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Everything posted by Panocek
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Well, MM been like that for... year? Or so? Being perfect example of "buyers remorse" for T8 premium owners
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Define "decent damage numbers and results". You can clearly have high damage numbers by farming BBs or you can have good results, coming from harrasing completely legal age boats and overall spotting work. Sometimes you can pull off both. And how exactly posting ship on my forum profile interacts with my stats? Edit: removed offending content!
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Because obviously I've forgot how to CV with installation of 0.8.5 patch And my wrong was assuming ship so far known to NOT have considerable AA to be viable target instead yoloing my way into Kremlin
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I'm pretty sure if I throw enough invectives at the ship it will sink... eventually Yep, because I've lost only less than half of possible CV plane loadout. For doing next to no damage. However I was constantly short on specific plane type, dive bombers. I'm pretty sure BB without AP shells, waiting for them to recover or Wooster without HE might suffer considerably in terms of efficiency
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Considering post 0.8.5 even friggin Ibuki can prove to be tough cookie simply by alternating DFAA and CapFighters, inflicting considerable casualties. And thats "crap AA cruiser" without sector switching, at least I didn't noticed. To wrap it up, I've traded 22 planes (3 were summoned fighters), from 91 maximum possible strike aircraft Shokaku can field and recover. All for half of cruiser hp, apparently AP bombs aren't so I win button if one isn't alergic to WSAD keys or have RNGesus blessing And you might have played post rework, but have you played post 0.8.5? Because that is one BIG difference.
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0.8.5 0.8.5 - Game Mechanics Improvements (non-damage penetrations)
Panocek replied to WG_Lumberjack's topic in Archive
Bomb ribbon "penetrated deck but failed to penetrate main armor" doesn't work, throwing AP bombs from Ryujo, with known penetration which should be inadequate to score citadel against Yamato produces "regular pen" ribbons only. And considering rather high Yamato citadel, it shouldn't be the case of bomb detonating before reaching it. -
TB crews just called, they want live torpedoes back instead training dummies they've been using for half a year now...
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Except when pretty much everyone are "AA powerhouse" CV only mistake can make is to get within AA range. You don't need balls-to-the-walls AA, only a few upgrades/skills is enough to make ship with decent to good AA with bigger hurdle than its worth it. Now give sample you could actually call statistically meaningful
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torpedo bomber heal/ adrenaline rush issue in 8.5
Panocek replied to Mr_Snoww's topic in General Discussion
thing: *exist* Sunleader: its Clearly Overpowered -
Then there is issue of Germans and Nippons being only ships you can't call "AA powerhouses". And "deplaned" post rework refers to inability to launch full or at least 2/3 strength squadrons. If full squads gets wiped uncomfortably fast, how long will last 2/9 "squadron" you think? You mean taking AA mod1, simply because there isn't anything else worth the credits, taking MAA and BFT for Minotaur, whose build ends after taking AR, SI and CE? Des Moines is pretty much done after EM/AR, SI, CE as well, leaving 9 points to players leisure. Only ship where you actually sacrifice something for AA build would be BBs and USN CLs. And even then former can safely build perfectly viable tank + MAA to pew pew at planes. Dedicated AA builds are for memes and in 90% cases you can take AA related skills with little to no surface combat hindrance.
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So...did anyone figure out the best way to play GZ?
Panocek replied to Filipin00's topic in Aircraft Carriers
What you're missing is 152mm main citadel roof, which in WG wisdom is in armor viewer. The same applies to UK BB, who seemingly lack deck armor. False. The only AP bombs Yamato's 200mm citadel roof will reliably stop are from Enterprise, Shokaku requires the most vertical drop possible due to just barely enough penetration while GZ and Haku can punch through effortlessly... if they reach it. Again false. Hosho and Ryujo have 20mm arming treshold and I expect similar value on Shokaku and Hakuryu, considering they can reliably citadel Hipper with 27mm deck + 30mm citadel With 0.8.5 (finally) arrived more detailed ribbons, giving some insight what exactly happened. -
Benham - impossible grind............ WG have done well
Panocek replied to _BigRed__'s topic in Archive
Cossack event was IMO a decent one, as you could pay as much as you wished for. You could get her for a dolla, full price or anything inbetween. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Maybe color blindness? IIRC in most common one you can't tell red from green -
I'd argue knocking daily containers for coal are easier and more important, fun than grinding my arse off with cheesegrater in time gated event.
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And it is HARD, for those who cannot afford luxury of their own basement to live in
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https://forum.worldofwarships.com/topic/194637-premium-ship-review-127-yoshino/
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torpedo bomber heal/ adrenaline rush issue in 8.5
Panocek replied to Mr_Snoww's topic in General Discussion
I've seen more than enough games of players forming blob simply because they can. Unless your average WoWs player is afraid of CV coming from another battle taking place on server next door And even if CV would leave singled out ship alone, doesn't mean remaining 11 players will -
torpedo bomber heal/ adrenaline rush issue in 8.5
Panocek replied to Mr_Snoww's topic in General Discussion
Then ask players to not blob up and/or stop playing AA heavy ships -
So, your "feedback" will go from "ignored" to "extra ignored" basket
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I don't think cosplaying average WoWs player will help you with standing out of the crowd...
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And they were almost stalling with their speeds. I guess that happens when maintenance crew can't be arsed to fix 2nd engine in Banshee... in entire plane complement...
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torpedo bomber heal/ adrenaline rush issue in 8.5
Panocek replied to Mr_Snoww's topic in General Discussion
Because losing 8/9/12 planes on one way trip is totally the same as losing 2/3/4 planes Sudden deletions occur when flak decides to spawn within squadron instead on predicted path with "just enough" lead to evade it. I don't see anything in changelog about that, so we can assume its working as intended -
torpedo bomber heal/ adrenaline rush issue in 8.5
Panocek replied to Mr_Snoww's topic in General Discussion
Which is exactly the point. -
If I bought alaska for cash then again with freexp...
Panocek replied to ___V_E_N_O_M___'s topic in General Discussion
She, disturbingly enough, punishes for showing broadside. But otherwise, 9x 406mm including HE option as well 32mm amidship and Brit lol heal helps her stand her ground. AA and secondaries are lacking tho. -
So, first impressions of new AA change? So far played once in Aegis... and it wasn't quite fun, losing third to half of the squadrons to ships you wouldn't consider "AA" with rest of the squadron plinked away on their way home.
