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Everything posted by Panocek
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WG needs to save their own home server
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What can we learn from it?after smolensk,the next is thunder?
Panocek replied to DecisiveTime's topic in General Discussion
Don't worry, WG will be more than happy to sell you Tirpitz+ in shape of Pommern. Besides, all or nothing is very much working as intended with "overpens or non pens" while "armored all around" reliably arm the fuses of most AP sent your way -
I've worked my way through IJN "torpedoboats" with gun spec. These guns are way better than most people give them credit while doing single launch of torps is good way of bypassing lengthy reload - if target doesn't evade, eating even one torp will oof them. If they evade, there is good chance they will evade all of them leaving you fishless for considerable amount of time. And I wouldn't spec AFT, as shells lose velocity FAST.
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Or you play Brit DD (maybe Aliexpress one too), do usual DD tasks and ignore CV with your smokes unless guy have ABSOLUTE hard on for you.
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WG is simply giving you gacha experience, something normal in Azur Lane or Arknights. Difference? In these two games you use rather easily obtainable currency when "rolling" for new characters, though you can spend money for that. Gacha WG edition means you start with your wallet
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Both are serviceable for Operations, if suffering from usual "its undergunned because not a cruiser", they do work in randoms as well. Unfortunately, Anshan have captain synergy only with Fushun and maybe Gadjah Mada, as no other DDs in silver line have no need for Expert Marksman. And to top it off, Fushun is basically better ship than Anshan. Ayyygle on other hand have perfect captain synergy, as both she and silver Frenchsters do need Expert Marksman if you want turrets to keep up with the ship when turning. Her main issue are terrible (and I mean TERRIBLE) firing arcs on her guns, having all 5 of them on target is rarity. And very low velocity on her guns, but thats normal for French, as they get high velocity ones from tier 8 onwards.
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Instructions unclear, Okt. Rev nerfed
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Getting anywhere near cap circle in RU gunboat is sketchy idea at the best of days, unless you have other DD that will do the spotting and capping. And here appears THE question "why just don't bring Smolensk/Minotaur" for the same support task
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For now? Premium account. Not necessarily year, but start with month and then see what you will need down the line. Also to see where your preference of ships will lie, as there is little reason recommending BB when you don't like their gameplay. Oh and don't forget about coupon in the armory when buying ship
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If anything it tells about persistence when it comes to clicking "battle" button enough times.
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There is difference between showing just enough to bring rear guns to bear and then angling again, and perpetually sailing full broadside because Crossing the T was meta back in the day
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Well, at T10 people give broadside anyway and play like certified potatoes so whats the difference
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Back then you had only Zao as only ship that could consistently hit Khaba. Now, majority of T10 cruisers have... fascinating shell velocities on their guns rendering long range open water shenanigans simply not viable anymore. Kleber is actually better than "old Khaba" when it comes to kiting stuff - faster, better rudder shift than Khaba ever had, better firing arcs, tighter turning radius and longer range than Khaba ever had. And then you can tack range mod + AFT for 19km memes. Nerf Khaba/Harugumo hp and take away AP pens... umm, Tashkent and Kitakaze say hi
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Or other way around, Atlanta as cruiser with DD guns I'd say Smolensk but alas...
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No, "big gun DD" is concept even Bussian Rias can't provide. Technically, USN experimented with destroyers armed with single autoloading 203mm gun on USS Hull but it didn't went far https://en.wikipedia.org/wiki/8"/55_caliber_Mark_71_gun
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While RU 130mm guns are pretty good, they aren't good enough to penetrate cruiser citadels outside "way closer than you want" distance. And then RU gunboat line (main branch) is completely powercrept by french on hightiers.
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Even Germans realized 15cm guns on a DD isn't exactly the best idea and reverted back to 128mm guns. Still, Z-23 would be your "high tier Gaede", alternatively premium Z-39. From hard hitting guns on a DD - IJN destroyers with 127mm guns, so entire torpedoboat line for example. These guns fire shells with the same damage as German 15cm. For scoring cits on cruisers - hightier French 139mm. These guns were artificially boosted in penetration to make new and fancy holes in cruiser citadels.
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Odds of you getting the ship from such... "Free" crates technically are above zero, but in practice you might as well forget about getting actual ship.
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How and when does 30% discount voucher drop?
Panocek replied to RavenWolf1's topic in General Discussion
Because why sell something for 40€ when you can sell it for 50€. Here, bargain price of 60€, offer ends in 10 minutes To put into perspective, "outrageous" price of 250€ for tier 10 Puerto Rico during last Christmas event resulted in "the most financially successful event to date". Normal ships come with captain too. 3 pointer though, instead AL 10 pointer. -
Current Enterprise will only be available during Christmas lootboxes, but that may require spending more money than you would be comfortable with. That or get omega lucky and find her in supercontainer. Given announcement of Belfast 1943, "rebalanced" Enterprise returning is one way or another is a possibility.
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cv rework CV Rework - Oficjalny temat do zbiórki opinii
Panocek replied to WG_Lumberjack's topic in Rozgrywka
Może. Tylko WG wybitnie zależało, by wypchnąć lotniska jak najszybciej, stąd tylko parzyste tiery. Ta sama śpiewka z łodziami podwodnymi, też masz tylko parzyste tiery. -
cv rework CV Rework - Oficjalny temat do zbiórki opinii
Panocek replied to WG_Lumberjack's topic in Rozgrywka
Jak widać zbalansowanie czterech desek do prasowania jest problemem dla WG, a ty chcesz 7 -
Nowy Community Manager melduje się na pokładzie!
Panocek replied to bloodminister's topic in Wiadomości i komunikaty
Tu się pojawia problem, że w obecnej formie REEEworku po prostu nie da się uzyskać balansu który usatysfakcjonuje obie strony. Z punktu gracza na powierzchni, zestrzelenie 6 z 9 maszyn nic nie daje bo i tak dostaje pełną bułę z trzech atakujących. Za to 6 straconych maszyn to całkiem pokaźny ubytek w rezerwie, który zajmie 6-12 minut na odtworzenie. W sumie, można powiedzieć, że WG zbalansowało frustrację po obu stronach Może o to chodziło -
High tier gameplay: Random DDs with better AA than Yamato????
Panocek replied to KubiG37's topic in General Discussion
IRL, unlike video games you can't "quantify" damage. Its no Call of Duty "what kind of noob dies from a pistol with 40 damage, when they have 100hp". And yet, people have habit to die when shot Otherwise 11 hits from 25mm gun should rip wing like direct Bofors hit... and yet, you've made 11 holes, unless you hit anything of importance you're simply adding more work to maintenance crew when patching holes. Assigning numerical "damage" and "hit points" is one way of attempting to recreate reality in digital world, but is far from perfect.
