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Everything posted by Panocek
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Will you reset all your commanders before the free respec ends?
Panocek replied to Miscommunication_dept's topic in General Discussion
Define "significant" -
Ja bym siedział na zasobach i czekał aż WG coś wysmaży. Tylko miej na uwadze, że WG prędzej czy później zrobi jakiś kolejny "rełork" który może odbić się negatywnie na twoim najnowszym nabytku
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Hightier AP bombs already have more than enough pen to go through any deck you can find (only exception being Enterprise), its their short fuse what usually prevents them from reaching citadel in time. 2015 remembers
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Pepperoni cruisers is perfect example of a line that... encourages spending Free Exp simply to skip "unfun" parts. And unfun parts for midtier cruisers consist of lacking broadside weight of higher tiers and "armored-all-around" armor layout being very common on midtier battleships. As you go tiers up, amount of barrels on board improves and more and more ships shift towards all-or-nothing armor scheme, against which SAP is very effective. Similar issue with British light cruisers until tier 7. Have no illusion, WoWs is in full "lets milk players" stage, times of "lets make fun game" are long gone.
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Instructions unclear, citadels with HE scored anyway
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"improved" means you get something extra on top of what you had before. Now, not only you lost on skill efficiency (their bonus went down or price went up), but to restore what you had before patch, you need to dump only 1.2m exp into captain, if you can get old performance in first place. Only positive of the REEEwork are separate skill sets for each class and highlighting how vital is to get 10point captain to get CE, as any other skill option is meh at the best of days.
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Builds For 10-15 Skill Point Commanders
Panocek replied to Sir_Sinksalot's topic in General Discussion
Technically, IFA can work as substitute for old PT as 1pointer, but when you're exchanging shots with someone who happen to have high rate of fire, you might miss player 2 joining the party with their salvo. -
Builds For 10-15 Skill Point Commanders
Panocek replied to Sir_Sinksalot's topic in General Discussion
PT is as valuable as it used to be, just WG decided to raise cost which meddles with number of skill combinations. Especially as you need to pick filler skill on tier 1 to get PT, which effectively raises its cost to 3 to get "old PT". -
Builds For 10-15 Skill Point Commanders
Panocek replied to Sir_Sinksalot's topic in General Discussion
Why not, you could keep "baseline" build on select few ships you play the most to not lock yourself out of the game. Though only skill I can imagine getting nerfed or "reworked" would be Deadeye, rest is so meh you might as well not bother with. -
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Reset all the captains except those few on ships you tend to play the most and even those could run barebone build, so any resets down the line won't be as expensive. You can cut down playtime or quit the game entirely for few months, comeback and see how REEEworks got REEEworked.
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Builds For 10-15 Skill Point Commanders
Panocek replied to Sir_Sinksalot's topic in General Discussion
Pick whatever you consider least useless on your way to Concealment Expert. Thats it. -
Cossack have the same fire chance per shell, throws more shells due to faster reload and individual shells hits tad harder, doesn't require IFHE to deal with most destroyers or BB superstructures. Cossack is noticeably faster, way more agile, have second best concealment on her tier and have Hydro, way more useful consumable than DFAA nowadays. Cossack torpedoes don't hit as hard and have 2km less range, but at the same time they reload almost twice as fast and can bonk anything that floats. Ship that was sacrificed on gimmick altar. And if initial "copy paste Akizuki but with PA smoke and DFAA" would prove overpowered... just uptier the ship, given it has fictional AA refit with Bofors guns anyway
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Aerial torpedoes do indeed use timer for arming. But @DeviousDave02 is talking about torpedo speed, which is... not the best for Erich Lowenhart. And while improving speed against "perfect broadsides" doesn't do much, the moment ship turns away, you need all the speed you can muster. And E.L. torps are outrun even by destroyers universally considered slow.
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Given Khaba was effectively on the bottom of "gunboat pile" to begin with, global nerf in shape of more limited skill selection doesn't really help her there. And then all other "gunboats" besides Kleber are also viable torpedoboats.
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Given UU reduces consumable duration, you'd be better off with smoke - shorter lasting heal recovers less health, while shorter duration smoke means smaller smoke area, without affecting its duration And then Concealment I find questionable, SI+PT instead Camo+IFA would make tad more sense IMO.
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Will the MM limit of 5 BBs in a game be increased?
Panocek replied to 22cm's topic in General Discussion
Happened once, years ago when WG accidentally broke underwater penetration mechanics. Cruisers were safe and actually fun to play for 3? 4? days before it was hotfixed -
Technically they aren't wrong - accuracy buff in shape of Deadeye means survivability nerf for battleships, as you can put shells onto target more consistently
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You're Wargaming consumer, all you're supposed to know are credit card credentials
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Given she's packing what-if postwar refit with Bofors, restoring original specs and uptiering her to T9 (with coal/fxp option?) would be better overall.
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Thunderer was always top pick for coal and with Deadeye, seems to be even better. Georgia secondary spec isn't as effective as it used to be and then with Deadeye being a thing, odds of getting within secondary range without immediately returning to port are even smaller.
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CV vs CV might start becoming your problem, when more and more people start griefing the griefers with fighter builds
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Imagine people sleeping at night. otherwise, I don't see the point for Outnumbered - cruisers rarely have accuracy issues to warrant improving it, especially with such specific skill. If you want meme build that makes bit more sense, then forgo Concealment and go with Top Grade Gunner. Heck, you can even put Heavy HE/SAP shells for concealment debuff, to keep reload bonus active for as long as possible. And requirement is enemy spotted, not you being spotted, so you still can sit in safety of an island or smoke.
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Until next patch AFAIK.
