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Everything posted by Panocek
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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tx brawls Brawls, 457mm/+ club
Panocek replied to ________________Morrison's topic in General Discussion
Panthers that also had famous teething problems, and then issues of fragile transmission/final drive, easily broken by not experienced driver persisted till very end if memory serves me right. Also "medium tank" weighing as much as dedicated heavy tanks of other combatants - Pershing and IS-2. Panther also performed not well outside of tank combat, as 75mm HE shell was bit lacking, especially compared to 90mm or especially 122mm options under the same tonnage. Personally I'm of the opinion pursuit of superheavy designs was, thankfully, detrimental for Germans compared to churning out proven Panzers IV and Stugs. Also push for such superheavies prompted arms race to counter these threats. US was bit hesitant in widespread deployment of 76mm Shermans, but 76/90 option quickly appeared on the table for Tank Destroyer formations. Russians followed anti tank effectiveness of "bunker busting" KV-2 by inserting 122 and then 152 guns into various tank chassis', even after they came up with potent D-10T 100mm gun. -
So far Velos seems like excellent cap contester that is going to be major pain in the arse to deal with. THE best concealment at 5.4km at tier 9, outspotting even Yugumo, pretty damn good gun damage output of 196k HE on par with Kitakaze, good speed of 38kts with amazing agility and rapidly reloading potent torpedoes. If not for US smoke, she would be tier 9 Cossack and that ship is busted balanced Also Kidd have better AA values than Velos and times when Kidd could defend herself are long gone. Velos outguns Kidd by virtue of 2.2s reload and then outspots her by 400m.
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Can anyone explain the latest LWM/Huron drama?
Panocek replied to black_falcon120's topic in General Discussion
At the same time, game for years consistently followed its own consistency when it comes to gun and shell ballistics. And when WG decides to break with that, issues arise. ubiquitous 5"/38 gun, performs identically on all ships EXCEPT San Diego, which gets shells with no air drag only because WG said so. 5"/54 - used as secondaries by Midway and Montana twins, as well Sherman, Austin, Jinan and Sejong. Only Austin and Sherman have no air drag shells, again because WG said so. Soviet 130mm - PanAsian ships use shells with much higher air drag compared to Russian ones. And now Huron is supposedly getting its own 404 air drag not found shells, while Brit 120mm/45 Mk.IX gun being long established in game on Gallant, Icarus, Jervis, Gadjah Mada, Cossack and Haida. Assuming Huron actually gets different ballistics, so far datamine websites don't seem to confirm that. -
tx brawls Brawls, 457mm/+ club
Panocek replied to ________________Morrison's topic in General Discussion
457 guns are relevant against cruisers with 30mm plating. If you don't see a lot of these, old good 406 but in larger quantities is preferable. And then GK because German, and as we all know, German overengineering must be glorious, Discovery channel and Wittmann told me so -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Insulation works both ways and keeping windows closed during heatwave actually works... as long as you're not on the sunny side. Sadly my PC is more than happy to match interior temperature with exterior one -
whats wrong with chat server ?
Panocek replied to CV_SUB_Report_Blacklist's topic in General Discussion
So low priority you might as well consider it a feature. -
whats wrong with chat server ?
Panocek replied to CV_SUB_Report_Blacklist's topic in General Discussion
tl;dr its not a bug, its a feature -
Depends what is your definition of fun.
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Then why are you still here? They merely use tools provided by the game developer. Its not cheat, its not exploit, its officially sanctioned griefing tool, second one is coming soon to the tech tree near you.
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You mean every minute spent and every plane lost to random Zao that can dodge is every minute and every plane wasted on not getting more damage and battle influence?
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Because that was the point so you can have maximum fun and engaging possible
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It is still a placebo effect most of the time. It does matter in the long run for the CV, as planes are currency that is best spend as efficiently as possible. Sure, PlAnEs ArE uNlImItEd, but battle time isn't, thus practical plane recovery is 10-15 at best.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Well, "game ending" from old player point of view, with current lack of repeatable activities. Newer players that haven't relieved regions of their chests, puzzles and whatnot still probably have their fun. Still, I wonder how open world difficulty will spike with Sumeru, jump from Mond/Liyue to Inazuma was considerable especially for more under-equipped characters -
The point is, dps values are way not enough to be "no fly zone" of old, even if you maximally invest into anti air. And even if you build ship with intent of shooting down planes, the moment CV player notices he/she/apache is losing more planes than usual, he'll just go and fly somewhere else, rendering your build effectively useless anyway. Also IIRC full AA build translates to only one-two planes shot down extra to begin with. Basically case of damned if you do, damned if you don't. For starters, game is aimed at people that ask two questions: "does this ship pew pew?" and "where do I insert card credentials to buy shiny stuff". In battle, ship stats ("H" key) show you among things AA ranges and overall AA condition, also you can set up minimap to display max AA range. Sadly, it still displays "averaged AA dps"... whatever that is and however WG decides to calculate it
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If you're looking for actually stopping air attack before it gets to drop payload, then you're looking at 2-4 thousands of damage per second coming from long range (5km+) aura, depending on aircraft type, as you need to shot down entire wing. Shooting 4 out of 9 planes during first pass only means second drop will be incomplete or denied. Also keep in mind planes during attack animation enter invulnerability state for lul reasons. Which is why short range AA is worthless, as planes skim over it invulnerable most of the time Extra dps bonus from Sector on cruisers exist primarily to compensate for worse dps values on these, compared to BBs. Correct. Flak spawns about every 2 seconds, on very predictable squadron course and with enough "lead" for CV players to notice them and actually try dodging them. Catching flak cloud when preemptively zig zagging or correctly setting up approach is rare Though IIRC flak could size depends on the gun caliber, so flak spawned by +-100mm guns is/should be/used to be smaller than ones spawned by +-127mm or +-150mm guns.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Logging in, doing dailies, maybe spending resin when feeling particularly generous, logging out to play something else. Currently only goal I have is getting AR60, to which I'm about 3/4 towards to. Afterwards I hope Sumeru will be around so I'll poke that and probably shelve the game as there isn't much to do anyway, and only one of leaked characters so far attempts to pique my interest and I already don't see myself farming new artifacts for her "just add more content 4head" isn't really a solution, as Honkai Impact currently I'm poking (again) is absolutely overloaded with stuff to do to keep old players busy, and from perspective of someone whos account is already at level 75 (with softcap being 80) I have barely scratched story stages. Temporary and permanent content overload, many of which handing out gacha currency can be borderline off putting at times. -
You need to look for continuous DPS provided by all groups of AA mounts (short, mid, long) and amount of flak delivered by large caliber anti air. Since CV REEEwork amount of AA guns on board have no correlation to dps numbers which is assigned arbitrarily, perfect example being Halland delivering about as much dps as Baltimore... former have only 7x1 40mm Bofors as mid range, while latter have 12x4 barrels. And if you're talking about "deleting" then its probably you flying into flak clouds, these act as very high damage-over-time areas, with stated damage of 1400-2000 per second. If someone of the surface also happen to have DFAA consumable active, that damage gets quadrupled which can and often will oneshot planes IF you fly into predictably spawning flak clouds. Which is whole reason AA is inconsistent - ball whether AA can be effective and prevent strike is entirely in CV players hands, on the surface all you can do is press button, maybe two and hope for the best.
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North Carolina 3rd Equipment Slot Headaches
Panocek replied to Sir_Sinksalot's topic in General Discussion
Or it increases odds of landing salvo into the water when your aim isn't on point. -
This. I don't recall ever buying port slots and now I'm sitting at around 230, with 170ish occupied with various boats
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Lets talk about BIGGEST PROBLEM in WOWs - Player Base (aka "The Elephant in the Room")...
Panocek replied to Leo_Apollo11's topic in General Discussion
Given usual keyboard layouts, to press F keys and Radar/Hydro ones at the same time you'd need a hand that held a grenade few seconds too long... so probably ending somewhere around your elbow -
North Carolina 3rd Equipment Slot Headaches
Panocek replied to Sir_Sinksalot's topic in General Discussion
Turret traverse. With John Doe for captain you're getting Russian Bias tier turret traverse, which can catch people off guard. Especially when coupled with hull turning, something NorCal does well. Technically yes. In practice, NorCal have 23km range out of the box. Tack spotter plane (because why you'd use Fighter now) onto her and you get almost 28km range. With range mod you should get around 32km range if I can into math... and something like 24s shell flight time -
Oh don't you worry about that, they will be removed from your port. After all, when subs will go properly live, why WG wouldn't ask of you free exp and credits to get them back?
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Changes to Submarines — 0.11.6 Closed Testing (DB 338)
Panocek replied to YabbaCoe's topic in Development Blog
Yes, because her AP still don't have 360noscope lolpen angles, 220mm lack overmatch against most targets and her HE shells leaves a lot to be desired. -
Changes to Submarines — 0.11.6 Closed Testing (DB 338)
Panocek replied to YabbaCoe's topic in Development Blog
Again "overperforming" when in their niche, but I don't see Moskva or Kremlin overperforming the moment someone catches a glimpse of their broadside, Petro when she doesn't have broadsides to smash or Smolensk when RNGesus says nyet to your fire chance. Khaba was over the top, thats why she was so nerfhammered so hard even supershit version of her, Zorkiy is just faint echo of her and she is only non CV supershit that received nerfs to boot. But hey, you're free to live in your soviet bias bubble, from my experience russian ships are as I've said it before - overspecialized.
