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swellgrim

Beta Tester
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Everything posted by swellgrim

  1. swellgrim

    How It Works: Tips for Newcomers

    WG gived me a bonus code, but some reasion my authorization forever loading and never finish, so instead to going to waste it, i just post it: SURFF-MVSWB-5KNTB Enjoy who ever is the first to activate it.
  2. swellgrim

    Submarines are Coming

    Its a balancing nightmare for sure, but i like the idea implementing them.(this would mean the whole arsenal is there for sea warfrare) Keep in mind, they are not for scouting, at least in ww2 they are striked where the convoys sailed in both sides (minus the IJN) and usualy they are expected to find ships. On the other hand, Aircraft could spot them even when they are in the shallow periscope depth. And there are some interesting game mechanic questions: are sub can cap underwater?(i hope not) Are their Hydro can distinct freind or foe?(i hope not or at least in deep depth), what other ships can do to sink them? (new consumable for all ships like depth charge or a call in patrol craft to drop them?), When in 1 vs 1 sub situation, what can they do to each other? (ramming? :D ) and how many sub/ team? (like the carriers, 2 at max?) I can't wait to see
  3. I wonder what happens the CVs we already have, i mean they are removed ok, but what about premium ones, or they are just become unavaible and later on we can use them when implemented again?
  4. swellgrim

    Musashi Lovers Appreciation Thread

    It would be nice to have the Arp version of Musashi skin in the store, like the Azure Lane ones
  5. I don't realy mind them getting the hydro, but it would be more sense for all dds got this too. About the repair party...i am remember this consumable is BB's unique feature in CBT, now a lot of ship have it...now DD's going to get it too, than how about every ship get it after tier 8, as for BB's they should get a second Damage control party slot after tier 8.
  6. swellgrim

    Suggestions thread

    Suggestion: some of the premium skins i got from event or other are just start eat up my dublons with auto supply, yeah that check box not appear on every skin SO THAT SHOULD BE AUTO DENIED without question, when i want to use dublons on a skin, let ME dicide, and not you guys.
  7. swellgrim

    The Amagi Wiggle

    Ok, maybe just me been sucks, but the AP shells shatter a lot of time even at broadsides from her guns, is the AP got nerfed or the enemy ships got buffs on their armour??(Broadside Zao and Monarch closer than 15 km, some missed, lot of the shells got shattered, 1 or 2 got bounced and 1 or 2 got pen, but no citadel like from 3 salvo similar result, and i know where to try citadel them or at least pen shot)
  8. swellgrim

    Izumo- the joke at tier 9

    I'm started to hate Amagi...for some reasion, maybe just rng or i just become senile how to play, but my shots ether miss or bounce /shatter or overpen and very-very few hit where it should be. On the other hand the armor not realy matters anymore, because huge target and easy to hit with He when you try angle, the turn rate and rudder shift not help ether to try avoid torps or just try to escape, and the secondary armament...lack of range+use ap instead of He like any other nation is just poop, i would say mid-long range maybe good, but the accuracy... Question: Izumo have a different gun with similar caliber, is it better compare to Nagato's in terms of penetration?
  9. swellgrim

    Zao torp range - da fuq?

    Sadly the angles are pritty bad compare to original, here is an example for that: This is a Takao-class heavy cruiser original picture(just colored) : That is the position of the foremost torpedo launcher, its barely aim backward, more like forward. And here is the shematics of a Mogami: The forward torp launcher position is similar of Takao-class, yet not in the game :/ Interesting about in this picture about Myoko-class have forward torpedoes instead of backwards unlike in the game: And about the torpedo range, ether they give her a super fast short range torpedo or a super long ranged slow torpedo, or both, just we decide what use in match. At least type 93 torpedoes behave that way when they are calibrated.
  10. swellgrim

    Mogami?

    The only reasion they are nerfed it at that time, because of Atago, and she is still way better ship.
  11. swellgrim

    Rest in peace Cruisers, may you be remembered.

    I can only talk about Japanese cruisers(don't played other nation yet), Aoba and Myoko have the bigest citadel in the game for sure, and some weird reason they are classified as heavy cruisers, yep they have big guns but not armor for sure, can be get a citadel from the front or angled by other cruisers (and i don't mentioned the BBs, because they are shoot you to oblivion). I don't thing there is any change on citadel going to happen for these two, so other buffs could be as good. A little turn rate buff would be helpful or maintain the speed at turning like some Brit cruisers, but highly doubt this going to happening, i wanted to say better torpedo arc, but that's never happening too, because that would lose the benefit to get the tier 8 premium ship Atago. Better firing range could be good too, like in beta, 16.8 km for the 203 mm cannons, oh the glory days.
  12. swellgrim

    The Aoba

    Worst Cruiser in IJN. When a DD can citadel you from the front, than something wrong with her and cant do your job as a cruiser. You have to forget your back gun, because a little angleing and you got citadelled, because most of her armor is on the superstructure, the back is a paper where your torps living and an easy target even from the front. So basicaly, big hit box on the back for citadel, not so good torp angle,and "weak" AA (90% of the AA are short ranged and useless againts 2-3km and above) made her to the hardest use cruiser in the game in IJN line for sure.
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