Jump to content

Crowarior

Beta Tester
  • Content Сount

    32
  • Joined

  • Last visited

  • Battles

    4141
  • Clan

    [VMBS]

About Crowarior

  • Rank
    Able Seaman
  • Insignia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Crowarior

    Ship Scuttling at Scapa Flow

    Why didn't they sink their ships in german port lol? Just wasted crap ton of coal, could have bought georgia for that...
  2. Crowarior

    Change the way you play with 10 Handy Tweaks

    >WG: Hey, this will make you better player! >Also WG: We will disable this by default and hide it in the options menu and you wont discover this until you are 2000 battles potato.
  3. Lol... Russian BBs. The line no one wanted and it will only increase the powercreep even further.
  4. Crowarior

    Tighter grouping of shells from same turret?

    Usually, I would get hit directly by a shell and then I would lose engine/steering.
  5. Crowarior

    Tighter grouping of shells from same turret?

    HE has splash? I've never seen that in-game.
  6. Crowarior

    Tighter grouping of shells from same turret?

    I have 30 second reload and crap dispersion. If you cant hit the enemy switching to HE wont make a difference.
  7. Crowarior

    Tighter grouping of shells from same turret?

    That doesn't even make sense. Why would you punish players for getting close to the enemy and doing what BBs do best? Now you miss DDs at close ranges and that should happen. And they will be even harder to deal with after armor changes in future update.
  8. Crowarior

    Tighter grouping of shells from same turret?

    Yes and no. I was trying to come up with something that would improve consistency and reduce RNG and some sort of short range buff for BB dispersion.
  9. Crowarior

    Tighter grouping of shells from same turret?

    Well, at least they should buff close range accuracy for battleships then because right now even at 0m distance you dont have pinpoint accuracy. Just now I completely missed perfectly aimed salvo at >6km because of RNG and its so frustrating when that happens. You would think that getting close would improve accuracy but it's the same crap at long range.
  10. Crowarior

    Tighter grouping of shells from same turret?

    Funny thing, just today I had to study distributions because I have exam tomorrow. What a coincidence. BTW, do you maybe know how sigma effects the dispersion? Horizontal dispersion is basically "sigma" in normal distribution but what exactly does secret in-game sigma value do?
  11. Crowarior

    Tighter grouping of shells from same turret?

    Basically he is saying that my proposal is already in the game but it is only noticeable at very close ranges. Tell that to german BBs, because everytime you shoot shells go everywhere but the spot you were aiming at lol. I guess there is no way escaping RNG and making BBs more consistent...
  12. Crowarior

    Tighter grouping of shells from same turret?

    Honestly Im just salty at this point that I miss BB salvos from 6km because of retarded dispersion....
  13. Crowarior

    Tighter grouping of shells from same turret?

    I can see the problem with more more misses... I just dislike current dispersion model and was thinking about how to improve it.
  14. Crowarior

    Tighter grouping of shells from same turret?

    I thought about that but I dont think that you will miss every single salvo. Your average dmg shouldnt really change because even tho you would miss more often when you do actually score a hit you will do more dmg with each hit. Also, since you would be missing more often it could make BBs push since they wont be taking hits every milisecond.
  15. Crowarior

    Tighter grouping of shells from same turret?

    More consistent gameplay, less RNG... In this case there is basically 3 times less RNG. Im not saying that shells should be right next to each other but closer to the shells from the same turret. Right now some crazy stuff can happen, for example a shells just randomly goes nowhere near where you were aiming.
×