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Everything posted by Panocek
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Bigger question, what kind of gimmicks they will have. No point looking at Roma as prem ships considerably predating actual line have little in common with them gameplay wise.
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Which Tier VI Premium (from completing directives) are you hoping for?
Panocek replied to Favuz's topic in General Discussion
Only serious drawback of Ayyygle are absolutely garbage firing arcs of her guns. Also she screams for Expert Marksman, skill you'd want on silver DDs anyway though. -
You mean ship that is outrun by stock Colorado?
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Given you're chatbananed on almost daily basis, maybe you should tone down a bit with being speschul in chat
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Is that normal!? tier 8 CV against tier 6 no [edited]AA cruiser!?
Panocek replied to MNR1978's topic in General Discussion
Working as intended camrade. -
Second test of "immobile flak-less target", this time Fushun against Shokaku, as she have only one AA aura. Without sector: Sector activated at 3.7km, 200m outside AA range: 945 without, 1188 with Sector. About 25% increase, which sounds probable given linear increase time. Redid Kleber test, come up with 2551 and 3161, which is almost 24% By the way, bots aren't concerned with such trivial things like turning radius, as AI squadrons turn around on the spot Throwing in Texas for good measure, this time 3759 and 5139 (36% increase, though that can be chalked up as planes entering short range when it was reinforced?), Sector activated just outside of AA range. Le Fanta, as another example of mixed AA armament. 1425 and 1760 respectively, giving 23.5% increase
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Closest to "consistent" tier7->10 lines would be USN. Every line have gems of theirs, which often can lead to different kind of ship which in turn may need different set of skills to perform best like Z1->Z-23 or Lightning->Jutland Tier 7: Pan Asian Gadjah Mada - very decent combination of gunpower, speed, concealment and torps, as well Aliexpress smokes. Her sister ship, Jervis of UK is tad worse by having worse concealment, no Engine Boost and 7km torps instead 8km. But just like Brit stuff, she has single launch torpedoes. German Maass (or Z1 if you want to go by numerical designation) - lacking concealment at 6.8km, but for once German DD doesn't have mediocre gunnery per tier, while having solid set of torps as well truckload of hp IJN Akatsuki - similar to Maass, surprisingly good guns and torps at expense of concealment (premium) Commonwealth Haida. The closest to overpowered by having equal gunnery to Gadjah Mada/Jervis, decent torps although only one quad launcher of them with single launch option and 5.7km detection, making her more than competitive when uptiered. Also hydro, engine boost and unique "crawling smoke" Tier 8: USN Benson - OG of cap contester and she still holds strong. Excellent short range gun dpm, blitz fast turrets and workable set of torps. She's also quite fast at 38kts base. Somewhat overshadowed by premium USN Kidd, having equal gunpower, but trading one set of torpedo tubes for heal (and useless AA) UK Lightning - exceptional ship in UK somewhat bland line of destroyers until this point. Average, if somewhat short ranged torps, but solid guns combined with excellent 5.5km concealment of hers makes her one of the best DDs when playing for the objective. Also all turrets have 360 traverse, surprisingly handy feature (premium) UK Cossack - Lightning but different and kinda better. Single quad launcher of actually decent torps with overbuffed reload (66s), same concealment and base speed to Lightning, but have access to Engine Boost. She can outgun Lightning when she can bring all four turrets to bear, something easier said than done due to BAD firing arcs of 4th turret. RU Kiev - Russian gunboats finally get heal, allowing them to do open water shenanigans for longer. IJN Kagero (and premium knockoffs) - THE best concealment at 5.4km, guns hit hard although with lengthy reload and slow turret traverse. Torps are also nothing to sneeze at. If you're extra brave, gunboat build on them for one of the most potent cap contesters. IJN Akizuki - she IS the gun dpm hose, trading speed, handling and concealment for ridiculous gun dpm with potential to penetrate 32mm plating with IFHE skill Tier 9: USN Fletcher - THE tier 9 DD. Excellent guns, excellent torps, decent-ish AA. Only drawback - only 36.5kts of speed UK Jutland - she is turning point where UK destroyers turn from "gun oriented cap contesting hybrids" into gun dpm hoses. While she have more than workable concealment and torpedo set is decent, her gun output is borderline ridiculous. 34kts of top speed is crippling flaw though and requires IFHE skill to damage other destroyers with HE. Oh and she has a heal. IJN Kitakaze - Akizuki but with flaws fixed. decent 36kts and concealment in line with "normal" destroyers makes her one of the most potent ships. She is still clumsy to handle. RU Tashkent - once more, open water gunboat but with even more hp and range. Also get Dual Purpose turrets, fixing lack of turret traverse Tier 10: USN Gearing - gun hose combined with excellent Fletcher torps, while also having 16km option as well. If not for her clumsiness, she would be straight up improvement over Fletcher UK Darling - even more extreme gun hose, but loses on concealment, making cap contesting not quite as smooth as one might expect. IJN Shimakaze - arguably the worst, or the best T10 DD, depending on who you ask. She combines high speed of 39kts with 3x5 torpedo potential, so she can be played as absolute teamwork 404 not found kind of ship going on solo yolo adventures. She also have the best concealment at 5.6km and her gunnery is nothing to sneeze at, making her absolute pain in the [edited] when contesting caps - every ship that have significant gun advantage, she outruns and outspots. Ships that can catch up to her, she outspots by at least 1.5km margin and they aren't exactly nimble, so can be torped. IJN Harugumo - Kitakaze but even more extreme. Gets 5th turret, making for 25% dpm increase, but in return she truly handles like a battleship and she, alongside Khabarovsk, still can eat full AP penetration damage, making her potentially least survivable despite massive hp pool. German Z-52 - while ship is somewhat nothing to write home about except having fast torpedoes, she carries "German" Hydroacoustic search with 6km range, which can make her extraordinarily annoying ship when fighting over caps. She also can use said Hydro to close "concealment gap" down to 100m, as her surface detection is 6.1km. Gun dpm, especially HE is mediocre though.
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I've come up with other way of checking whether Sector works... sort of -immobile flak-less target (Kleber in my case) against IJN carrier (Shokek in my case) -on first run, no sector used whatsoever against dive bombers -restart the game, start sector at 4km (just outside of 3.8km AA range of Kleber) to not hit planes with initial blast -"timer stop" on planes dropping their payload - if you pay attention to dmg counter, it stops for about a second as planes enter immunity window the moment they release payload, but returning wing didn't detached yet Numbers as follow: 2412*1.35=3256.2, so almost there? If anything, dmg numbers should be lower, as sector is supposed to gradually increase dps, not give flat +35% right out of the bat
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Umm, weren't AA ticks supposed to be unified at what was it, 2/7 of a second? Maybe comparing damage on the counter would give an answer, though that would require flak-less ships to be tested.
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Why not a WW2 simulation event? Axis VS Allies
Panocek replied to AlphaBaboon's topic in General Discussion
Except that game mode featured tanks in historical config, so everyone who brought KV-1Sport with hope to bring some balans with 122mm, were... somewhat dismayed when they got historical 76mm with only like 5 of gold rounds, not enough to kill anything on your own even with 100% penetration rate, while facing Panthers, Tigers and Ferdinands. "Ardennes" themed map involved Hellcat but with 76mm, which was... least unsuitable gun for Freedoms against Tigers 2 and Panthers Unless Ruskies had (I)SU-152, it was German Bias incarnate. -
Why not a WW2 simulation event? Axis VS Allies
Panocek replied to AlphaBaboon's topic in General Discussion
No, because everyone wanted to play the Tiger, but no one wanted to play T-34/76 or Sherman with 75mm everyone wanted to pwn, not be pwned. -
Why not a WW2 simulation event? Axis VS Allies
Panocek replied to AlphaBaboon's topic in General Discussion
World of Tanks tried the same concept... lets say "backfired spectacularly" would be an understatement -
All of them except Brits. My ship writeup
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Which Tier VI Premium (from completing directives) are you hoping for?
Panocek replied to Favuz's topic in General Discussion
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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You mean historical gimmick of TiTs can finally materialize, as "long range rocket to fire upon ships outside of their effective AA range"?
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You mean map which is absolute to play for any ship with less than 20km gun range?
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Hey Devs, how about some crew on the ships while in port?
Panocek replied to Sir_Sinksalot's topic in General Discussion
Keep in mind Wargaming is company first and foremost, with single goal being making money. Animated crew in port would be nice eye candy, but effort needed from animators would be tremendous for objectively barely noticeable gain. Even more so as for PEGI/ESRB/whatever reasons, you wouldn't have crew in battle. IF anything, such crew would happen as part of ship specific skin, just like Missouri cook or cat on Bismarck/Ark/Cossack skins. And very unlikely to be obtainable for free -
I guess it would look "nicer" to have debris floating around, larger oil spills or oil trails. But chances of that happening are... unlikely in anything you would consider "short term".
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There is/was slight iridescence on water due to oil contamination. Though it tends to happen more if ship was cracked in half, usually from torpedoes. This 3 year old footage of "new" back then sinking animations had oil spills
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AFAIK you get oil spill when ship is sinking, but it dissipates as ship goes down.
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Matchmaker Discussion Thread & MM Balance
Panocek replied to Excavatus's topic in General Discussion
Ultimatest balans was when you had Umikaze terrorizing Yamatos with permanent floods -
So, I've took Old Lady for a spin into Raptor Rescue. Long story short, one of last two enemy ship encounters - Furutaka, out of blue activated giga heal, recovering about 5k hp per tick. Have anyone encountered such bug? I wonder if it has something to do with "Insert Coin" achievement (torping cartoony boat next to exit zone), as said Furutaka went super sayan just after achievement was announced in chat. Replay in attachment, 5:30 starts last battle, while Furutaka gets heal at 4:40. Use x64 client of 0.8.8.1. 20191007_221234_PBSB002-Warspite-1941_s03_Labyrinth.wowsreplay
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Arguably the best upgrade from these is Engine Boost mod, +50% duration. Handy on most destroyers, but main benefactors are French with their long lasting 3min base time Boost on destroyers, cruisers and hightier BBs. With upgrade, it lasts 4:30, with SI you get four of them, enough for almost entire battle.
