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Everything posted by Panocek
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Because whine is cheaper
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trust me, DONT buy that soviet container!
Panocek replied to Sometimes_Naive's topic in General Discussion
So... spent 55k doubloons for RNG or wait about a month and melt that into Free Exp... thats 1.375mil FXP assuming no bonus conversion. Enough to jump into tier 10 and have leftovers, plenty of them. Or Get your yourself an Azuma/Alaska and tier 8 RU BB, if I can into math -
Well, technically I am at work as well justITsupportthings
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Well, AA mounts got more than doubled hp with the rework IIRC, so now it takes repeated Conqueroring to actually strip AA off the ship.
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Apparently they are on sale now for about 10 days, alongside IJN and Pan Asian trees.
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Rework has the same effect as before rework...1 player spoils for all or is it about spoils! only
Panocek replied to Counter_Potato_Ops's topic in General Discussion
You call it broken... but what if its -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Stop nipponizing me https://www.urbandictionary.com/define.php?term=onee-sama double gulag for you for extra heresy. -
Discussion thread for "some interesting info around the world"
Panocek replied to Deamon93's topic in General Discussion
They did that with carriers. But considering change is about single skill regardless if it makes do or die entire sub line of ships -
Rework has the same effect as before rework...1 player spoils for all or is it about spoils! only
Panocek replied to Counter_Potato_Ops's topic in General Discussion
Which is case for battleships mostly. And even then, it would involve range upgrade and spotter plane... Which already was a thing already in coordinated divisions willing to try out speschul tictacs -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
halp 404 not found. Gulag tickets only -
Discussion thread for "some interesting info around the world"
Panocek replied to Deamon93's topic in General Discussion
What you don't see are all the doubloon sales to respec captains -
Flak at least gives semblance of hope for less AA outfitted ships *cough* destroyers *cough* to score some aerial kills. Dunno, flak being more of a "panic", temporarily disrupting drop accuracy instead deleting squadrons might solve both CV impact on game and make it tad easier for standard issue, potato player mk.1
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trust me, DONT buy that soviet container!
Panocek replied to Sometimes_Naive's topic in General Discussion
Indeed, among the rewards there is no one-way ticket to the gulag -
Update 0.8.3: the “Victory” Competition
Panocek replied to The_EURL_Guy's topic in News & Announcements
I'll give you two hints, one from main page and other from the launcher -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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Worild of Warships or "Dungeons and Dragons with ships"?
Panocek replied to aph_73's topic in General Discussion
Mage usually runs around in robe instead plate armor, so that would be one indication of "protection". And tbh from Furrytaco to Myoko IJN are one of the tankiest cruisers due to 25mm amidship and 40mm+ deck -
The same as any other carrier, really. Speed and survivability are mandatory skills, so that writes off Improved Engine Boost, Improved Engines, Survivability Expert and Aircraft Armor. Rest is whatever you fancy - Concealment, Sight Stabilization (effects are minuscule though). Air Supremacy and Last Gasp are nice to have but not that needed either. USN TB could use Torpedo Acceleration as they aren't exactly fast to start with.
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Worild of Warships or "Dungeons and Dragons with ships"?
Panocek replied to aph_73's topic in General Discussion
Then IJN cruisers must mages who mastered Way of the Fire and have decent results in Way of the Water, especially when running away -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Aaaand smug_before_went_crazy fox on EN... -
Thats why Slava/Pobeda/whatever gets quad 57mm for maximum communism, not mentioning better camo than Private Moskva
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Speed on the planes, so you can get in-get out in an instant. TB would be particularly good at it, even if their damage leaves something to be desired. That and AP DB as anti cruiser toy and almost TiTs grade rockets. Bonus points for memes, as you can put Secondary upgrades on 3rd slot, as AA is surprisingly mediocre on GZ - 6 flaks on long/mid range, compared to 5 on Shokek (which makes up for with meaty short range) and 6/14 on Lady Lex.
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I still believe RTS was salvageable even if my experience with it was... mixed at best. Getting interface right (when setting up strafe one would assume squadron icon to be decent indication of their location) and maybe tone down amount of squadrons. Or something of both worlds - RTS control, 3 squadrons total - rockets/fighters with bombs (IJN), TB and TB. On auto attack, entire squadron would attack with considerable dispersion penalties and/or enough room to evade, on manual drop 1/3 of squadron would attack (2 out of 6 TB for example), both to reduce option of deletion and to give precise strikes.
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I've settled with BFT and MAA. Seems to work okay-ish. Shame whole sector mechanic increases DPS by %, so Moskva with actually extra crappy dps is hilariously ineffective even against tier 8 CVs. And as DFAA no longer scatters, her role as Fleet Protector is reduced to rubble.
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Considering standard issue, potato player mk.1 can't compute how CAP works (if it works in first place) I have serious doubts they would be able to handle option to summon CAP on their own location. And if they would do, they would sail out of action zone anyway. IIRC MrConway mentioned some time ago possible change to CAP, so you can spawn them via tactical map, without need to hauling your arse to the damsel in distress. But whether and how soon that happens, no one knows.
