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Kartoffelmos

Alpha Tester
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About Kartoffelmos

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  1. Kartoffelmos

    Is "Concealment" the new "Situational Awareness"?

    There will always be one skill that is more desirable than the alternatives, so I don't see the need to change anything at the moment (at least not until the eventual changes to Concealment Expert or AA skills arrive). Even with a "free-for-all" approach, you would merely shift the focus to another skill: Fire Prevention for battleships and certain cruisers, AFT and/or Manual AA for cruisers and... a bunch of tier 3 skills (possibly IFHE) for destroyers. A very probable side effect is that certain classes or ships that currently are very captain points intensive will receive a buff: battleships will no longer have to chose between general survivability or AA/secondaries and destroyers will possibly be more punishing if you are using captains without a lot of points. As for cruisers, IFHE will be easier to get for CLs and CAs will have their AA and/or fire resistance boosted. Will we see more variety? Not really within each class bar some notable exceptions, but the combat capabilities of ships will increase. Since CE is such a mandatory pick, every other skill is weaker in comparison. Remove this and their impact will increase, relatively speaking, and thus the 10 point captain of today will be less competitive than the 10 point captain of the future. If we use a non-RN CL as an example, everything above 14 points can be considered as a bonus as it is now, but without CE, this bar is lowered to 10 points and for instance Fire Prevention (a skill that isn't really picked because it is too costly for what it provides for a CL) will become the new mandatory skill (in a CL vs. CL, duel, it will be deciding if the players are of equal skill). Granted, the same applies to IFHE now but you can choose if you want to take IFHE or CE first. A redesign is a better option, but any skill concerning concealment will always be the first priority. Not necessarily for battleships (and that other class that no one cares about ), depending on how it is reworked but for all the other classes.
  2. Kartoffelmos

    What Were Your Greatest Gaming Achievements Today ?

    I managed to farm two reports (in two games) in the Atlanta today while burning down a bunch of battleships, so I must be doing something right .
  3. Kartoffelmos

    Will *edited* my account

    That's way too low! You'll have to pay me at least $20 if you want me to take over your account.
  4. Kartoffelmos

    Adding the option to sell permanent camo for 50% credits

    You are way too shortsighted, I think. If the YY changes goes live in their current form (which I doubt), there is a high possibility of the ship being buffed in the future. At that point, your camouflage will be useful again. If I were to take a guess, I would say that the torpedo reload adjustment will stay as it is (or slightly decreased) and that the gun reload increase will be reduced (hopefully to 3,3 seconds or something similar).
  5. Kartoffelmos

    Terror of the Deep: A brief guide

    I'm not sure, but I hit a low-health team mate and the resulting explosion (since a torpedo hit was not registered) caused team damage which managed to sink him/her: I just went through the replay and it looked like some desync was involved (my torpedo from the first screenshot managed to hit the sub). Sent it just now, the WGCheck report took some time to finish.
  6. Kartoffelmos

    Terror of the Deep: A brief guide

    So this just happened... @MrConway @Crysantos, isn't friendly fire supposed to be disabled in operations? Apparently, the torpedo that hit the player in question wasn't considered as a torpedo hit either.
  7. Am I the only one who finds it funny that this is how IJN destroyers (well, at least the Shimakaze, can't remember if the others had similar damage) used to be like before WG changed their alpha to 1800? Though, a flat DPM/alpha increase of 19,44 % might be a bit much but I guess that will be revealed during testing.
  8. Kartoffelmos

    Terror of the Deep: A brief guide

    Are you implying that the playerbase of WoWs cannot understand such things? Shame on you, good sir! Honestly though, this happened in the normal version the other day so I'm not denying that there is a significant amount of luck (regarding team mates) involved:
  9. Kartoffelmos

    Terror of the Deep: A brief guide

    It is noteworthy harder than the regular one, that's for sure. I've only tried it once (didn't realise that the hard mode was the operation of the week) and then I had to rush the Black Lair in my Seelöwe (which worked as well as you can imagine) while taking an initial torp run on the Rasputin. After I turned around, my entire team had magically disappeared and I had to run circles around Rasputin until I ran out of hit points. Obviously, I didn't manage to sink the ship but at least I dealt a lot of damage. One Gerfalcon to scout the tower and the catapults while the rest deal with Rasputin and the other fodder seems to be the way to go. EDIT: Well, it worked out perfectly. Gerfalcon with her rear launchers is also well suited for torpedoing targets that you have passed by on your way to the black lair (this includes overly intrusive destroyers). I might have been lucky with my team mates though since only one submarine imploded before reaching Rasputin .
  10. Kartoffelmos

    Jean Bart and Bourgogne

    So, when are you going to be selling tier X premiums then? After all, tier X ships enter exactly the same tier IX and X matches that a tier VIII ship does . I'm sorry, but that argument is rather silly. Tier IX ships have a much higher chance of being top tier and even if they didn't, they will never face ships of two tiers higher. Now, the underlying issue of tier IX premiums is that you don't prevent inexperienced players from buying them (not that important since, as you wrote, "bad" players will be present in high-tiers anyway) but much more importantly, that it will make tier 8 matchmaking even more horrible. Why play a tier VIII ship that will see a lot of tier X games when you can play a tier IX ship that's also (I assume) more profitable? From a business point of view, the decision is also rather short-sighted: if I want to buy a premium battleship, the Jean Bart is a much more compelling alternative than the rest of the tier 8 ships, simply because of the better matchmaking (no +2 MM). In addition, if I really want another ship for captain training/nation-specific purposes, I will now be more reluctant to spend money on anything above tier VII (better matchmaking than tier VIII) because there might be a tier IX alternative coming in the near future.
  11. Kartoffelmos

    Jean Bart and Bourgogne

    Since people now can buy themselves a tier 9 ship, tier 8 matchmaking will be even worse. Add to the equation that the ship in question is a battleship and you get a rather large possibility of border-camping and clueless players buying her with little (battleship) experience. How WG though this was a good idea is beyond me (greed is good, I suppose) and I can see it being used as an argument for "the game is dead". The sad part is that I can't really argue against it since the display of greed shown does not bode well for the further development.
  12. Kartoffelmos

    Is WoWS becoming as Toxic as WoT?

    I didn't create the thread nor can I remember what the purpose of said thread was. I only remember you making a fool out of yourself, a trend that doesn't seem to be stopping any time soon. But hey, at least you added me to your ignore list so that you could have your "safe-space" remain unchallenged .
  13. Kartoffelmos

    Collaborative study of MM on Eu server

    Personally, I'm just waiting for the "residence's dumbbells" to claim that they only had bad (tier 8-9) matchmaking because they are good players while casually ignoring the implications of such a statement. Either that, or they won't read it properly and post a tinfoil "explanation/objection". Regarding tier 6 matchmaking, the low sample size obviously has an effect but the common perception may also be caused by the increase in power from tier 6 to 7 (overmatch, speed, number of guns, torpedo range, etc.) which makes it more annoying to be uptiered. It will be interesting to see the results with more games played. Great work nonetheless .
  14. Kartoffelmos

    The game feels like its rigged.

    I guess that it's the evil unicums rigging the game again...
  15. Kartoffelmos

    How do we help players like these?

    No, it's actually downright false. If the average win rate is 50 %, you can have one person with 55 % win rate for every 5 persons with 49 % win rate (same with 45 % and 51 %). It does not have to be a linear scale (the distribution usually follows a bell curve). Having said that, there usually are corresponding "outliers" on the scale but there is no direct correlation (aka cause and effect) between the two unless the sample size is very small. As for the topic, creating rudimentary tutorials/guides/tips on how to play and/or not to play a specific ship type would help a lot but that doesn't appear to be happening any time soon. When I still come across people who don't know that you pay a fixed service fee for every battle, one begins to understand how poorly the game conveys information. Having the game display tips on the loading screen (and I mean actual tips instead of "press 3 to use torpedoes") would be a nice place to start but I suppose a lot of players alt-tab while they are waiting for the game to load, thus making the impact less valuable.
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