-
Content Сount
13,176 -
Joined
-
Last visited
-
Battles
13617
Content Type
Profiles
Forums
Calendar
Everything posted by Panocek
-
You would need to give 400mm decks to everyone to actually stop Haku AP bombs.
-
PSA free respec (but you need to activate it)
Panocek replied to Verblonde's topic in General Discussion
EA for once have something actually worth hyping for, C&C Remaster. Even more so as their approach for this is so... uncorporate. So not EA we're used to know. -
ST - "European Destroyers. Part 2", Ranked Sprint, Clan Battles, and Port changes.
Panocek replied to Tanatoy's topic in Development Blog
Most discord servers are... speschul to be honest. You'd have to tryhard quite a lot to differentiate on that plane -
So... Dive bonkers will have 3860+250(SE)*1.075(DB upgrade)*1.075(plane hp upgrade)=4750 hitpoints. On top of that they will be able to restore additional 2375hp over 25s (95/s). Given most DD have less long range AA than that, these planes will be able to casually permaspot DDs on heal when waiting for another attack. At the same time, tier 4 speeds will make this CV extraordinarily boring to play... alternatively very good for alt-tabbing when waiting for squadron to get anywhere.
-
So the "placeholder" rumors were true... the Tier X EU DD "Smaland" will cost 2.000.000 FreeXP...
Panocek replied to Leo_Apollo11's topic in General Discussion
But once more, its ship without identity. There are better gunboats and better torpboats. And then you have Gearing, which beats Hayate at both, have better concealment to boot and doesn't cost 2mil FXP unless you reset line. Twice. And Gearing last time I've checked isn't ship commonly considered "OP" -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
-
So the "placeholder" rumors were true... the Tier X EU DD "Smaland" will cost 2.000.000 FreeXP...
Panocek replied to Leo_Apollo11's topic in General Discussion
Don't prove WG 2m FXP pricetag is "correct" -
Why did I drop to such a low winrate with Donskoi
Panocek replied to anonym_hiiw5uZtBExP's topic in General Discussion
I'd lean on this, as Donkey 180mm "intermediate" guns in practice means you lack oomph of 203mm and reload of 152mm. While ship itself becomes massive, loses camo and doesn't have bias armor (yet) -
Wargaming merely replaced broken vodka bottle with broken beer bottle
- 25 replies
-
- 11
-
-
-
Technically, 2nd ship at +-4km away should be able to create own flak wall during final approach to release payload of fun and engaging. Granted, it can be foiled by letting W key go, but in theory it can happen
-
Does a Blyscawica captain fit on a euro DD (the new swede DDs?)
Panocek replied to Wildf1re's topic in General Discussion
Polish Air Force checkerboard and RAF roundel looks daft on a warship though. -
Its not that hard when you have template with known issues, so you can tinker around them WoWs blitz, mobile "WG" game have secondaries you can actually aim with
-
Makes more sense from CV captain point of view - instead flying around in planes, you're designating rough areas where enemies may or may not be with planes doing their work by themselves if they find enemies. Something similar we already had with RTS of old, after WG removed manual attacks from lowtier chopping boards
-
I'd almost expect WG to somehow lose mission and associated progress when Moskau turn coalwagon, because Wargaming loves to do Wargaming things
-
Mission is supposed to remain till end of 2020
-
You can always sail in pair, +-3km away to cover each other with flak and do crossfires that way And while flak spawns at projected speed and bearing, its the most dangerous during final approach when you can't do major course changes even if you'd want to. That and farming planes on their RTB, something that seems to be major source of casualties for me.
-
TL;DR Competent solo play? Apparently WG tried that and scrapped that idea already
-
Now on ST: AP Rockets for CVs...because reasons.
Panocek replied to Jethro_Grey's topic in General Discussion
On EU? Probably no one. On RU, their home server that happens to have pants set on fire with declining population? I also doubt. But WG came up with another wheelbarrow of balans anyway- 253 replies
-
- ap rockets
- cv master race
-
(and 1 more)
Tagged with:
-
Wargaming doesn't listen to their own QA department and volunteer supertesters. What makes you think conscripted forum moderators have anything to say about game development
-
Royal Navy Cruisers, and their odd secondaries...
Panocek replied to The_White_Whale's topic in General Discussion
Amount of gimmicks must be correct Because WoWs in terms of game mechanics is shallow as puddle, with majority of them being binary - does or doesn't work. HE pen - yes or no AP pen - yes or no overmatch - yes or no overpen, pen and citadel have fixed 10%/33%/100% fire/flood - yes or no ricochet - yes or no, with narrow band of RNG based chance detection - yes or no AA - yes or no automated secondaries - yes or no And then you have ship in question, how many secondaries were present. KGV class and its derivatives had only 8 guns per broadside, while Bismarck/Scharnhorst had 14 of 105mm and 150mm variety. USN fast battleships had 10 guns, Yamato had 18 -
Not only buffs, but also AA nerfs After all, flyboys got multiple attack wings for a reason
-
Stalin and Moskva use basically the same hull armor wise - 50mm plating almost everywhere, but high citadel for additional fun and engaging when all battleships sneak up to your broadside Stalinguns can penetrate 400mm main belts when broadside as far as 17km IIRC, so if not for the fact "exposed citadel" being unheard of among T10 BBs, she could be viable threat to them. Compared to other CBs, Stalinguns have not only souped up penetration, but also inproved fuse sensitivity to 33mm and shortened fuse time to 0.022s, both to reduce overpens when interacting with broadside cruisers. Everything you'd want in "supposed cruiser killer" HE dpm is on worse end, though with 50mm pen capability. So flex your stalinium piercing rounds whenever possible.
-
Royal Navy Cruisers, and their odd secondaries...
Panocek replied to The_White_Whale's topic in General Discussion
No matter how hard you try, 6 secondary barrels can't compete with 10+ found on battleships in terms of dakka. And I suppose secondaries could get better range... But as automated mechanic, they can't be really balanced without making them UP or OP. Sample of "OP" would be when you bump into Massa in a DD and get dismantled before disengaging. On other hand, the same Massa secondaries can be hilariously foiled with good ol WSAD hax at 10km+ due to shell flight time and their pinpoint accuracy, something other, not so accurate secondaries are sort of immune due to spread. -
Used to be +20% AA range. Instead flak damage AFT could give increased flak spawning rate, maybe alongside +2 flak or somesuch to make it actually "worth giving a thonk" instead "lolno" unless main guns can benefit from it.
-
Its 15% from AFT. And tbh its still too low, as even best case scenario for flak, Smolensk still can't kill straightlining Haku DB squad. Yes, entire squadron will be smoking with dps eventually picking planes one by one. But no, it won't prevent drop on you.
