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Everything posted by Panocek
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EU server is still going strong if not getting better as population is bordering on 30k... So yea, game very ded
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IFHE could work on IJN rockets, as they lack HE penetration. Or USN Tiny Tims and HE bombs to penetrate T10 CV decks
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Increase delay between attacks to 30s instead current 5s, which also enable dolphin diving for AA evasion. Fixed
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Ibuki, Zao, Kitakaze, Harugumo and Hakuryu get odd Bofors (?) mount here and there
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Which reminds me of "I've sold my gun in protest of shootouts" meme. Both equally effective
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If not for flying shima, CV are decent for, well, different gameplay and skillsets to master, especially IJN AP divebombers. That and salt mining enterprise And so far, initial spotting and harassing odd boat here and there is often enough to scare red team, give up on map control and cry "CV OP" despite me doing like 50-80k dmg with no kills because game ends
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Because CV is totally not a warship... right
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But WG wanted to gimmick Haku into stealth torping, as she have "short" TB option. If CV were and still are so supposedly OP, how come you didn't picked them up and sealclub them all?
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Refund applies to CV researched before patch
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Fire/flooding chance is so low its more of a surprise you set something.
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If only you would bother checking damage output of these "unlimited attacks"... hint - other ships don't have to bother with ammo reserves and CV even with aircraft replenishment still can't derp around or you will find yourself attacking boats with 2/9 squadrons quite fast.
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Plot twist: WoWs staff is paid by Gaijin...
Panocek replied to mantiscore's topic in General Discussion
Yep, so many people left for WT, got divebombed to kingdom come and went back, so EU is still bouncing around 30k player mark -
Sector on other hand kinda works when you're not the target
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But base fire resistance for tier 10 is 50%, so its 10.5% vs 11.5% fire chance. You be the judge if its worth 3 points. And to get the most out of AA it seems you need to maximize flak bursts and pray CV is not bright enough and pray to RNGesus to flak hit something.
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This whole new concept of "CV" is a disaster.
Panocek replied to mantiscore's topic in General Discussion
Tier 6 I find to be very relaxed experience, where you can hone aiming without (too) much AA, while not evading flak still can remind you about effects of not doing so. Shokek can suffer from standard issue, tier 8 matchmaking mk.1 though, especially if AA evasion isn't something you've got habit of doing. -
I can't get IJN working, they are so overspecialized into anti BB role while not being that much better than USN at it.
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Still, if someone wants to get Free Exp and keep CVs, its not a bad deal.
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Here, the red one
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Defensive AA.. Does it even do anything now?
Panocek replied to Riggerby's topic in General Discussion
If you would bother yourself with reading EULA, you would realize you don't own anything, you merely purchase right to use under specified conditions -
Defensive AA.. Does it even do anything now?
Panocek replied to Riggerby's topic in General Discussion
Atlanta due to not overlapping AA auras is the ship needing AA escort, not providing one. But if CV somehow ignore you and stay within long range aura, she can rack up quite a plane kill count (AFT, BFT, AA mod 1 fitted) -
Using jet, flying saucer or santa claus team model matters little. But Jets flying at near stall speeds, as they used to back in the day doesn't make sense even by World of Warboats standards.
- 26 replies
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- makemidwaygreatagain
- canihazjets
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Yep. And in WT you can dive/torp bomb surface peasants directly, so finally torpedo bombers have some use besides being flying free exp in Air battles.
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Captain skills and equipment to use against planes
Panocek replied to SirAmra's topic in General Discussion
Bursts can be avoided, provided there are less than 20 or so of them. Two AA packed Iowas can be quite an nuisance to get close. I'd keep current +2 flak at slot 3 - against not careful CV skippers even odd DD with that can cause surprising amount of damage. -
Torpedo spread rediculous wide, torps go everywhere
Panocek replied to Beastofwar's topic in Archive
Gray crosshair on all strike squadrons show position where squadron will be the most accurate at base speed and without any course changes and for bombers, their position where they will be ready to drop payload. And its quite easy - if ship is stationary or slow moving, just put gray reticle onto ship. If ship is moving, put reticle in front of it a bit, with W/S you can to an extent adjust actual bomb reticle forward/backward is ship is accelerating or slowing down.
