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Everything posted by Panocek
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inb4 "only big botes can into big dmg"
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No. Unless you want bad ship to challenge yourself with.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
They went full pay2lewdwin Meme aside, AL animators are getting better and better at their job -
Getting overrun, or overrunning the other team....
Panocek replied to RamboCras's topic in General Discussion
Red tracers - sector Red flak - DFAA -
Kuznetsow is tailor made for Kremlin, so you can experience the most bias per ship tonnage in this game
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When we're at it, nerfing Krem catapult fighters could help. That way people would have to choose between Superintendent and Aircraft Armor
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Disable port filters, WG implemented feature you still can use event/weeb/whatever camos and they take shape of "regular premium" ones
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WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
That would be irrelevant, given AA targets reserve planes first -
Kremlin 150mm upper hull stops ALL HE projectiles, only deck*, bow and stern can be considered "viable" targets for HE. *even that stops all cruiser HE excluding meme builds like IFHEburg or IFHEzuma
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Its not like you have third viable ammo choice against balansmobiles
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T9 Large cruiser Agir and comprasion against other T9 large cruisers
Panocek replied to CaptainKreutzer's topic in General Discussion
Fuse arming threshold is identical on all CB except Stalin. And then only Stalin and Alaska have better ricochet angles, so they can actually go for AP pen damage against angled targets. And it was obvious from day one Kron is just demo version of "russian battlecruiser" proper. -
T9 Large cruiser Agir and comprasion against other T9 large cruisers
Panocek replied to CaptainKreutzer's topic in General Discussion
Which is standard for 305 armed large cruisers. Except the one and only Stalingrad -
You dare to question glorious soviet Wargaming engineering?
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Cap buoys invisible since latest patch
Panocek replied to ForlornSailor's topic in General Discussion
Objects disappearing at fixed distance probably mean someone fluffed up lod models or connection to said models in config file(s). Mine buoys are disappearing at +-3.0km, depending on zoom on camera, which looks about right, as you barely can't see them to begin with. Try running integrity check? -
WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
Given brit carriers already carry blanks for payload... -
Smol indeed was nerfed. I mean, how I'm supposed to keep my avg dmg when teams fold themselves at 5 minute mark?
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WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
In soviet russia, carriers are best served against smaller ships -
New Ship. Australian Bush Fire Appeal
Panocek replied to Rhineheart_Thor's topic in General Discussion
FXP/Coal Daring -
New Ship. Australian Bush Fire Appeal
Panocek replied to Rhineheart_Thor's topic in General Discussion
And here I thought Australian navy already have Vampire and Perth for "representation" purposes -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Its getting increasingly crowdy in the dorm Taiho/Azuma l2d preview is... -
WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
¯\_(ツ)_/¯ I thought more along the lines of: -baseline dispersion for bombs/rockets is very tight, "landing 100% of ordnance on destroyer" kind of tight -enabled AA increases dispersion by 100%, bringing it somewhat inline with what we have now -Sector mechanic slows down aiming time -AA auras overlapping further increase dispersion but with diminishing returns -flak causes "stun" on planes, temporarily stopping aiming for affected planes. Which may result in wonky drop pattern when middle torp goes pepega for example Ideally I'd bring back RTS, as it befitted unique nature of carriers more and then start fixing that but again, WG is WG and will do WG things -
WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
Thats why IMO AA could be shifted from "plane kills" towards "damage reduction" by tinkering with spread. After all, IRL purpose of anti air is not to farm kills Battlefield style, but to prevent damage from air attacks. Either by "there is lots of dakka, lets not go there", or making pilots uncomfortable enough to miss their target. If you actually manage to shot down something, then okay I guess too. -
Obviously, Kremlin doesn't come with free I win button therefore must be underpowered as hell. TBH, I could live with armor and guns, but without turret traverse (45s, if not 60s) and concealment. 14.5km to be in line with Moskva should do
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WG please remove AA completely from the game
Panocek replied to Captain_Newman's topic in General Discussion
