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Everything posted by Panocek
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Reminds me of this -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Dunno, stable on my end I do notice hiccups and delays in response, especially when phone warms up... to considerable 50c or so, which isn't hard during play and charging -
Where is russian bias when you need one
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USN battleships starts with North Carolina, until then you have extra slow glass cannons, soaking HE shells left right center and diagonal as well being overmatched by newer additions across pretty much entire hull. Will inevitably will lead to excellent frustration exercise, which may or may not trigger you to open wallet and Free Exp your way through Though you can grind them in Operations, New Mexico 12gun salvo can prove handy as well 406mm guns on Colorado.
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Questions for the WG stream.. (already concluded)
Panocek replied to ___V_E_N_O_M___'s topic in General Discussion
When S_O comes to EU forum, he usually puts his skills of dual wielding fire extinguishers to calm down any shipstorm Community Managers can't deal with, not to interact with players. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Mostly farming B stage, initially leveling Atlanta class and Honkyourlulu when getting exp for Saint Louis. Now grinding iBucky exp and upbringing IJN CA crowd. FurryKakoNachos up from 50odd to 84lvl as of now, Takao/Mogami/Mikuma brought from 75-80lvl into 90-92lvl territory. D stage uncomfortably often needs manual carry even with my best picks and sure as hell can't do it with IJN crowd. Amount of feed into other ships or otherwise retired FurryKakos, Kinkybergs, Leanders and whatnot I guess easily can strech into 300 or so. I've lost count long time ago, but got 30k event tokens. Speaking of which I should find purpose for them I guess? At least from all this feeding FurryKako grew nice set of torpedo bulges -
6 cores 12 threads
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Meanwhile in AL... -
Graphic card going overdrive was an issue in World of Tanks as well, dunno if they fixed it. In WoWs Azur Lane port, that anime one seems to have positive impact on UI, guessing lack of water to animate helps.
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With "game as service" I guess "beta" period ends when developer starts asking for money, which in WoWs case started in Closed Beta, where you could pay to be part of QA team
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Except Closed Beta and Open Beta ended long time ago
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Interface being laggy has been norm for quite some time, whenever WG made it unlag a bit, it got crapped upon next update with next event and whatnot Besides, UI is something that doesn't provide direct revenue and expecting WG to sort that out before releasing another wheelbarrow of premium ships would be an optimistic estimate
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Where is the promissed ARP hide in port?
Panocek replied to Ayanami_Reen's topic in General Discussion
And whats wrong with having free ship without bright colors, if you so desire? -
Where is the promissed ARP hide in port?
Panocek replied to Ayanami_Reen's topic in General Discussion
You mean this one? Its been for ages in game -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
REEEddit is da saus -
I guess one does not simply rotate squadron types to let losses recover at least a bit And if you would actually give new CVs a go, you would quickly realize squadrons with less than half strength is very quick way of adding free minutes to restock time
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In case you haven't noticed, DFAA is borderline useless, while Catapult Fighters are much better deterrent simply because they are guaranteed kill. Couple that with fact BBs have often top notch AA, especially short range, which excels at making sure no plane returns For memes check AA on supposedly crappy Yamato, any CV attacks that aren't long range torp runs are going to be expensive. And even if you sink that one BB at expense of almost entire air power... there are 11 more peasants to deal with. And you've run out of dakka and sure as hell you can't rely on team to do their part, unless you expect them to cosplay Death Korps of Krieg And IIRC S_O post on reddit, if 0.8.5 PTS AA change goes live and should prove "too effective", first thing for axing will be AA effectiveness from multiple ships
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I've received plenty of citadel hits despite my hardcore maneuvering in cruisers. On other hand, when squadron gets wiped it can easily take 10+ minutes to get it back to action with no reserves on deck. And last time I've checked, Random Battles don't last infinitely
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And I said earlier: one of principles of REEEwork is to let CV get at least one strike through. Just like DD landing nice torp spread against three cruisers in pursuit? There are no hard counters in this game, even ancient "rock paper scissors" weren't hard counters.
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So you want immunity and no CV whatsoever. Which I'm afraid isn't going to happen, CV REEEEwork is going to stay
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I have problem with your butthurt, as CV rework was proven time and time again to be broken on design level.
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Point of the rework was to let CV get at least one strike through, even if at expense of entire squadron.
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And yet, smacking someone with that garbage bag works wonderfully... when it doesn't rip
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Then how come you don't have 100% WR in your CV? You're missing all the fun
