Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Panocek

Players
  • Content Сount

    13,176
  • Joined

  • Last visited

  • Battles

    13617

Everything posted by Panocek

  1. Do tego osłabienie chmurek flaka jest nerfem dla okrętów o kiepskiej AA, które jak widoczny wyżej Nicholas polegały na chmurkach strącających samoloty napalonych Januszy lotniskowcowania. Wniosek - 7 lutego zresetować skille jeszcze raz, zdjąć ulepszenia AA/samolotów i czekać co WG tym razem wysmaży "hotfixem".
  2. Panocek

    Lets face it, CVs will "never" work!

    Imagine the joy of chasing CV in sub... former goes 33-34kts, latter goes 20kts at best when submerged Its like rushing in New Mexico. Not exactly happening.
  3. Panocek

    [0.8.0] First CV rework tweaks and changes

    This part worries me the most, especially as balans team seems to love sledgehammer for fine tuning things - lowering flak damage is direct nerf to low AA ships, which now can knock planes from careless CV players, on other hand dps can get high enough CV would not be able to get in and do damage. Which I would be fine with it, if it would involve more player input than make sure AA is not deactivated. One solution to "too much dps with not enough input" would be modified sector fire and AA firing arcs. Sector fire instead current port/starboard sides could have 4 quarters - front, port, starboard and back, with shortened switch time to make it worthwhile for manually tracking aircraft. For AA firing arcs, ideal solution would be setting arc per gun mount, but considering sheer amount of them on ships that sounds like perfect penal labor for misbehaving developer Quicker solution would be assigning dps percentage for front, rear, port and starboard quarters based on available gun mounts for that direction. Using Des Moines as example: Aircraft coming from the front quarter: at 5.8km 16% of long range DPS is applied, as only 1 of 6 127mm turrets can respond at 4km 16% of mid range DPS is applied, as only 2 of 12 76mm mounts can respond Aircraft coming from the side quarter: at 5.8km 66% of long range DPS is applied, as 4 of 6 127mm turrets can respond at 4km 58% of mid range DPS is applied, as 7 of 12 76mm mounts can respond That way, CV player can minimize damage taken by coming from the bow/stern, while player on surface can show broadside to the planes + set sector fire accordingly to maximize dps output, also it might give incentive to learn ships AA location, potential blind spots and play around that.
  4. Panocek

    New CVs

    What's wrong with having fun?
  5. Panocek

    AA still needs balancing

    On other hand you can spec your Worcester/Mino in max dps and be passively untouchable due to sheer dps. Which would be a good thing, if it would require more player input than "pick bft, pick AA guns mod 2 AFK in battle and passively farm planes from CV tempted to attack AFK" I guess here directional AA could come into play - you want max dakka? Show broadside to the planes.
  6. Plane already have limited ammo. Planes already travel at normal cruise speed, upgradeable by only upgrade you can put on slot 1 To keep damage in line when CV plays War Thunder, damage per bomb/torpedo/rocket would have to go up, thus we're back to square one of RTS CV having ability to nuke with long rearming. Otherwise no one would bother playing with CV as their damage output would be far less than BB for example.
  7. I agree on hightiers CV hype already dying down, though AA being too lethal only applies to 3+ or more ships, as I can attack "AA cruisers" on their own just fine, harassing him while have low plane losses unless somehow flak spawns directly into squadron. Change from flak bursts to dps is straight up nerf to low AA ships, as they no longer can hope to knock planes from careless CV, unless WG improves dps tenfold
  8. Panocek

    Whats the best AA ship to use now....??

    Lexington + AA mod 1, as TB and rocket upgrades are kinda meh. There isn't an issue you can't fix by adding more Bofors
  9. Power spikes would be: Shokaku: drops 3 bombs per run, with good aim and RNGesus approval you can two shot cruiser. With maxed camo build you get 6.1km detection on TB, combined with their speed you can make torpedo run ambushes as well stealth spot anything bigger than DD Lexington: drops 3 torps per run, dive bombers drop 6 bombs per run, attack aircraft gets HVAR with increased HE pen+Tiny Tims option for lols Hakuryu: alternate TB drop 4 torps per run, long range which by the way allows for infamous "flying shimakaze" Midway: drop 6 torps per run, but due to taking eternity to aim them and any sort of adjustment sends whatever accuracy you got to kingdom come they are arguably the worst strike option unless you somehow get flood going
  10. Panocek

    Game Choice, accurate reading.

    I'd like to see option "random no noobs". That thing alone would fix quite a number of issues in randoms. And spawn dozen of new ones
  11. Panocek

    IChase and his new CV tactics.

    also fixed
  12. So Atlanta being crap at self defense is not a bug, its a feature Which would be valid if not for ships without short range AA - somehow Bofors or whatever mid caliber used don't have issue firing at close range
  13. inb4 Atlanta gets "refit" removing all her 20mm/28mm guns, so she can pew pew with main guns all the time. I've seen that. And I'm at kinda miss how to fix that. Current flak bursts gives chance to knock down planes even for less than suitable ships for the task like Hatsuharu or Fushun, on other hand flak is avoidable so unless you saturate air with ridiculous amount of it, you're kinda stuck with dps only. Flak being specialty of large caliber guns, having much less damage but having "panic" effect on planes might work as defensive countermeasure, but then to actually knock down planes you would have to rely on short/mid range dps. Maybe ribbon for "denied" air strikes, where less than half (or 1/3) of the ordnance hit? Tying amount of flak to mount rate of fire would be needed to keep DDs at least remotely safe though, and even then BBs would be favored - Iowa putting out 10 flak bursts every 6s compared to Fletcher 5 every 3.3s
  14. Panocek

    Lets face it, CVs will "never" work!

    One of the reasons of entire rework was to make CV more popular and to increase limit of one CV/team up to 3, with 2 being soft cap. Besides day one CV craze, I still see more battleships than carriers in queue
  15. Panocek

    Fix Atlanta AA please

    Except comparing ships of different tiers doesn't make sense. You can always pit Erie against Des Moines and "buff erie pls"
  16. Panocek

    The CV Captains Cabin

    You can always request buffs for Enterprise, as she might be considerably powercrept if flying Conqueror is going to be a thing. And when you're at it, gib 260kts bombers on Lady Lex too
  17. Panocek

    My thoughts on this CV rework.

    Dive bombers (US and IJN) can score around 15-23k dmg in PERFECT conditions, I literally mean perfect and RNGesus approved -unsaturated ship dmg wise -not smurt enough to evade -without flak during bombing sequence, where planes are the most vulnerable -all bombs landing on target *in case of IJN, all bombs finding their way to citadel and not overpenetrating, for which cruisers you need to drop bombs very late, when planes exit their dive. Again, can be mitigated by good old standard issue, WSAD mk.1
  18. Panocek

    UK CVs which update?

    0.8.1 on other hand might see collection and crates akin to RN DD release, with possibility of getting Tea Carrier yourself.
  19. Panocek

    Tier 10 ship to get

    +1 for Henry IV in "Kebab" specs - double rudder, engine boost mod 1 zip away like this dude while shooting at everyone and everything Though Hodore unique captain might be needed due to his improved Expert Marksman - with normal one I've found Henry IV lose guns from target during hard maneuvers you will be pulling on daily basis, assuming you will use main battery reload mod.
  20. Panocek

    IChase and his new CV tactics.

    F key lord and savior as well ability to saturate area with Haku 8km torps were noticed, reported and, well...
  21. Panocek

    Bug Reports

    1. Description Halloween camouflage for Benson does not apply on main gun turrets, see screenshot 2. Reproduction steps - apply Halloween "Ghoul" camouflage to the ship 3. Result - turrets remain in base light gray color 4. Expected result - skin apply properly
  22. Panocek

    0.8.0 CV question. What just happened?

    F getaway button was since always, for cheesing DFAA or when AA exceeded your WSAD abilities.
  23. Panocek

    0.8.0 CV question. What just happened?

    Returning visible if within detection range would be one fix. I'd tack slow repair for last idea - if your TB returned shrekt, you can launch them in shrekt state or leave them on deck for some time for repairs. Gives option of conserving aircraft or desperate plane throwing against chasing DD/cruiser/whatever
  24. Panocek

    0.8.0 CV question. What just happened?

    They still can take damage for few seconds, enough to wipe them if you fly into the most epic wall of flak on the server
  25. Panocek

    IChase and his new CV tactics.

    Then you have HVARs able to molest pretty much anyone. TiTs are speschul on their own, though I admit, they're nice anti Moskvagrad weapon, with surprising fire chance actually. But then I've grown to like dive bombers, so... speschul weapon for speschul player?
×