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Everything posted by Panocek
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Will retired (premium, coal, freexp etc.) ships return at some point?
Panocek replied to ZeuSueZ1337's topic in General Discussion
No, PR was available only once, during 2019 christmas. -
Will retired (premium, coal, freexp etc.) ships return at some point?
Panocek replied to ZeuSueZ1337's topic in General Discussion
No removed ship returned so far, unless you count christmas crates Why charge 40-60€ for "US secondary playstyle" when they can charge north of 200€ for FXP conversion to get Ohio -
Georgia is fun, though not exactly forgiving, bonus points for being tier 9, so can't see T10 only games.
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Glorious WG balancing at its finest
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Tashkent, and RU "gunboats" role in general is to deprive your team of destroyer proper. And before you get any ideas about free exping her - Khabarovsk is much worse ship what fights in much worse environment.
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Not interesting as a ship I'd actually play, let alone pay for it. CL with gun reload almost in CA territory, low fire chance of 9%, weak torpedo set, smoke that isn't quite conductive for shooting from one, as you can get only 4, maybe 5 salvos off before its gone. The way I see it, Bel'43 is T7 material, while T7 Belfast is T8. WG can into balans as usual?
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More like by time WG got around to adding Brit stuff, they run out of ideas and had to manufacture something on the fly to not end up with functionally copy/paste ship. Then you have issue of WG purposefully making T7 and below artificially worse on "game mechanics" principle - BBs get overmatched by bigger guns, CLs have worse HE pen and uptier terribly, DDs lack concealment due to no access to Concealment upgrade. Basically, if you want "fun premium ship that is somewhat resistant to matchmaking whims" you need to spend big or not at all.
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Perth is okay and have some meme potential due to her creeping smoke, but you get very similar ship in shape of her sister, Leander, for free. for premium BBs of Tea flavor: -Warspite, still holds the line after all those years, only issues would be being overmatched by 380mm+ guns and she somewhat short ranged -Hood, had issues with AP shells back in the day but those, supposedly, got rectified. Still suffers for having "only" 381mm guns due to IFHE/cruiser armor changes. On bright side, her hull armor scheme makes her quite resistant to HE and 380mm+ guns -Duke of York, I've got her for free during 2017 Christmas events and that is fair price for this ship. She also got hit hard with Brit BB citadel changes -Nelson, alright BB with infamous Brit lolheal, 406mm guns aren't something to sneeze at either. Citadel is somewhat vulnerable though, should you get caught broadside -Vanguard, purpose of this ship is to make Monarch look good. And Monarch is embarrassment to start with -Thunderer, arguably the best/most broken Brit BB out there. You can't buy her directly, only for coal currency Cruisers: -Exeter, decent CA at tier 5, unique as she combines 203mm guns with heal -London is about as fascinating to play as watching paint dry. I suppose you can work with her, but I'm afraid silver Leander will be better ship... for free -Belfast, unavailable because WG deemed her overpowered, doesn't mean you can't spend metric jesuston of money on Christmas lootboxes lottery to try to get her -Cheshire, "going back to port in no time" simulator with questionable guns... just like her silver "sister", Albemarle Destroyers: -Gallant is completely forgettable ship, silver Icarus I'd dare to say is better pick due to access to Hydro, Brit fast reloading smoke and magic acceleration -Cossack, excellent DD if you focus on contesting caps, you can get very similar experience with silver Lightning... which raises the question why buying her unless you can get some hefty discount
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Deciding between ships you've selected is like asking "do I want to get shot in left or right foot"
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Last time she was unavailable for... 5? 6? months. So you might expect to return in next year. That or Christmas sales. Bigger question, why you would want her?
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Have you been diagnosed with covid by any chance? Just asking, as supposedly loss of taste is one of the common-er symptoms
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Waifu/husbando reasons might be enough to trigger some people. Also with all the hype game got already, devs got well enough money to cover initial investment, so they can jump ship and start bothering something else and not lose money on whole shipshow. Poor gacha rates - I wouldn't mind if "free2play" way of acquiring primogems would be akin to AL, where you can get 2-4 pulls from daily missions instead current way where you need to do three days worth of daily missions for single pull. Expeditions would be an already in game solution for passive exp production, as you can get Mora from them. Granted, absolutely [edited]amounts of Mora (5k for 20h), but at least would be something? Or remove/reduce resin cost on Ley Lines Also: -
Alternatively you can create your own out of cardboard. You have access to 3d model in game, there is nice article with hull sketch as well https://worldofwarships.com/en/news/history/paper-ships-minotaur/ World of Tanks RU website have collection of official tanks from the game in paper model forms. So while not necessarily Minotaur cruiser, if you want some glorious napkin engineering, WG still can deliver https://worldoftanks.ru/ru/media/10/
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
I very much doubt "core mechanics" as in RNGfiesta when it comes to artifacts or whole Resin nonsense will be changed. Thus waiting for map/story expansions would be best bet, as once you get to AR35+, with enemies being lv50 or higher, getting new character without stockpile of exp books, ascension materials and truckload of Mora is pointless. And unlike Arknights, there is no passive production of those. -
Here it is... New voice with ARP collaboration
Panocek replied to _Teio's topic in General Discussion
@Zuihou_Kai If you happen to be near the game, test in preferences.xml <sound> <voice_mod> IDS_SOUND_MOD_ARPEGGIO_MAYA </voice_mod> </sound> Tested it myself, works. -
Kaga would be easiest to play, as it takes consistent and repeated failing to actually deplane her. Rockets are highly mediocre, making her somewhat lacking against destroyers, but TB/DB work just fine against larger ships. Saipan and GZ got hit somewhat hard by rocket dispersion change, former have next to no reserves and long replacement times, thus any mistake will be felt dearly. GZ is... secondary memeboat? Indomitable...
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Maybe stop copy/pasting mods that worked on previous version of the game and wait for update of those? Outdated mods are 95% cases of wonky behavior, 5% being somehow corrupted client, easily fixable with repair function in WGC/Steam
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Worst DD yes, you can't even fail in one properly
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Actually sitting at AR34 and still playing in my no-gacha-at-all playthrough, which means I'm limited to 6 characters total and whatever weapons I can find/craft. Not that I mind much, because Xiangling with crafted Crescent Pike rips through anything that isn't geo shielded. Still, world becomes almost depressingly empty once you run out of quests and open most chests out there. Mobs tend to respawn, but only reason to pursue them is to collect trash artifacts for upgrading and occasional ascension/talent leveling materials. You can't even grind artifacts/weapons like in old Diablo 2 days, because resin allows you to play 15-20min tops and free refills are few and far between -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
I've went through main story there and all thats left is grind just for sake of grind, less than enviable proposition. RNG stacked upon RNG and sprinkled with RNG when it comes to getting artifacts I can live with, not so much when its coupled with resin mechanic in current form. -
Given existing ricochet mechanics, scoring "not a ricochet hit on horizontal plating" is practically impossible. So this "shot trap" is not an issue.
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wiki.wargaming.net blocking IP's?
Panocek replied to Karasu_Browarszky's topic in General Discussion
type "cmd" in search bar next to Start menu. It should highlight black "command line" thingy. There you can type, lets say, "ping wiki.wargaming.net" to see if website is responding and you can get ip address along the way. -
Copy/paste intensifies Historical speed of the ship in AL is irrelevant, while I can see Kansas/Minnie to be first BB with 4th salvo at expense of longer reloads. Probably not "optimal" for quick mob fights, but for manual play against boss... I can see that working
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That would be fine test of game mechanics. You know, maybe for some reason sub torp friendly fire doesn't incur usual penalties and so on
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Should battleships be able to citadel cruisers?
Panocek replied to mil71's topic in General Discussion
Only thing that could be changed is BB should get an actually exposed citadels, old Iowa/Montana style. When cruiser gets deleted due to exposed citadel and showing broadside its just "gitgud", but when broadside BB eats 25k in penetration damage tops because citadel hitbox magically ends at waterline, then its "balancing reasons"
