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Everything posted by Panocek
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Then you have issue of planes automatically returning to CV when they drop their payload. And you can't control that, besides not using last strike group and recalling them in safety.
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But... But... CVs OP, when they plant 2 torpedoes for 8k dmg total
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Because its easier to make noise "unfair plane" instead looking up in game for CV and its aircraft stats
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When you try to finetune things with sledgehammer, you get results like this. From broken to broken.
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DPS increase on DDs is overall good, as you can't loiter over them for eternity, but in some cases *cough* Minotaur *cough* WG went overboard. Which won't stop me for speccing my Mino into full AA, as there isn't much use of cpt skills after AR, SI and CE anyway for Brit CL I don't mind AA decimating planes, provided it involves more skill than making sure AA is not disabled.
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Now? I'd advise against CV as today morning "hotfix" hit the server, which shifted focus from avoidable flak bursts to unavoidable continuous dps. Which is high enough to make any attempts to attack non IJN ships hard. If you're still determined, go IJN as they still have superior torpedo bombers and due to 30% dmg reduction during attack run, which is the longest on TB and on Hakuryu, which still retain 8km aerial torps and ability to stealth torp. And if crap hit the fan, you still can stealth spot with TB if you spec for camo.
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Well, F key (or returning due to lack of ammo) is now fatal if done within any sort of AA - it takes about 10s for planes to reach safe altitude, combined with high constant dps its no bueno. Basically hotfix all it did was to neuter most attacks except TB, which can get in due to their long attack run combined with 30% dps reduction. But once fishes are in the water, you better have that boost to gtfo
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New values in bold. What I can say... Minotaur with BFT and AA flag gets 1500dps at mid range. AFK Minotaur best CV counter 2019 Also WG brutalized tier 7 and below AA effectiveness - the same gun, Freedom 127mm Dual Purpose Mortar deals 1680 per flak on NC and Baltimore, but on Atlanta its 441 per flak. At least she got quite meaty continuous 232dps and her 20/28mm guns were consolidated into short range with 307dps, so Atlanta might not need her private AA escort anymore
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It won't be a damage nerf either, as after two runs HVARcats are shot up anyway and in need of repairs
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HE bombs are universal, but once you figure who you can who you can't citadel and at what altitude, I'd say AP bombers are more effective, especially as citadel damage is still unrepairable. Fire chance isn't that high either
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Thank god you haven't checked speed, range and damage US aerial duds have, as well speed and concealment of USN TB
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Or they are brought in line with Freedom aerial torps, which are more of an aerial duds, due to not causing floods and doing just as much damage
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Wild theory for "accuracy" being multiplier for dps is dps is, like in pre 0.8.0 times, based roughly per mount type and amount, so with accuracy you can bring down effectiveness of ship for which you don't want too much dakka. Which is somewhat easier than adding/removing AA mounts Baltimore for example have about 23.5dps per quad Bofors, in line with North Carolina 23.3dps, with difference presumably coming from rounding displayed value, while effective value is 240.5dps for the Balti and 248.5dps for NC Perfectly in line with IJN torpedo bonkers, which happen to have long ready to drop time, good speed and concealment
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Its not like it wasn't the case for RN derpstroyers...
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Please FIX the Arizona and DeGrasse AA
Panocek replied to Grumpy_Shark's topic in General Discussion
That would be one definition. Hurry doesn't help at times -
Kexington go up from 2/8 to 3/9 rockets, Shokek go up from 2/10 to 3/9. Midway change from 3/12 to 3/9 isn't going to matter much, as after two runs I've disengaged them anyway due to hp loss. Have you tried to flood something with USN? 1 to 10 torpedo hits is about average for Freedom CV And they DO NOT have nippon torpedo aiming, as even minor adjustment sends them haywire
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Please FIX the Arizona and DeGrasse AA
Panocek replied to Grumpy_Shark's topic in General Discussion
Bollsheet. Flak is AoE, continuous dps is that - constant, unavoidable damage tied to spending time within AA range. -
DB and regular TB, so you can get Midway(tm) experience
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Hotfix page it seems it was removed for hotfixing
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Long range "stealth" torping was meant to be a feature on Hakuryu alternate TB. Nice to see buff for attack aircraft on tier 8 CVs, on T10 it shouldn't have much impact as 4th attack run was shot up to hell anyway. I guess it means "short range AA" BIG question is how much dps was increased. If we're talking about standard issue, WG balancing sledgehammer mk.1 then +50% or bigger increase can be expected. With that, Minotaur will be able to knock one plane per second with her mid range guns.
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Everyone focused on the tier 10 carriers.
Panocek replied to DrMechano's topic in General Discussion
As sound this idea is, it opens can of worms "why my Musashi doesn't get 4th turret when uptiered" -
I assume tomorrow downtime for 0.8.0.1 is mentioned hotfix? Any chance for detailed changelog for well, changes?
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Questions: -will dps increase will turn high AA ships into untouchable fortresses on their own? -there was mention about lowering flak burst effectiveness, combined with the former it sounds like nerf to low AA ships - 0 dps multiplied by x is still 0, while flak bursts enable those ships to knock down at least something -less important, but more of a curiosity - is dps assigned per mount, like it used to be (ship with 4x quad bofors have double the dps than ship with 2x quad) or its purely balancing value now?
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Please FIX the Arizona and DeGrasse AA
Panocek replied to Grumpy_Shark's topic in General Discussion
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AFAIK you get Free Exp back only for carriers researched prior 0.8.0. So spending FXP to get Shokek and returning it would THE most epic waste of free exp in history of this game.
