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Everything posted by Panocek
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I dare you to say that again after playing with German DDs
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Its not so much buff as return of old HE. But then, old IJN DD had quite longer reload. So, Shima best gunbote?
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These 100mm guns provide at best fireworks display without IFHE. And even then you can dent only DDs.
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How come it seems i always get the rubbish team?
Panocek replied to BARRYBASH's topic in General Discussion
I've learned to look at internet pvp games not as battle of skill, but battle of ineptitude. The ones with more of it wins defeat -
Analysis of AA rework and Ship/CV-interaction
Panocek replied to anonym_DKZABZXaXZld's topic in General Discussion
AA intensity affecting drop accuracy (not due to DFAA), "minor flooding/fires" with half the duration as DoT nerf to carriers. Or go back to RTS, but with rework squadrons - Midway flies around with 12 TB squad, but only 3/4 attack. Fighters could be as multirole fighters - can only autoattack (left click) squadrons, but carry minor ordnance against ships - small HE bomb for IJN, rockets for USN. Just throwing thoughts -
Analysis of AA rework and Ship/CV-interaction
Panocek replied to anonym_DKZABZXaXZld's topic in General Discussion
One solution would be increasing cooldown for every plane lost, lets say 2s penalty per plane. -
Analysis of AA rework and Ship/CV-interaction
Panocek replied to anonym_DKZABZXaXZld's topic in General Discussion
So... if one were to salvage this working as intended of a rework, what could be done? -remove "engine boost" from aircraft or cut down its effectiveness? -increase time gap between launching squadrons? -??? One thing that strikes me is no direct control over AA. If CV players directly control their flyboys, then players on the surface should be able to manually aim AA guns, then you would have skill vs skill (somewhat). Especially DD and CA/CL could make use of that, BB could be stuck with automatic AA It would in theory solve difference in amount of guns per ship -
Let me introduce you to the Mutsu then, with even more terror 410mm guns
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Same here, Beta patch. Though I've joined le game during "server stress test" shortly before Open Beta, so it might be somewhat, somehow justified.
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How to use mods from a standard Windows user account?
Panocek replied to FixCVs_Nautical_Metaphor's topic in General Discussion
You underestimate user habits and refusal for change. "all I need is icon for my game/software and my wallpaper, I don't care about anything else". FYI, back in the day WG did survey on WoT, 80% players haven't even bothered changing visual settings or even checking controls what goes where. Some people simply want to put as much input into computer as in TV - just press button and it makes noise. Which kinda explains console popularity -
Sooner Missouri will drop from supercrate than missing steel
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Leaked steel quota was 8k+6k+100 per ship IIRC. So up to Flint and mayyybe Black. Still no Stalingrabs for plebs On other hand those with steel can get some more for Bonjour or whatever is that T10 Alsace boaty.
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So farming for Balansgrad might take decade or so. Add another decade for potato to get as many T8+ ships as possible.
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Those snowflakes are one time only, so you can farm only so much
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How to use mods from a standard Windows user account?
Panocek replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Not running as admin on daily basis is very simple and effective way of hardening system. And W10 can be a mixed blessing at times, especially on mission critical devices, required to run stable without truckload of gimmicks. Imagine computer controlling air traffic on airport deciding to self update, reboot and fail to boot. Lulz incoming in wheelbarrows. -
Especially as AS Inderpendence is long gone
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Ticking clocks and my hard time recommending this game
Panocek replied to KruppStahl14's topic in General Discussion
Tonk obtainable as "heavy preorder package", specified to not appear ever in sale. Then WG went WG- 53 replies
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- legendary modules
- coal ships
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(and 2 more)
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How to use mods from a standard Windows user account?
Panocek replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Shove them into World of Warships\res_mods\0.7.11.0? -
WG is going to fix CVs eventually and reintroduce them to ops... right?
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Or fleet full of Midways. Finally AA cruisers would have something to do
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Wouldn't be simpler to add separate "last stand" operation then? And it could be for tier 10. Or tier 1
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Wankspite have better turret traverse, standard fuse time (0.033s), tighter turn radius and somehow heavier shell with the same velocity, thus better penetration. She loses on AA and on firing arcs. So for punching holes in BBs Wankspite might be better
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no cap kill all
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But guys on business end of the barrel are already red...
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Obviously that requires perfect broadside. The more angled the target is, the longer distance gets inside the ship. Though it still might leave citadel hitbox and go for regular penetration.
