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Everything posted by Panocek
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High concealment short range reminds be a bit too much of a Khabarovsk. And while gun dpm is quite top kek on Marceau, its hard to flex one when you're notoriously outranged.
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Slow Stuka doesn't fit into "high speed" gimmick WG presses German CVs into, while portraying slow aircraft as "too fast" is apparently more historically inaccurate than pressing random aircraft into CV strike aircraft role And as we all know, gimmick takes all priority regardless how derpy it is
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Planes are faster than other nations, stated speed is cruise speed. But then, T10 looks positively undeveloped comapred to GZ, which already isn't impressive. Also GZ TB/DB are faster, unless Freddy der Carrier uses speed upgrade. Then she have 1kts advantage
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Then you discover this gem: Worse than Hakuryu, and she have 50kts on her fishes. Heck, meme torp speed build have 58kts/772m arming distance.
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Nerfing Smolensk/Daring/whatever by substracting one consumable later
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Primary question, if new "free premium consumables" will carry on +1 charge
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With coordinated div of 5+ people Narai and other Operations are too easy at times. Though not sure if its "coordinated division" or simply reducing amount of people playing with screen turned off from your game
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Only WG knows how many players actively play Operations. But looking at their actions alone, its clear PvE playerbase is minimal and thus expendable, given three operations were removed more than year ago and still didn't returned, while Narai was removed for "bugfixing" as well economy trimming, no ez credit/free exp farming for you comrade. WG pushes out tier 9+ premiums simply because why sell x amount of workhours for 20€, when they can do so for 60€ or more? Add to that savings from asset flipping and you get even more ez money. And then, only server that is actually losing players is their own home RU server, thus you get all the bias to patch that.
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You can always use your supertester powers to bother WG staff about PvE, but I'm pretty sure you'd meet shredder in the end anyway
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Because you can't directly monetize Operations enough to make any work spent on them worthwhile from WG perspective. Simple tier swaps like "Operation of the day: Aegis, tier 8" or "Operation of the day: Narai, tier 4" with enemies scaling accordingly would put so much fresh air into PvE. But again, unless every playthrough would cost you doubloons, its very unlikely to happen.
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While WV can violently remind broadsiding T8 baBBies, her guns are absolute overkill against most targets in Operations.
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Sounds like failing graphic card or faulty graphic driver. If visual glitches doesn't happen in other 3d intensive games, I'd start with checking game integrity from WG launcher (WoWs->game settings->repair). Otherwise... update graphic drivers, for that you'd need to visit your vendor website (amd or nvidia) If that doesn't help, download hardware monitoring software like hwinfo64 and see if graphic card is overheating. Temps above 90c are usually a no go, so can of compressed air and brush to get most of the dust out might be in order.
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UK and US have similar arming distance. IJN have longer, but then their fishes swim faster
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Is there a spreadsheet for what can/cant be ap-bomb citadelled?
Panocek replied to thiextar's topic in General Discussion
Richelieu class I wouldn't hope on scoring citadel, unless you can consistently land bombs here as raised deck on central part is quite effective at causing premature detonation of le bomb. US BBs as well Alsace/Republique can be cit'd on early drops, with as vertical as possible bomb trajectory. But even then, you're dealing with remarkably narrow citadel on baguette BBs. -
Is there a spreadsheet for what can/cant be ap-bomb citadelled?
Panocek replied to thiextar's topic in General Discussion
Only numbers WG players need to know are their credit card credentials -
Yeeting out T4 carriers whatsoever could be an option and instead let submarines start from T4, as those definitely participated in ww1 and depth charges were a thing as well. Unfortunate side effect would be removing rather historically important first carriers of their respective nations - Langley, Hosho and Hermes. Assuming anyone still cares about historical accuracy that is. Or, let CVs start from tier 5 and plug holes at tiers 7 and 9, so we can start ditching that Minimum Viable Product abomination known as CV REEEwork I'm pretty sure WG can find enough subs to make proper tech tree as well. Haphazardly assembled would-be-line of CVs with cut out assets
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With that logic, Fletcher could see a buff, as uses the same amount of guns as tier 7, tier 6 even if you ignore 0.7s reload difference. Wooster buff for using tier 1 152/47 guns when Kiev buff for using tier 1 130mm guns when
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What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
Yep. Kirov citadel is lower and spans from turret to turret, so you have actually quite big area to ricochet shells off when angled. Not so much in Omaha case -
What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
Kirov isn't that much different. At least have range to not get too close and too personal Relying on armor in a cruiser is a mistake to begin with IMO -
What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
And there is no gold pot at the end of grind rainbow. Also Moskva in probably two patches will turn into "special" ship (T10 premium), so if you feel like grinding hard, you will be able to get yourself T10 "premium" ship. Alexander Nevsky will replace her as pinnacle of, then, Russian CL line. If anything, go for current tier 5, Kirov as she will turn into premium ship with the same patch and you will keep her in premium status -
What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
If you want "relatively quick reload" and "good ballistics" then RU cruisers might be up your alley... if you add mediocre AA, average to mediocre concealment, absolute lack of turning radius and glass for armor into the mix. -
What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
SAP fails miserably against battleships armored all around, which are very common at low and midtiers, leaving you with superstructure as only viable target. And then, SAP still can ricochet when angle is wrong. Add to that slow reload and you will find yourself dealing chip damage every 15s to a battleship angled just enough to ignore your AP shells. Against cruisers and DDs SAP can be devastating tho. And then you've mentioned two (I think) absolutely worst T5 ships you can play with, while carriers are fact of life and you have to deal with it, one way or another. -
So we have Somers and Benham, two ships, one of which requires currency you can't just get off the shelf, other available only once in game history besides loot boxes, compared to... UK, FR and now EU silver lines with attached premiums (Cossack, Le Trollible, Błyska/Friesland/Smaland). Though last line feels like handicapped across the board until T7, where they finally get functional artillery.
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Russian 180mm and 220mm guns already compete with bigger guns in terms of penetration (203 and 305 respectively), so Tallin/Riga/Petro could use "normal" penetration values for their guns
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What nations have good - very powerful AA.
Panocek replied to this_simple_username's topic in Newcomers' Section
