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Everything posted by Panocek
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I've just pointed out differences between "balanced" BB and "oh so OP" carriers
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Since when Randoms are about 1v1?
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On other hand, BB doesn't have to worry about shells getting shot down nor their reserves. Also with some island use you can lob shells unnoticed at busy targets. And with exception of few BBs caught in extraordinarily uncomfortable situation, disposing BB takes several minutes at worst.
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And I've lost count of 0% hit rate bombing runs, after which I still have to worry about AA, whether I disengage or turn around for another pass. And thats what, 500m distance? RNGesus giveth RNGesus taketh
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And they implode faster than Minotaur lays smoke when caught broadside. Trait considered long extinct in battleship genome.
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CV wins RNG lottery with AP bombs: REEEEEE BB wins RNG lottery with AP shells:
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Whatevers gets you drunk with smile?
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That and it lasts what, 5 seconds?
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fixed
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No matter how hard I try, I can't get Azuma for 0.00$/€/zł/potato... But whether Azuma is worth 65€ or 1mil FXP pricetag is another matter.
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Sounds about as entertained as this guy
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6. Spend Azuma worth of money on beer
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Deal. But as trade in, instead torps you use firecrackers "to balans extra survivability". Don't forget limited amount of firecrackers and potatoes, which replenish at rate of one per eternity. I really think you have lost touch how butthurt you've got about game mechanic no one really wanted in current iteration
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4. Bring AP bombs
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Tightening dispersion can easily turn bombers into "excessively effective". Maybe add rule of at least one bomb going directly center as "guaranteed hit", assuming CV player gets lead correctly. Something I'd love to see applied to other DB as well
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HE only
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The art direction of maps and ports is seriously depressing
Panocek replied to Teekesselchen's topic in General Discussion
Dark, bleak maps and typical random team cosplaying Death Korps of Krieg... WH40k and WoWs collab when? -
Counter to HE DB's? Don't play DD. REEE if you do, REEE if you don't. REEEwork in full swing
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I don't see how you've came to this conclusion, if change goes live, planes will be subjected to AA one by one, instead randomly. So no returns of 9/9 flaming Helldivers anymore.
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Technically, heal you could use to patch flak damage. Something you don't take (too) much in TB unless facing 3xMinotaur or somesuch. Still, change hurts low reserve/long restock time carriers the most, while Enty not having both is further solidified as top tier CV in game as if she needed any extra boons
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I've yet to hear his voiceover, but guessing it can't beat Seagull no matter what.
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Guessing next change will be removing plane reserves altogether and trimming down plane replacement timers to 30s/plane tops.
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I'm pretty sure console CoD kids are more than willing to give you a lesson in invective usage
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The art direction of maps and ports is seriously depressing
Panocek replied to Teekesselchen's topic in General Discussion
Well, it used to have. But then bastards refusing to wear glasses complained about ship camos being effective and whatnot. from Yuro clip about Missouri -
#justWGthings Change also breaks TB heal and AR skill. Former would heal only single plane, latter requires damaged planes in squadron to work
