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Everything posted by Panocek
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[new AA mechanics] about the non-overlapping auras
Panocek replied to __Helmut_Kohl__'s topic in General Discussion
And I expect a lot of unfair plane noise from randoms when they experience plane LoS -
Tinfoil hat is never out of fashion, especially when it comes to games coming from "russian" background. Players with pinch of humility are so rare one might forget they exist in sea of "I'm gud player but MM is rigged" examples
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And here I thought enough raging, whining about "rigged RNG and noobs is my team" fixes all issues
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Discussion thread for "some interesting info around the world"
Panocek replied to Deamon93's topic in General Discussion
Yamato still excels at 25km sniping More seriously, Yamato still retains overmatch capabilities, and if leaked armor schemes are of any indication, RU BB will suffer massively due to enormous overmatchable bow and tiny waterline armor strip won't help them (much). Also RU BB are the most accurate up to 13km or so, above than IJN still remain superior. -
Similar bug is/was in WoT, when turret came out of sync with server, so you could hit enemy with turret facing backwards notice blue "server reticle" going haywire compared to turret and aiming reticle. That applies to object with 360 gun traverse though and it usually involves goofing or minor server fluke. Maybe similar cause, of server somehow not registering player "smooth" input to other side?
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I was under impression CV rework is universally disliked, with visuals being only common positive
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Few hours ago it was 200+ And you wouldn't be able to keep your common sense for long with such amount of vodka vapors
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Majority of the community doesn't read patch notes and it would take them weeks or so to notice something is off
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600 players is about 2.5% of average 24k playerbase. Loss more than easily recoverable by putting Alaska on sale in premium store
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that is surprising amount of reds, I always were under impression of entire WGEU being run my MrConway on his own
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So far the largest WG joint operation to contain shitstorm of 0.8.0 magnitude?
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One swallow does not make a summer
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COMMUNITY REMINDER: 2 days left to farm Dynamo (or Cherry) before they're gone
Panocek replied to NicramDuel's topic in General Discussion
I guess if you throw your boat between those PT boats instead "sniping" them from 5km away your gun accuracy might go up a bit -
Look at it the other way - if WG keep nerfing smoke it goes into negative, there is possibility of game engine not handling negative values so you end up with infinite smoke duration
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COMMUNITY REMINDER: 2 days left to farm Dynamo (or Cherry) before they're gone
Panocek replied to NicramDuel's topic in General Discussion
Indeed, to hit those tiny buggers on regular basis you need some bussian rias unfair plane -
COMMUNITY REMINDER: 2 days left to farm Dynamo (or Cherry) before they're gone
Panocek replied to NicramDuel's topic in General Discussion
With competent crew and good ship selection you can farm 4+ star wins consistently. If you tack to that truckload of Free Exp modifiers, you can get solid Free Exp farm for yourself. Dynamo was especially good here due to being plain easy with AA specced Sims, as you can knock obscene amount of planes and torpedo boat kills and Sims herself have increased exp modifier With random teams, Dynamo is still easiest to carry IMO. Other Ops aren't as easy, especially as secondary tasks are often put in different parts of maps *cough* Narai *cough* CV and transports -
COMMUNITY REMINDER: 2 days left to farm Dynamo (or Cherry) before they're gone
Panocek replied to NicramDuel's topic in General Discussion
You might not want to meet flying battleships in Dynamo and Cherry. Hermes, Frontier and Raptor are salvageable by replacing CV with BB or other boats though. Quick top off my head: Hermes - replace GZ with 3rd Hipper and a DD (Maass?) Frontier - replace CV and her escort with Iowa and dub her "flagship" to sink Raptor - replace Ranger with Colorado, Engineer support ship upon arrival restores propulsion as mission goes, Arsenal support and Aviator CV are replaced with two DD providing gunfire support -
Looking at clock in top right corner and reminding yourself of your math degree in school when doing quick math works too
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[new AA mechanics] about the non-overlapping auras
Panocek replied to __Helmut_Kohl__'s topic in General Discussion
AP bombs have tendency to overpen cruisers, though what I had not opportunity to test is main belt penetration when planes exit dive. Though that require excessive amount of luck and timing - attack from broadside, pray for target to not angle and drop bomb within those 2s window when planes exit dive and fly horizontally. -
Flak from what I've seen tend to create wall, so more bursts simply create larger wall, making it harder to fly around it, especially problematic on higher tiers as squadrons get bigger and clumsier
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Multiple ships simply put more flak bursts, so its possible to saturate entire airspace with AA and then planes die FAST. Conqueror of all ships is surprisingly tough ship to drop on, as all her Bofors create literal wall of flak you can try to slow down or speed past it but hardly go around when lining up for drop. AA upgrade increasing amount of flak decrease its value with tiers up, but then, what else you would put on, lets say, cruiser? Main battery accuracy is barely noticeable, turret traverse is usually enough, secondaries?
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[new AA mechanics] about the non-overlapping auras
Panocek replied to __Helmut_Kohl__'s topic in General Discussion
Yep. You can TB around island for suprise torpedosecks, or divebomb over mountain with comparable emotional event. -
Aircraft Carriers: Ship Replacement Rules - Discussion Thread
Panocek replied to The_EURL_Guy's topic in News & Announcements
But I assume players can bring CV into Operations? And what about Narai and Frontier, will tier 6/8 CV be allowed in these? -
[new AA mechanics] about the non-overlapping auras
Panocek replied to __Helmut_Kohl__'s topic in General Discussion
BUt iT haZ poW3rFuL l0NG rAnGE AA tO bAlaNs sHorT rAnGE
