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Panocek

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Everything posted by Panocek

  1. Panocek

    Oh dear Wargaming why have you done this?

    I'm pretty sure Annapolis and Conde went as-is with their main gun specs, only alternate fire gimmick was tinkered with. And with Dalarna, my main issue so far is obscene gun damage output without drawbacks like Friesland/Sherman suffer.
  2. Panocek

    [X] Attilio Regolo

    Mogador cierpi na podobny problem, nie miał nigdy i raczej nie otrzyma wincyj dakka od "artylerii uniwersalnej"
  3. Panocek

    [X] Attilio Regolo

    10 stopni na sekundę wg strony, tyle samo w grze 6-7 strzałów na minutę wg strony, coś co zostało ostro podrasowane w grze (prawie 11/min) Z celowaniem/kontrolą ognia to nie wiem, ale Cleveland ma podobny kąt podniesienia oraz obrót wieży, podczas gdy amerykańska kontrola ognia była całkiem przaśna. Mimo to te działa wciąż nie są zakwalifikowane jako uniwersalne w grze. Za to Akatsuki/Yugumo mają tragiczny obrót wież oraz przeładowanie IRL i nieco mniej tragiczne w grze, za to mają +75 podniesienie dział, przez co są zakwalifikowane jako uniwersalne. Te same działa, prawie ta sama wieża w Kagero, która ma tylko +55 i już nie jest uznana za uniwersalną. Nie wydaję mi się by Włochy miały własne pociski z zapalnikiem zbliżeniowym, więc "amunicja przeciwlotnicza" to zapewne zwykły burzący z zapalnikiem czasowym, standard dla wszystkich form artylerii przeciwlotniczej dopóki zapalniki VT nie weszły do powszechnego użycia przez US/UK. Zresztą przeciwko nisko lecącym samolotom, jak choćby torpedowce to każde działo powinno być w stanie strzelać, a nie wiem czy WG chce (i potrafi) osobno kodować dpm per typ samolotu lub bawić się w obliczanie kątów ostrzału. AI w War Thunder nie ma problemu z ostrzeliwaniem nisko lecących maszyn z dział głównych nawet jeśli są "nieuniwersalne". Ba, nawet z krążownika można się powyżywać do samolotu. Oczywiście bez zapalnika zbliżeniowego czy nawet czasowego to liczysz na bezpośrednie trafienie, ale można? Można.
  4. Panocek

    [X] Attilio Regolo

    Działa na Yolo Emilio były uniwersalne od momentu premiery do wypuszczenia włoszczyźnianych niszczycieli, kiedy WuGie postanowiło, że jednak nie będą uniwersalne Zresztą patrząc na navweaps, http://www.navweaps.com/Weapons/WNIT_53-45_m1938.php podwójne wieże dla dział 135mm miały kąt podniesienia tylko 45 stopni. A gdyby chcieć uznać taki kąt podniesienia jako wystarczający, by zakwalifikować działo/wieżę jako uniwersalną, to wtedy chyba KAŻDY okręt w grze miałby uniwersalną artylerię główną, wliczając pancerniki
  5. Panocek

    USS Black is Back

    If you're looking for spotter/torpedoboat, perhaps. Certainly Aliexpress smoke is much more flexible, though I'm not fond of losing ability of torping DDs and/or convincing them out of smoke. And if US DD gunpower is becoming outdated, it applies even more to PA ships as they have universally slower reload than US counterparts.
  6. Panocek

    USS Black is Back

    Lost some radar duration. You mean Fletcher is still gold standard of a do-it-all destroyer, and this one rocks unique combo of smoke and radar? Though Black torps are bit of a meme, but they should be very much functional with their low detection and very fast reload.
  7. Stacking damage over time reductions also have diminishing returns. Like it or not, but thats how math works with multiplication.
  8. Panocek

    New ships - Closed testing 0.11.6 (DB 331)

    Annapolis and Conde went with flat +33% damage increase by increasing barrel count AND getting reload gimmick and didn't received immediate nerfs, so Dalarna getting +50% and "only" torpedo switch gimmick might get a pass in WG. Meanwhile echo of old Khaba was immediately smacked with nerfbat Issue is, Dalarna straight from the box outguns every DD by massive margin, almost poking Forrest Sherman SAP damage output while having decent by DD standards speed (36kts+boost), concealment (6km), better-than-Halland AA and very functional torpedo pack.
  9. Panocek

    [From Reddit] Graph of Earnings in new Economy

    If "permanent" version price would be in 100-200 dubs territory OR 5-10mil in credits, perhaps. Some of the consumables don't look half bad.
  10. But you have rough idea of "DD gun can't pen cruiser, while CL can't pen BB"?
  11. There is no RNG for AP penetration. Besides, knowledge of "these guns won't pen this armor at this distance" will come in handy, so you'd aim higher even for overpens or look for other target.
  12. Times when Wargaming tried to make game "historically inspired" are long gone, now all you have are gimmicks just for sake of gimmicks and balancing done by this guy:
  13. Panocek

    Game Experience

    Not going to happen. Old ships, besides being "troublesome" due to their overperformance also make nice cash cow to sell for absurd amount of money in very time limited events, be it auction or lootboxes. As loyal WG customer, all you can get is shafted with various REEEworks, or maybe, just maybe, WG might throw you a cashback coupon to convince you to part ways with money.
  14. https://shiptool.st/ https://wowsft.com/arty
  15. Panocek

    [Poll] Did you buy the Tier XI "Superships"?

    None. I was eyeing out Zorkiy, as throwback to old Khaba. But I was right with "wait and see" as Zorkiy, basically old Khaba but nerfed instead nerfhammered is still too much for WG spreadshiet to deal with.
  16. Panocek

    Lighthouse Auction - Musashi this weekend

    B2P also have such "features", because why devs and publishers would deny themselves some extra money hidden behind FOMO, lootboxes and other fascinating psychological gimmicks?
  17. Panocek

    Last Stand Bug / Boost

    Probably same story as server tickrate - someone somewhere reported it year+ ago, but it takes certain obnoxious youtuber to actually push WG to do something about it.
  18. Panocek

    Last Stand Bug / Boost

    Brief test with Stalingrad confirmed this, ship with Prop mod achieved 30kts in 21 seconds, with Last Stand added same speed was achieved in 18s. It is still indirect nerf to DDs as Last Stand is mandatory skill for these.
  19. Panocek

    P2W is in the game now (superships and CBs)

    Don't forget about Ungalympics as dedicated game mode for these ships
  20. Panocek

    Not sure which BB line to continue

    US and IJN lines in general are very vanilla, or classic if you will, without reliance on gimmicks. And that applies to other ship types, not only BBs. UK are bit shoehorned into HE spam as easy, no effort big damage numbers but no impact playstyle.
  21. Panocek

    Not sure which BB line to continue

    Basically yes. Most BBs up to and including tier 6 feature 356mm guns or smaller, only exception being Bayern, Queen Elizabeth, as well premium West Virginia, Mutsu, Warspite and Repulse, as these have 406 or 380 guns. And whenever BBs get upgunned in caliber when transitioning to tier 7, it is usually at expense of barrel count.
  22. Panocek

    Not sure which BB line to continue

    For brawling and contesting points, I think Germans and Russians could do. Both tend to have armor to at least try to shrug off some of the smaller ordnance sent their way, Though 50/50 turret split on Germans tend to be unforgiving whenever you bring rear guns to bear. Russians with 2/3 firepower front (besides some midtier ships) can remain "that brick that refuses to die quickly" for longer. "Tons of barrels" is rather ship specific trait, than national. Or rather, one "line" that consistently have 12 barrels is Kansas->Vermont, but its highly likely you will die from boredom with their 24kts top speed. That said, they are due for a mobility and survivability buff, former means much better acceleration, latter means faster heal reload. And given how absurdly tanky Massa/Georgia/Ohio can be when snorting heal after heal, that is one enticing option. Italians I consider to be tad too gimmicky, with their smoke and SAP ammo. Sure, when stars align SAP salvo can smash things no worse than hulk, but so can AP into someone broadside. With French, from tier 8 onwards you start leaning more towards battlecruiser playstyle IMO - you have mobility (good top speed and engine boost), but armor layout can be considered as... fragile and 380mm guns aged poorly with proliferation of 27mm+ plating on cruisers. UK battleboats from KGV onwards rely on their improved heals to survive, to compensate for all-or-nothing armor and above waterline citadels. Not optimal, but then Lion or Conqueror, having infamous 3d printers restoring up to 48% ship hp in one go can be nigh immortal without stuffing them with torps, multiple citadel hits or putting them in front of firing squad made out of 5+ ships One does not simply forget about Pensacola. Sure, turret traverse is but 10gun broadside with American Piercing is noting to scoff at, let alone on tier 6
  23. Panocek

    P2W is in the game now (superships and CBs)

    You can have ships classified as unga bunga, but as long as only means of obtaining them involves cash or paid premium currency, odds are, they will still be called premium ships instead their official designation of unga bunga, simply by virtue of having to put money on the table Thats why "Freemium" name sticks to premium/special ships that are available both for doubloons/cash as well common currencies like Free Exp or Coal, despite not appearing anywhere in official documents/pages. Because you can get them for free without going extreme lengths.
  24. Panocek

    P2W is in the game now (superships and CBs)

    So is technically available any ship for doubloons, just keep getting them from supercontainers
  25. Panocek

    P2W is in the game now (superships and CBs)

    Pay2Rico was also technically available for free. And for some yeeting 100€+ is easier than playing the game to get [insert some bs currency] just to get the ship
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