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Everything posted by Panocek
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So why can't Halland shoot forward?
Panocek replied to anonym_PYC0RAuRIwe4's topic in General Discussion
And then, Halalaland can lob shells over those launchers past 7.5km. IIRC Le Fantasque 4th gun also needs enough elevation to be able to fire over Oerlikon. And in case you've missed the memo - you're playing game developed by Russians, published by Belorussians with Russian being primary market -
So why can't Halland shoot forward?
Panocek replied to anonym_PYC0RAuRIwe4's topic in General Discussion
Its not like main game mode is about to be hit with submarines, no? Then, I suppose she will be reinforced with better ASW options, maybe even ranged ASW unlike usual depth charges found on other destroyers. And then in WG wisdom she is shoehorned into torpedoboat role with illusion of being "solution to CV problem". -
So why can't Halland shoot forward?
Panocek replied to anonym_PYC0RAuRIwe4's topic in General Discussion
I wonder if those two launchers for ASW rockets have something to do with limited forward firing arc at shorter ranges In case you've missed the memo on Halland - she is no gunbote. Nor gudbote. -
inb4 lowered citadel so nippons will get their secondary "brawling" battleship
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Thank god Hakuryu isn't too effective against battleships with two squadrons of her, while Midway is underperforming with all three squadrons against battleships
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PT, Increased HE penetration for German Destroyers
Panocek replied to _FrostVortex_'s topic in Development Blog
Then I suppose I've missed "ricochet" word. That said, "improved AP pens" isn't entirely out of place, as 113mm AP deals the same AP damage as USN 127mm and EU 120mm, probably due to the same shell weight as former (25kg). And then, by virtue of smaller caliber, 113mm AP requires only 19mm plating to arm the fuse, while with larger guns you can achieve overpens against broadside destroyers. -
PT, Increased HE penetration for German Destroyers
Panocek replied to _FrostVortex_'s topic in Development Blog
113mm AP is still capable of puncturing 19/25/32mm at all most distances, which is all you need from DD gun. Only against 27mm+ plating when shelling it at edge of ricochet angle and past 9km 113mm AP can start producing non pens due to insufficient penetration. -
PT, Increased HE penetration for German Destroyers
Panocek replied to _FrostVortex_'s topic in Development Blog
Well, AP is more than potent on Ger DDs, but it can be easily defeated with good old "hehe rudder go woosh". And I'm afraid UK 113mm armed DDs already fulfil niche of "DD with improved AP pens" -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
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USN subs. Longest, fastest torps, longest crash dive duration (3min), fastest and longest lasting ping and Engine Boost for good measure* But they also have the worst concealment and not by a small margin, so they would be severely handicapped in sub vs sub combat, especially against Ger subs with their hydro. Basically every Shima 20km wet dream. *at least they had such features on test, dunno if its still the case on live
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You can't proxy spot sub, while sub can proxy spot you Which is only indication how close you are to the submarine and then you can't "oh smoke". That and derp charges seems to have much smaller AoE and much higher damage drop off, thus, any basically non direct hits are going to be tickle simulator 2020. Something favoring RU subs, as they have heal to patch themselves up
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Hydroacoustic search is a consumable and it WILL detect subs in range, regardless of depth. "Hydrophone" is new game mechanic for DDs, which will highlight direction and position of enemy sub within 6km, regardless if said sub was detected or not. And you can avoid that by going deeper For the duration of crash dive consumable, so you can't map sea floor for entire battle.
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We also had Operation Dynamo, Ultimate Frontier, Hermes and Cherry Blossom for pve farming as well.
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Is it intentinal that Sub battles dont add to Daily mission chain??
Panocek replied to T0byJug's topic in General Discussion
Well, the very purpose of pushing Sub game mode onto live was to emulate "live" server as much as possible. If you remove any incentive to play that mode seriously... why bother in first place -
Today's problem with WoWs, by Flambass
Panocek replied to ImTryingButYouDontHelp's topic in General Discussion
When facing competent opposition, any wonky maneuvers or ideas would be quickly and severely punished, reducing your playstyle to "safe and consistent", which most of the time means island humping or other, not entirely exciting forms of gameplay -
Today's problem with WoWs, by Flambass
Panocek replied to ImTryingButYouDontHelp's topic in General Discussion
Skill based MM would make games stale VERY quickly, because you'd almost expect players behavior within your "skill bracket" if not outright seeing the same names over and over and over and over again once you graduate from potato field. If anything, MM could set "skilled" players possibly evenly across both teams. -
Also due to (genuinely) glorious change you get "normal premium" camo look once you disable camouflages in port filters, should you get tired of wonky stuff. If anything, thats better deal than "normal premium" camo if you ask me And then you can get Tallin on day one of the release patch, just accumulate +-100k exp on Shchors and have about 11mil credits floating around. Not exactly outlandish requirements.
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Look at this other way - you can get permanent camo for a ship that you will get anyway in about two weeks. But, just like Pay2Rico, if you want new shiny NOW, you must pay NOW
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Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
Now, its not exactly "smurt" to pop smoke without hydro to avoid the very possibility of not-so-friendly carpet of fishes sent your way. Also nothing stops you from smoking behind flatter island just to deny torps from most probable direction. For ships that can retaliate over islands - you still need to see target first. Then, increasing amount of "railguns" makes increasingly difficult to make use of islands in first place, as upcoming "russian bias" will oh so hilariously deliver. Cruisers pushed into open water simply because of "too good" ballistics to kemp island. -
Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
Ramming brawl only -
Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
Only if BBs get range capped at 18km tops. Because your "average A1 wanker" will simply switch from CV to BB with longest available range. And probably also will start getting more damage simply virtue of not being deplaned by 8min mark, having faster rate of fire and then having unlimited amount of shells to play with. And with BB accuracy, you don't need skill, you need RNGesus to get *some* results. -
Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
They aren't wrong at that though. And then if CV is "safe" in the back and its considered "bad", why smoke/island camping is considered "good", outcome is the same - you're fired upon without effective means of retaliating. -
Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
In return CVs get actually unlimited planes I assume? -
Insert click bait title here - Not a CV rant
Panocek replied to Saltface's topic in General Discussion
Well, when WG set things up the way you can't "deny", you can "delay". After all, if you can "deny" class reduced almost exclusively to damage farming, then whats the point of such damage farmer? -
Because spanking +2 tier higher DDs is always THE best source of easy exp. Not only you get exp quickly due to relatively tiny hp pool of the target, but also bonus from attacking something two tiers higher
