limit the number of extra salvos and help curtail the feeling of the excessive speed of firing for enemy ships. American battleship West Virginia, tier VI We continue our work on the pre-settings of the ship; its characteristics are aligned with the gaming model. Detectability from other ships has been increased from 12.42 to 16.42 km; Detectability for firing with Main Battery from the smoke has been increased from 12.34 to 15.86km; Detectability from planes has been increased from 10.68 to 14.68 km; Anti-Torpedo Defense has been reduced from 35% to 22%. Please note that the information in the Development Blog is preliminary. ST. American battleship West Virginia’41, tier VI A permanent camouflage West Virginia has been added to the game: -3% detectability range by sea; -4% dispersion of shells fired by the enemy attacking your ship; -10% cost of the ship’s post-battle service; +50% XP per battle. There is a unique ship's horn while using this camoflage. A special patch and commander Dusty Roades have been added as well. Please note that the information in the Development Blog is preliminary.
  4. Danny202

    Jean Bart

    Vím jen, že je pouze pro CC. Zajímavé je, že teď už je ta zpráva možná NDA.
  5. Danny202

    Jean Bart

    Takže nerf reload boosteru u JB a taky Bourgogne.
  6. Danny202

    Jean Bart

    Tak změna (ach to WG). Mám nové info, že se ještě něco bude měnit a status lodi již není final ale opět work in progress.
  7. Danny202

    Jean Bart

    Jean Bart již má finální statistiky a je připraven k vydání, ale zatím se neví za co nebo jakým způsobem bude dostupný pro hráče. Taky už je vydána kvalitní recenze na tuto loď od autora April WhiteMouse. Takže kdo má o tuto loď zájem, doporučuji si pročíst. Odkaz na recenzi: http://shipcomrade.com/?p=1572
  8. Danny202

    Vývojářský blog

    Lepší? Upravil jsem pár svých příspěvků. Stačilo dát odstranit formátování u zkopírovaného textu, ale koho to napadne že? když používám jen výchozí motiv. I tak díky za upozornění.
  9. Danny202

    Vývojářský blog

    ST. Balance changes. American cruiser Alaska, Tier IX. Increased the number of Hit Points in the internal compartments: bow, casemate, superstructures and stern without changing the total number of Hit Points. The most tangible change is in the casemate of the ship. Bow: from 3,300 to 3,600; Casemate: from 7600 to 12600; Superstructures: from 3500 to 3800; Stern: from 3900 to 4300. Because of the low-lying citadel, Alaska is able to avoid a significant amount of damage. This is especially noticeable when compared with other cruisers. It is not possible to raise the citadel in this case, since the next compartment, which could be utilised, is too high above the waterline, and the armour of the cruiser does not provide sufficient protection. Thus, in order to bring the survivability and other parameters associated with the viability of the ship to the norm at its level, while maintaining the unique elements of the game on the cruiser, it was decided to increase the number of Hit Points in the internal compartments, while the damage received overall will increase slightly. American cruisers Seattle, tier IX, and Worcester, tier X. The range of the Surveillance Radar has been reduced from 9.45 and 9.9 km to 9 km for both ships. The main reason for the changes is that these cruisers, which have a significant difference between the radius of visibility and the range of the Surveillance Radar, are extremely effective hunters of destroyers. Taking into account the presence of HE shells and rapid reload, a destroyer caught in the radius of the consumable, practically loses any chance to leave the area, and is likely to be sunk. The decreasing of the radius of Detection range all the same will leave Seattle and Worcester decent fighters, but will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar. French destroyer Le Terrible, VIII tier. Main Battery reload time reduced from 6 to 5 seconds; Visibility from ships reduced from 9.1 to 8.46 km; Visibility after Main Battery fired in smoke from 3.74 to 3.42; Changed Main Battery Reload Booster: Cooldown increased from 120 (80 for Main Battery Reload Booster II) to 150 seconds (100); Duration increased from 10 to 15 seconds; Bonus to reduce the Main Battery reload time reduced from 75% to 50%. The changes follow the strengths of the French destroyer, which is capable of quickly overwhelming enemy destroyers, due to high speed and great damage per second from the Main Battery The new features allow Le Terrible, even without the consumable"Main Battery Reload Booster", to effectively fight with other classes, benefiting from torpedoes and the main battery.
  10. Zadarmo a klidně jen panenskou plavbu, ale pak by si hráči mohli stěžovat, že mají oslabený tým. A nebo na svátek a jen v přístavu, ale samozřejmě jen od 8 do západu slunce. Jinak WG moje peníze nechce. Jak jinak si mám představit, že když dostanu kupon 20% sleva, tak platí jen pro prémiovou loď a prémiový účet.
  11. Danny202

    Vývojářský blog

    Nová Americká bitevní loď West Virginia se ve hře objeví ve verzi z roku 1941, ale díky hlasité hráčské odezvě se možná v budoucnu objeví ve hře i její modernizovaná verze (1945?). Modernizace by značně posílila protiletadlovou obranu a protitorpédovou obšívku a taky by značně změnila vzhled lodi, takže by to prakticky byla nová loď. Celá zpráva z dev blogu: Dear players. After the announcement of the tier VI American battleship West Virginia, we noticed that many of you would like to see this ship in a later configuration. Thank you for your feedback. We would like to inform you that the battleship, which we plan to add to the game now, will be renamed and called West Virginia ’41, and in the future we plan to create a West Virginia from a later period. We would also like to note that the creation of a new configuration of the ship is a long process, which is largely similar to the creation of a ship from scratch. To reliably recreate the state of the ship for a certain year, we need to collect a lot of materials and evidence, work on the model, and carry it through all stages of testing. Therefore, we can not promise that West Virginia of the late period will appear in the game in the near future and ask for your patience and understanding as we work to deliver a ship that fits your expectations according to your valued feedback. Ještě tu máme úpravy křižníku Wichita a velký buff Vanguardu. ST. Pre-configuration of test ships. In preparation for testing, the parameters of the following ships were changed: American cruiser Wichita, VIII tier: Increased the sector of fire of all the weaponry; Main Battery reload time reduced from 12 to 10 seconds; Rudder Shift Time reduced from 9.86 to 7.78 seconds; Changed the characteristics of the consumable "Surveillance Radar": Duration reduced from 30 to 25 seconds; Detection range is reduced from 9 to 8.5 km. British battleship Vanguard, VIII tier: Increased armor penetration parameter HE shells from 63 to 95 mm; The fuse AP shells has a value of 0.015 instead of 0.033; Sigma parameter increased from 1.8 to 2.0; Main Battery rotation speed increased from 2.5 to 4 deg./sec.; Repair Party now repairs 60% of normal damage instead of 50% and 33% of citadel damage instead of 10%. UPD. Main Battery reload time reduced from 30 to 28 seconds
  12. Danny202

    Vývojářský blog

    ST. Consumables. “Hydroacoustic search” has been unified for all ships that have this consumable. Similar changes are going to be added for a “Smoke Generator” on every American ship. Now it’s way easier to memorize all these parameters and calculate their effect in a battle. This is the list of the new parameters: Default HAS: for ships tier IV-Vll - 4 km for ship detection range and 3 km for torpedoes detection range; for ships tier Vlll - X - 5 and 3.5 km relatively. German HAS: for ships tier IV-Vll – 5.5 km for ship detection range and 3.75 km for torpedoes detection range; for ships tier Vlll - X - 6 and 4 km relatively. “Smoke Generator” for all American ships – 30 seconds. Please note that the information in the Development Blog is preliminary. ST. Balancer. Calendars. Ranked battle. Sprint. The balance algorithm for battles on tiers VI – X is being tested. It will limit the number of destroyers in a battle to 4. If a battle is not ready and the waiting time for the first player in the line is already more than three minutes, this limitation will be turned off. Now no more than 4 battleships and 4 destroyers are allowed in a co-op battle. A new section has been added to the game – Calendars. Players can receive their rewards for visiting the game regularly. Calendar is available for new players. Later we plan to add other calendars as well. A new format for ranked battles has been added to the game – Sprint. During the first two seasons of this format players can participate using ships tier V in 6x6 and 8x8 battles relatively. There are 10 ranks available. It’s allowed to enter the battle in a division of two players. The duration of this season will be significantly shorter than the usual one’s. League of Seawolves is turned off. This format is more suitable for beginners but everybody can participate. Please note that the information in the Development Blog is preliminary.
  13. Danny202

    Vývojářský blog

    ST, American battleship West Virginia, tier VI Hit points – 50200. Plating - 25 mm. Main battery - 4x2 406 mm. Firing range - 16.1 km. Maximum HE shell damage – 5700. Chance to cause fire – 36%. Maximum AP shell damage - 12400. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 221 м. HE initial velocity - 803 m/s. AP initial velocity - 768 m/s. Sigma – 1.8. Maximum speed - 21 kt. Turning circle radius - 670 m. Rudder shift time – 13.7 s. Surface detectability – 12.4 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 12.3 km. Available consumables: 1 слот - Damage Control Party 2 слот - Repair Party 3 слот - Spotting Aircraft All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  14. Danny202

    Vývojářský blog

    ST, American cruiser Charleston, tier III Hit points – 29500. Main battery - 14x1 152 mm. Firing range - 12.4 km. Maximum HE shell damage – 2100. Chance to cause fire – 7%. Maximum AP shell damage - 3000. Reload time - 9.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 119 м. HE initial velocity - 853 m/s. AP initial velocity - 853 m/s. Sigma – 1.8. Maximum speed - 22 kt. Turning circle radius - 450 m. Rudder shift time – 8.5 s. Surface detectability – 11.0 km. Air detectability – 6.3 km. Detectability after firing main guns in smoke – 5.0 km. Available consumables: 1 слот - Damage Control Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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