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Everything posted by Panocek
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
I raise you this Or go for a combo - release long awaited Ayaka, rerun of two strong characters THEN go for wallet kill with Sho(t)gun? And my development of Hakuryu is actually delayed by research -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Tbh no clue how Yae Sakura will play out, but 2.0 characters, Ayaka and Yoimiya kits are already known and theorycrafted. Ayaka seems strong, Yoimiya might be lacking in "strong" department, especially when you don't have 1v1 luxury. If in doubt, wait for reviews and number crunchers and then decide. Sadly, character test run is rarely indicative of actual power, more like to see if you might like their combat flow 2.1 patch is speculated to be Ganyu + Xiao reruns as part of Liyue "Moonchase festival", with Ganyu being one of the most broken characters in game to the point she and Hu Tao became benchmarks for characters. Shogun, Yae and who else might be 2.2+ which is still three months ahead. But again, free pulls don't come in droves and amount of pulls needed for desired 5* can be discouraging, though Inazuma and associated chests, quests, achievements and leveling up Statue of the 7 should deliver some. And while I loathe Diona design, her utility as healer+shielder is not to be underestimated. For basically everyone intended to do damage, you usually want %atk main stat on timepiece, %elemental or %physical on goblet and %crit rate or %crit damage on headpiece. Flower and feather have fixed main stat, that being flat hp and flat atk. Desired substats are crit rate/dmg, %atk, %energy recharge Bennett, Barbara, Diona scale their heals (and Diona shield) with their health, so you can safely go %hp on all three artifacts, or you can go %energy recharge, %hp, %healing bonus on timepiece, goblet and headpiece respectively. Substats are rather meaningless for those. And given %hp is one of the most common stats, getting these characters up to speed should be quick and relatively painless Anemo characters, especially Sucrose, Kazuha and Venti greatly benefited from recent Elemental Mastery buffs, so going 3x EM (elemental mastery) on artifacts or EM, %anemo, %crit can be way to go. As for which stat to get... simple "rule of thumb" is 1:2 crit rate to crit damage ratio. That said, high crit rate is preferable over high crit damage if you can't balance them somehow Set bonuses are usually the weakest and I've found 5 completely mismatched artifacts, but with desired main and substats will go much longer way than "best set" with bad main/substats. Especially early on, artifact selection is going to be lacking, though 2pc Berserker for crit rate and 2pc Scholar/Exile for ER should work fine-ish? Also kinda important - food buffs as well elemental potions exist in this game and they can help you a lot early on. Xiangling story quest should give you recipe for one of the better combat foods in game, Jade Parcels, while most cooks sell recipes for various foods as well -
No need to buy special signals and Free XP as no FXP ships any more
Panocek replied to luokailk's topic in General Discussion
They never were classified as "premium" ships to begin with. -
No need to buy special signals and Free XP as no FXP ships any more
Panocek replied to luokailk's topic in General Discussion
Azuma, Agir, Friesland, Alaska all were and still are in premium store. Missouri and Nelson never appeared, not sure about Musashi but I think she did not. -
Actually artillery power is in practice not far from Daring/Gearing, while still retaining rather nasty IJN HE shells. Turret traverse is also good. In a sense, she is hybrid just like Gearing - whether you focus on guns, torps or little bit of both, she can work. Though her concealment is below average, at 6.2km I think? But definitely not worth 2m FXP pricetag.
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No need to buy special signals and Free XP as no FXP ships any more
Panocek replied to luokailk's topic in General Discussion
and gets "can be nerfed" tag -
Not quite. They aren't bad, but UK DD line starts taking shape as cap contesters from tier 7 onwards, while tier 8 I'd say is peak of the line with premium Cossack being good alternative. That doesn't mean Jutland and Daring are bad, far from it. Keep in mind, with Brit DDs you try to play around their fast reloading smokes to preserve health, as 1v1 "chivalric" duel is not something they excel at. Even Daring, that gun hose have to compete with other gun hoses like Gearing or Halland, while Smaland, Marceau or MBRB active Kleber can be outright losing battle Because term "DD hunting destroyer" is not precise. IJN destroyer that makes use of her concealment advantage and smokes to return fire can prove to be major headache to any "DD hunter" destroyers. High speed French and Russian gunboats can chase other destroyers, but with their concealment rated nope.avi unless you know exactly DD was just before, it will be searching blind while being spotted and probably fired upon when doing so.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Sucrose and then there is upcoming Sayu, loli claymore ninja At the same time, I've went with "waifu over meta" approach in Genshin, thus I rarely pull. But when I do... Technically, any character can be if you like them enough Beidou can be main, but in that regard she's kinda overshadowed by other 4* electro claymore user, Razor. But, Razor is purely main dps and will fall out of favor as you get better characters (or you get bored of him), while Beidou ult gives her second life as sub dps. Her first two constellations are amazing for "sub dps" role too. Also freshly made example of good artifact gone wrong Meanwhile I may or may not have went overboard regarding Hakuryu grind -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
I'm still missing any anemo characters besides traveler so And anemo is currently flavor of the month, as recent Elemental Mastery buff was aimed to make Kazuha viable. As side effect, Venti went from "overpowered" to "hilariously broken", while Sucrose with her usual EM build suddenly turned from meme to meta. Yanfei sadly needs her first constellation to make her charged attack spam sustainable. Ningguang can be main damage dealer and burst support (switch in, drop skill+walk through screen, drop burst, switch out), though clunky and slow compared to hot lawyer. And "endgame" or not, you might want to clear at least Abyss 3-3 to get Xiangling alongside polearm prototype. This eccentric cook is both solid physical dps with craftable Crescent Pike, as well good "sub dps" as both her skills stay on the field To explain: Main dps - character that spends most of the time on field, usually doing god's work with normal/charged attacks as well throwing skills around Sub dps - character whose skills stay on the field when he/she is off the field, but can take screen time when main dps is ineffective against certain enemies. Example you might be familiar already, Kaeya and his burst. Support - well, characters that aid in some way, shape or form. Noelle and her shield, Diona with shield and healing, Bennett and his healing/attack bonus would be quick examples. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
Tbh, as long as you have all elements covered, you should be fine. What makes or breaks characters are weapons and artifacts - mentioned Kaeya when outfitted with decent artifacts, sword that actually do something as well with talents raised is surprisingly viable. If anything Amber, Barbara and Lisa from "starter pack" are lagging behind kit wise, but still can work if you invest into them. "Endgame" in Genshin revolves around Spiral Abyss, tailored to "sell" currently promoted characters in gacha as well occasional "challenge domain" in events. While Abyss is major source of primogems besides dailies, all events so far give primogems as basically "participation reward", so you should be able to get that rather easily Obviously, to not make things as rosy, most weapons are gacha locked and farming for artifacts can be mindbreaking, and not in pleasant way. TL;DR, most desired stats are usually the ones with least odds of dropping. And for substats, ones you want the most are, again, the rarest and are least likely to be upgraded when you upgrade artifact in question. There are craftable weapons which depending on the character vary from "meh, will do" to one of the better picks within their rarity, so there is that at least. Also if you feel like spending and see yourself playing for longer, purchasing Battle Pass, both for materials and weapon pick is relatively good "investment". -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
That is good question - currently available prologue to Act II (Autumn Winds, Scarlet Leaves) requires you to be AR36 at least and have completed all Archon quests up to date. Whether ticket to Inazuma will be quest walled, no one knows. But given distance on leaked maps from CBT, good ol ice bridge with Kaeya might take hours Also if you're newcomer, word of advice - Genshin is not a waifu/husbando collector you might be used to in AL/AK, not with its abysmal drop chances and paltry gacha currency income from dailies/events. So pick carefully who to pull, or embrace way of the whale Also 2.4m task for Hakuryu in 12-4 is a go -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Panocek replied to Kancolle_Kongou's topic in Off-Topic
On unrelated note, Genshin Impact finally is getting proper content instead temporary fillers, that being 3rd region, Inazuma. And announcement trailer already spawned some memes -
If you can reduce amount of hitpoints with HE, why you shouldn't be able to destroy the turret HE? Since whatwasitthatpatch that made penetrating turret hits deal 10% of the damage to the hull, its rather easy to knock turrets off as damage taken by the turret is no longer "protected" by RNG. Base DD turret hp is 2000, 3000 with slot 1 upgrade. Any turret penetrating shell deals 10% of its base damage to the turret and then 10% to the ship hp pool. In 113mm AP case from Jutland/Daring, that means 210dmg per projectile. Now multiply said 210 by volume of fire Daring delivers and you might have an answer to your "where turrets" question. "turret disabled" event is entirely random whenever shell deals damage to the turret, Preventative Maintenance I guess reduces odds of that happening, but doesn't do anything to prevent permanent destruction.
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IJN cruisers somewhat plateau from Myoko onwards, being stuck with 10gun broadside with similar reload and range, as well the same (lack of) armor for three tiers. Zao technically improves firepower by adding 2 extra barrels as well 12km torp option, giving her an actual stealth torp capability, but you still need to rely on kiting and hit-and-run shenanigans. Especially as 40k hp at tier 10... Is not a lot.
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Which are event walled to Arpeggio collab reruns, while two "Dragon" Myokos drop in and out of the shop seemingly at random
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British DDs, what people putting in second equipment slot?
Panocek replied to DaBung's topic in General Discussion
Jutland after repeatedly receiving business end of a nerf stick lost some of her shine, but none of those nerfs addressed her obscene utility. Biggest change over Lightning is 200m worse concealment, also you use improved AP whenever you get hint of broadside to get the most out of her "dps", as after the nerfs HE damage output is identical to Lighting. Heal is useful, but try to not burn through all of them in first 5 min of the game. About Daring... While she is monstrous cap contester and DD bully of a ship, she also operates in much more unforgiving environment, very often seeing T10 only games... To the point Jutland was more fun to play -
Reworked secondary skill on paper sounds promising, in practice, I doubt it will be enough to warrant switching from usual tank builds. Heck, old -60% skill was situational at best.
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@Hectorix Błogosławieni Ci, co nie widzieli a uwierzyli... czy jakoś tak https://blog.worldofwarships.com/blog/175 z patchem 10.7 będzie darmowy reset kapitanów, tak więc będziesz mógł ogarnąć kapitanów za jakieś półtorej-dwa miesiące
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Nerf that was two years overdue given how BS rockets were to begin with. Audacious even at the best of days can't hit DDs with her omegashower of rockets, unless daily quota of goats was sacrificed on RNGesus altar Also actually compare "T9" planes with "T10" ones. Difference in stats is superficial at best, while Auda "top" rockets and bombs actually were sidegrade at best, as any extra payload carried by those was, maybe still is, "compensated" by worse dispersion.
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Afaik LoL does just that and that game doesn't seem to be dying out anytime soon?
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In case you haven't noticed, WG "nerfs" are token ones at best. Situation where "3s shorter radar" would make a difference maybe will occur once per 100 battles. Maybe. Secondaries always were gimmick, only Massa and co could actually make use of them with decent effect CVs shouldn't get rockets to begin with, let alone in the form they were buzzing around for 2 years. But if you don't want to learn "every mechanic", why you demand to be effective in any meaningful way?
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"To balance plummeting effectiveness of ship based torpedoes since removal of lead indicator, we have decided to increase their damage 20fold, making any torpedo hit to be guaranteed oneshot"
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Kaga is certainly easier to play. "You've managed to shot down my entire TB squadron? Too bad, I have two full more in reserve". Also rocket nerfs didn't hit her as hard, as those always were afterthought compared to TB and DB options.
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Compared to usual 5 seconds+ of shell fight time, I have grounds to believe you can compensate for that just fine once you get hang of those rockets and reading targets speed.
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Randoms are way more profitable exp and credits wise, Coop is basically meant to be unsustainable past tier 6-7 In terms of credits, "break even" point is tier 7-8 without premium in Randoms. If you consistently play well, then you can be mildly profitable even in T10. Even more so with premium account and/or premium paints on T10 vessels.
