Ayperos
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Everything posted by Ayperos
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It's not possible : you don't stop to receive bad comments about the new CV gameplay and you continue to update it, to receive more bad comment asking to rollback to the previous system and you don't care and continue to update an ugly and brainless system. Are you masochists in the developpers team ?
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They don't care about
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You never had the idea to listen the players feedback to don't want this new carrier gameplay, to don't stop to claim to rollback to the original system with strategic map ?
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Porte-avions - Que se passera-t-il ensuite ? - sujet de discussion
Ayperos replied to The_EURL_Guy's topic in Annonces et actualités
Vous vous fichez de qui ? "L'équipe de développement a écouté votre feedback" ? Mais rien du tout ! Le "feedback" (ou retour en français) est : ce nouveau système est [edited]ique, retournez à l'ancien système avec carte stratégique ! "L'équipe de développement a écouté votre feedback", n'importe quoi. -
All is said. 36 feedback pages summarize.
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Dites, Wargaming team, après tous les avis négatifs des joueurs concernant la mise à mort pure et simple de l'intérêt et de la jouabilité des porte-avions de la mise à jour 0.8.0, vous continuez encore sur cette route ??? Soit vous avez fumé, soit vous êtes masos, ce n'est pas possible.
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I posted a contest there, don't hesitate to vote.
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This topic for a simple contest, to recover all players opinion.
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I must congratulate the Wargaming team for this update. Honestly. First time I see developpers able to make a retro-interest update to their own game. Maybe the team tought to down the company income ? Really, I don't know how you saw good in business to spend all of this money and time of work to do...it. Why carriers in World of Warships are the most interesting for me? As a warship commander, the carrier commander is similar as a moving airbase leader. His role is to express a specific strategy knowledge. In the game, to play a carrier is almost all the time to be on the strategic map, watching the positions of everyone, ordering the move of our squadrons to spot, intercept or bomb. I'm IRL strategist and was able at some moments to use true strategies making win the team. Now... you simply killed the strategy interest to make the carrier gameplay being a 2D planes game. Not even 3D: 2D ! Left, right, quick, slow, attack, no more. The carriers become now planes factories, able to build an infinite number of planes. Not only to killed the strategic interest and make the game a kid game to fly planes left/right quick/slow, you made a true reality no-sense. Ok, you already did a lot, as the boats speed, e.g. 40kts but more close of 120kts, torpedoes speed, e.g. 50kts more close of 300kts, so, ok, it is an arcade game and not a simulator, but it is too much. Now my 6yrs old little kid is able to play my carrier, he just did my two last games. Amazing. If you don't want to lost all of this work made: back to the previous system but make the option for the player to be able to drive the planes as now, only this, no more, no less. Until a back to normal, I stop to play World of Warship. No more interesting.
