-
Content Сount
13,176 -
Joined
-
Last visited
-
Battles
13617
Content Type
Profiles
Forums
Calendar
Everything posted by Panocek
-
ST, Patrol Fighters consumable, Loop and Bering Sea maps
Panocek replied to Sehales's topic in Development Blog
If you set deployment time to 1s and reaction time to 1s, it will turn CV to CV interaction into "quickest fingers at the West", who can press T faster. Also it makes Enterprise with tier 12 Combat Air Patrol even more balans. -remove strike squadron 3d spotting (minimap only) -remove fighters -add "spotter plane" as dedicated spotting utensil with global cooldown, so you can't quite spam it like with CAP? Spotter plane could have twofold effect - give forward spotting and improve accuracy/range for friendlies when they are less than x km from it, giving actual "support" feature. On flip side, I can already see "noob cv y u no gib mi spotter" -
AFAIK it appeared once, as freebie with Scharnhorst bundle?
-
Many ships from manga don't have known color palette, as manga is, well, black and white. Same goes with voiceovers. Also manga is almost completely detached from anime, and first collab was more of "Arpeggio anime" than "Arpeggio manga" as anime had both colors and voice to go with And you think why they were turned into fully fledged premiums? Just look as "dragon" Myokos in store Because Takao had two color schemes in anime. Also Maya used black/pink than black/red. From new ships that could happen... Yamato and Musashi. And I-401, once subs hit the game
-
11 campers losing in 10 minutes is the new meta
Panocek replied to Bartleby74's topic in General Discussion
In randoms, every day is special day camrade -
Server unavailable, disconnected midgame
Panocek replied to Mad_Dog_Dante's topic in General Discussion
Can get into support page. And red dot means probably server ded -
Server unavailable, disconnected midgame
Panocek replied to Mad_Dog_Dante's topic in General Discussion
Was kicked out of port and unable to log in -
Missouri, Musashi, Kronshtadt were announced roughly three months in advance. Enterprise on other hand, was removed overnight from sale.
-
dd nerf Huge DD nerf might be coming for patch 0.9.1
Panocek replied to Jethro_Grey's topic in General Discussion
The only penalty Ikea DDs suffer from new upgrade is mild damage reduction, as they have 1.8km detection already. And then cranked up speed means evading them is easier said than done -
That actually can be a bonus, given you have only one smoke less than Britbongers, while smoke itself lasts almost double (70s vs 40s) and downtime between smokes is identical at 30s. Generation time of 30s also allows you to make actually sizeable flag of vape nation as well.
-
How to get damage out of Ryujo's AP Bombers?
Panocek replied to Kasseopea's question in Newcomer Questions
AP bombs are primarily anti cruiser tool, though bombs can citadel few battleships as well. In general, bombs arm on the deck, thus if doing "late" drops, as planes exit their dive, bombs may not reach citadel before detonating. And purpose of shortening squadrons (dropping ordnance into water) is to mitigate casualties, should you bump into more AA than anticipated. You can also carry out "accelerated bailout" ie press F immediately after drop, so planes achieve their safe altitude with post-attack speed boost. -
Seems like the future of WoWs is even more HE spam
Panocek replied to fumtu's topic in General Discussion
When boasting abut "bigger guns" and "best armor" for "historical accuracy", I'd like to see historically accurate maintenance bills as well realistic numbers of battleships in battle And "in game flaw of bad accuracy"... funnily enough, every new BB addition have increasingly better and better accuracy. Even old battleships have decent accuracy to begin with, which enables them to consistently be top damage dealer, title only sometimes carriers are picking at. So again, how balans is ship class that combines tank and damage dealer archetype in one? And "support" to an extent as well, as battleships tend to have the best AA for (self) protection, some carry also "teamwork" consumables like Hydro for additional balans. -
Seems like the future of WoWs is even more HE spam
Panocek replied to fumtu's topic in General Discussion
Sounds like whine to me -
Seems like the future of WoWs is even more HE spam
Panocek replied to fumtu's topic in General Discussion
Then how come battleships have all the advantages but none disadvantages? How about x8 repair cost compared to other ships as well forced scarcity, like, I dunno, consider BBs and CVs as "capital ships" matchmaking wise and limit "capital ships" to two per team? -
If anything, this upgrade makes Combat Air Patrol actually even more viable for spotting denying area, as planes will derp around for 90s instead 1 minute. And if you think 2.5s longer heal will on TB will change much... you might be wrong. Though it might make easier for eating Catapult Fighters with TB. But it still pales with superiority of FCM1 and +2 planes extra. More like "dug out of the grave only to put several buckshot rounds into it, just to be sure"
-
And yet, hooked up players who bump into their first obstacle are apparently likely to throw wallet at the screen
-
Neither you call cat "horse" should it be born in a stable and then you rename said cat to "human" when its find home. And then there is issue of Belarus being basically Russian colony, ergo, WG = russian
-
Started in Belarus, moved to Cyprus for tax evasion. Lesta on other hand, studio responsible for game development is in St. Petersburg, Russia
-
Yamato class 57mm+200mm deck and citadel roof can stop Shokaku and Enterprise bombs
-
Doing "late drops" is good way to NOT get citadels, as bomb is more likely to detonate before reaching citadel. Late drops are kinda needed when dealing with extra paper ships, like Nurnberg (speaking of +-20mm citadel roof), as bombs tend to overpen those. Not really. Bombs arm on +-25mm plating, thus in most cases its "race against the time" whether bomb can reach citadel before going bang. Also the reasons AP bombs struggle on battleships with high deck and low citadel like hightier French, while low deck Germans are go-to target. Russian T shaped citadel is troll tho, as near edge hits may overpen citadel and detonate within torpedo belt for 0dmg. Because amount of bias must be correct camrade.
-
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
I was robbed -
Anyone been playing audacious the past month?
Panocek replied to kapnobathrac's topic in General Discussion
Keep in mind I've spent my share of time in training room AP bombing bots like year ago, WG could fiddle something in meantime. Early during REEEwork bombs were actually projected from the planes and their position, thus by doing late drops you could essentially carry out skip bombing and reliably bomb target broadsides, ignoring what crosshair would suggest. But WG fixed that, so don't be surprised when one of the bombs decides to go backwards -
Anyone been playing audacious the past month?
Panocek replied to kapnobathrac's topic in General Discussion
Only ships that are flat out unreachable are French BBs from Richelieu onwards, due to their raised deck. You still *can* score cit, if you land bomb perfectly between turrets (Richy, Alsace) or just behind front turret on Repu. And AFAIK you can't improve dispersion besides waiting for reticle to close in, at dropping bombs possibly vertical you only shorten distance between deck and citadel. Late drops, where bomb hits at an angle, you risk bomb going off before reaching cit. -
Anyone been playing audacious the past month?
Panocek replied to kapnobathrac's topic in General Discussion
Only RNG for AP bombs is dispersion. Once you're past that, bombs can be very reliable - they arm (at least IJN ones) at +-25mm plating, so basically on deck. Then there is issue whether bombs can reach citadel before detonating, thus you usually want to drop them as close to vertical as possible. Bomb penetration is irrelevant as all except Shokaku and Enterprise have more than enough to deal with any deck+cit roof they can bump into. Shokaku barely can penetrate Yamato deck+cit roof, while latter is incapable of doing so -
Anyone been playing audacious the past month?
Panocek replied to kapnobathrac's topic in General Discussion
My usual experience of Auda bombers against cruisers consist of washing decks with bracketing bombs, while those three bombs that actually connect with the ship tend to land on turrets or even torpedo belts -
Anyone been playing audacious the past month?
Panocek replied to kapnobathrac's topic in General Discussion
I've spend 30 battles with Audacious, trying to make her work as I got her like week ago or something. I want my 30 battles back. Planes I find good. Ordnance is atrocious on other hand. Constant, T10 only games make rockets as DD only tool, unless you like ticking ships for 3k dmg on their saturated superstructure. Torps are good... but still other CV have them better, either in alpha or overall effectiveness. Carpet bombers are meme most of the time. Sad meme at that, unless you have "perfect" target in shape of UK/US/FR battleship just happening to be around. Firestarting? You mean everyone flexing their R reflex the moment any DoT happens and then RNGesus keeps saying "nyet" until they have DCP ready? Also stock planes are mostly better than top ones - top rockets throw off option to do any adjustment once reticle goes green, top bombers may throw more bombs per run, but most of that ordnance goes into water due to noticeably bigger dispersion.
