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Everything posted by Panocek
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Single torpedo can easily saturate ship section. Thus, the same 23k Shima torp can send DD down immediately if it hits on the center or do +-12k on the bow/stern.
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5 years prem when, as this bug drags on since beta
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Tbh, desync was always with the game, just recently (due to increased server load?) became even more noticeable.
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I like this train of thought. Massive buffs for Daring when, because, on server average she is barely able to kill T5 BB
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So "clipping flak with wing" shouldn't be a thing Or how accurate flak animation is regarding server side hitbox... looking at desync and invisiflak
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This is the tale of UK carriers in general, I think only Implacable top rockets are better-ish, as you get better fireworks and more of them.
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Android emulator like Bluestacks or Nox, to play AL (and any other Android app) on PC proper? Ashigara that is REEEing at you for your potato skills is of Arpeggio variety, not Azur Lane
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AFAIK mission on PTS was supposed to give emblem, once WG gets around to hand out PTS rewards?
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Tbh, making top planes an actual upgrade could help - top rocket planes throw more rockets, but have dispersion and aiming time adjusted accordingly so practical accuracy remains the same. Same tale with bombers. And then stock planes almost universally have faster plane recovery, making whole "top planes" very questionable.
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I wouldn't mind UK, if they would have actually usable payloads. But you get rockets (on T10) that are hilariously ineffective against T10 cruisers, but disgusting when you bump into odd Baltimore, I guess it balanses out nicely in spreadshiet. Similar story with bombs - with wheelbarrow of RNGesus blessing they can be disturbingly good against Montana, but hilariously bad against GK/Kremlin
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Given graphic driver is LITERALLY responsible for displaying graphics... no. But if you don't have Nvidia card, that probably means you have either AMD card or running on integrated Intel. But then, by default driver visual settings are set to be not intrusive. I'd run game repair from WGC launcher position to make sure its not just faulty texture, then crank up graphic details to see if visuals change.
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If feedback doesn't match WG vision... its worse for the feedback
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Given Saint Louis and Kitakaze appeared on AL stream collab poster few days ago... I'd guess it would be these two. RU captains, Chapayev/Tashekent/Rossija are too big to ignore them, either as sadist, saw actual combat or is naval legend by WG standards Other than that... the sky is the limit tbh, and that goes for AL characters as well copy/pasted ships as prems. FdG certainly would be interesting to hear. Or DoY for that matter. You would have sample of AL ship construction... except you pay for it with live cash
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If you're copy/pasting content with lick of weeb paint, balans department can stay non existent... so profit?
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She was added in very first collab. Atm notepad is your friend
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submarines SUBMARINES - discussion, feedback, opinions
Panocek replied to WG_Lumberjack's topic in General Discussion
Post your unique tactic to kill DD that doesn't want to get spotted in your BB. Submerged sub you can casually outrun even in NM. DD? In Georgia at best. -
submarines SUBMARINES - discussion, feedback, opinions
Panocek replied to WG_Lumberjack's topic in General Discussion
AbSoLuTeLy No CoUnTeRpLaY from your comrade folololo, talking about "no counterplay" no less -
submarines SUBMARINES - discussion, feedback, opinions
Panocek replied to WG_Lumberjack's topic in General Discussion
And how many of these were spotted on your own and enemy DD was pepega enough to brawling instead embracing way of the GTFO? -
If you stare into weeb, weeb stares back into you
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submarines SUBMARINES - discussion, feedback, opinions
Panocek replied to WG_Lumberjack's topic in General Discussion
Radar - only one BB have it and its not available for general audience for three years by now? Hydro - 6km at best, so its "IJN DD counter" at best. And then any not-completely-challenged DD player will be aware of your ship having hydro, thus keeping out of reach. So you're back to square one So what is your problem to bring friendly DD to lolezfrag enemy sub then? But hey, 13454 battles of #Pray4Mistakes because precisely that this game is. -
Dispersion values on dakka dakka ships...
Panocek replied to Hopeless_Guppy's topic in General Discussion
Atlanta issue isn't range or accuracy, but shell velocity - with over 10s of shell flight time anything short of beached BB will be able to maneuver just enough to minimize hits received or shells that would be aimed at superstructure would land on main armored belt, resulting in no effective damage. -
If anything, AL proves big ship IRL doesn't have to be big in AL. Case in point, Nagato or Queen Elizabeth classes. Or other way around, as I-19, U-47, Grenville or Niizuki shows
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Please help understanding overpens
Panocek replied to HassenderZerhacker's topic in General Discussion
Keep in mind Yolorado is overmatched just like DoY. And 20kts in hightier map, against tier 9s... Fun and engaging is off the spreadshiet. Nagato is superior to Colorado and even she is rendered obsolete compared to SinOP. -
T6 Monaghan with alternate hull have
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submarines SUBMARINES - discussion, feedback, opinions
Panocek replied to WG_Lumberjack's topic in General Discussion
Precisely why WG will introduce premium BBs with ASW or some sort or, due to "overwhelming player feedback" will give BBs ASW catapult plane or simply strap depth charges to spotter plane "so players will have to choose between AA and ASW"
