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Tacobobo

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Everything posted by Tacobobo

  1. Tacobobo

    HE shots do to MUCH dmg.

    Since the last update the HE shots are doing to much dmg towards Battleships. Way to much damage. And add to that they set me and my friends on fire all the time. Something has to be done about this. Is anyone else experiencing the same problem ?
  2. Tacobobo

    HE shots do to MUCH dmg.

    Tier 8 mostly, against tier 6-7 they do dmg all the time, setting me on fire. And I have antifire build on the captain and flags equipped as well.
  3. Tacobobo

    Will Benham be available to the playerbase?

    I am also one of those that is a family father and summer is off kinda with playing. I want to get ahold of the Benham too! and the Kamikaze R but spending A LOT OF money on lottery. I love playing the DDs as well. Either make it available in the shops and people can buy it.. or -.. So put the Benham in the events again, make people be able to obtain via events. Like in WoTanks you have tanks that are there all the time, that you can grind, and heck they are so hard to get, make it the same here. Permanently missions like some of the captains have but also make them for some ships so you really have to grind for them. It might take 1 year for some..it might take 2-3 weeks for Unicorns... half a year for casuals .. BUT it is STILL reachable.
  4. Tacobobo

    "Target lock range" ?

    I am playing in a Kagero... Main battery firing range 8.6 km ... The Torpedoes range is 10 km, I am on 9 km Range cannot get a "lock" on the ship and fire the torps.. How do I get the "lock" ? ?
  5. Tacobobo

    "Target lock range" ?

    I have been doing that . It didn't work
  6. Tacobobo

    A suggestion to spamming planes

    Greetings. As it is now the ACC spams out planes all the time. Since they are "consumables" they can launch new ones at once while the others are returning. So either put in a delay in the launching sequence(if they are shot down)/wait for them to return aka.. THE LONGER away the planes are from the carrier .. the longer it takes before it can (re)launch new ones. as it is now some classes are almost unplayable, for example destroyer spotted all the time and herassed by rocketplanes. I hope they will consider some balancing for this.
  7. Tacobobo

    New CVs

    Greetings. As it is now the ACC spams out planes all the time. Since they are "consumables" they can launch new ones at once while the others are returning. So either put in a delay in the launching sequence(if they are shot down)/wait for them to return aka.. THE LONGER away the planes are from the carrier .. the longer it takes before it can (re)launch new ones. as it is now some classes are almost unplayable, for example destroyer spotted all the time and herassed by rocketplanes. I hope they will consider some balancing for this.
  8. Tacobobo

    Are CVs counterable?

    Greetings. As it is now the ACC spams out planes all the time. Since they are "consumables" they can launch new ones at once while the others are returning. So either put in a delay in the launching sequence(if they are shot down)/wait for them to return aka.. THE LONGER away the planes are from the carrier .. the longer it takes before it can (re)launch new ones. as it is now some classes are almost unplayable, for example destroyer spotted all the time and herassed by rocketplanes. I hope they will consider some balancing for this.
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