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Everything posted by Panocek
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I just reset my first tech tree, and plan to reset them all.
Panocek replied to Mad_Dog_Dante's topic in General Discussion
Sigh. Damage in terms of absolute numbers is the most useless statistic in game. You can spend entire game farming 100k damage off a battleship and still fail to kill her while getting mediocre rewards or you can smash two DDs for 40k damage, cap and end game at the top of the team -
I just reset my first tech tree, and plan to reset them all.
Panocek replied to Mad_Dog_Dante's topic in General Discussion
And it won't get better, as even OG destroyer lines of US and RU will compete with your torpedo payloads from tier 7 onwards while casually outgunning you French DDs with meaty torps are particularly what. Gunnery, surprisingly enough, seems meh, being German DDs all over again but without smoke and hydro. -
TBH we have for years 9gun example at tier 5 and 6 and no one screams about them, so EXTRA gimmicks might be required
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You're forgetting built in IFHE+ with 37mm pen.
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Yep, you can waste more planes per run
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Was posted by S_O in one of Q&A, will try to dig it out @Pushi2
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No, distance between deck, where bomb arms and citadel hitbox is too large and thus bomb detonate before reaching it, scoring at best regular pen, no damage if they explode within torpedo belt. Only case where AP bomb might actually be stopped by thickness of armored deck is Shokaku against Yamato - Shokek have 260mm AP bomb pen, Yamato have 57mm+200mm decks, add any angling, as drops are not vertical and bomb will fail to penetrate. Same happens with Enterprise. On other hand, AP bombs are prime anti cruiser tool, as their deck is still thick enough to arm bomb fuses and distance to citadel is not large enough to prevent premature bomb detonation unless you drop bombs late.
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Yes because you've used AP bombs on a ship with citadel that can't be hit with those. And you can reduce amount of planes by, well, dropping payload into water
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Because only Gearing was actually making AA noises, rest of the ships opened their AA when mr. CV OP was about to dump fishes into water. And even at that time lost first plane.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
CV REEEwork happened in February, yesterday WG basically redone AA from scratch, including new Sector mechanic, being wonky as usual. But overall, AA was nerfed, so carriers are somewhat back in force. So fun and engagingTM times you might have -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Just in time to witness boats going extra speschul as well -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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Anyway, as AFT now affects flak from large caliber guns only, is there a chance of reworking AA effect of the skill? Good ol range increase could make a comeback. That or lowering minimal flak range from current 4km to 1km
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Iowa shells at 20km still pack 440mm of penetration, enough to punch through most armored belts at broadside. And those are one of the weakest hightier BB guns in terms of penetration. Steeper trajectory due to range also enables underwater pens, making citadel hitbox effectively bigger. Also renders German turtleback armor ineffective. Based on wowsft arty chart, Iowa/Montana needs to be further than 24km to stop ricocheting off the deck.
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Dps is overall reduced, but DFAA flak is extra fatal. Tier 4 CV got buffed to the point they might be actually fun... Once planes arrive to the scene
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What happened to setting controls yourself?
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As of now, listed top speed (which goes up to 31kts for ruskies) applies to surfaced and submerged. Periscope depth cuts speed to half or third though.
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TFW when 27kts is now "slow" on midtier battleship... And huge dispersion is neutered by amount of guns, so unless aim is WAY off something will hit. Just like rockets
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In practice deck penetration doesn't exist in this game due to ricochet mechanics.
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If in doubt, working as intended
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inb4 published on main website as AA tutorial for 0.8.7
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The same way you used it before ie can't. THIS. AA mod1 (+2 flak) is broken, as in not working whatsoever on ships without large caliber AA guns. Which affect quite a number of destroyers as well USS Texas. Before patch you could use AA mod1 to at least improve a bit what was considered mid range AA on these ships. @MrConway @Crysantos @Sehales double post best post
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Glorious WG balans is glorious as usual. AA mod1 (+2 flak) is broken, as in having no effect on ships without large caliber AA guns, so quite a number of destroyers as well USS Texas are affected.
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I don't see you whining about Lyon, as she is quite good analogy for rockets - throw enough crap and something, somewhere, will stick.
