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Everything posted by Helgey
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Well WG's croonies might not like that we dont love their mm system, according to them the mm is to make it so that in 20% of the battles you are to bwe bottom tier,... this is BS Tested out today with T6 in 8 games the result as follows: T6-T6-T7-T8-T8-T7-T8-T8; This shows that it was bottom tier in 50% of the maches, so what you guys smoke in there im not shure of but it cant be tobacco.
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Public Test of Update 0.10.3: Round 2
Helgey replied to The_EURL_Guy's topic in News & Announcements
After doing some battles in A vA mode i want to inform you that you said this is to be a historical representation of the WW2 erea, but having a Sweedish destroyer in this scenario is NOT historical correct, Sweeden was neutral in WW2 and had no ships doing any fighting on the allied side, so i would like to see that Øland is removed from lineup. If any they should have been on axis side as they did build ships for the germean nave in the early years of WW2. -
Same here have now 4 ships in battle in CB still after 40 minutes.
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Served in the Norwegian coastguard, KV Farm and KV Heimdal, on the Heimdal i served as Navigational Officer, a quite fun time, after that i spent therest of my life on merchant vessels and retired as a captain 2 years ago, Last in touch with the Royal Norwegian Navy was as Chief Officer onboard M/V Taiko bringing chemical weapons out of Syria.
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Well clearly Fammie dont know how things work, as he is saying straight out that we are the one that is ballancing the ships.
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On your picture of the Texas you see the gaff in the aft just beneeth the antennas rhats where she was flying colours at sea. Usually when ship is in a foreign port she flies flags as follows: Main mast starboard side all way out : visiting country's national flag. Under way with pilot in foreign waters : as above with pilot flag on port side, Also on main mast she flies the comander's standart, atleast in Norwegian navy, the lengt and size ahows comanders rank, She will if there is an admiral onboard fly the admirals flag. All other haleyards ar used for various signalflags, including her callsign.
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By chance so am i, was at sea for 40 years, incl 2 years in the navy.
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The reason why tha aft tlagpost is empty is that on a navy ship you carry the naval flag in the mast while underway, when the ship go alongside the flag is transfered to aft flagpost. So in this WG got it correct as we are never alongside :) but i would like to have a clanflag in the aft flagpost but then they will have to do some editing on the shipmodel. and if we check out how many ships there is in game atm it will be a lot of work in reprogramming.
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Today from around 1430 i have encountered latency issues, at times geting ping up to 500+ at times the ping disapeared compleatly. Resultin that vessel froze and then juming several hundred meters foreward.
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The German DD's have a much broader beam, this makes them very vourneable for AP shels as the AP fuse have time to arm before the shell exits through the other side making it an overpen, if you hit a DD straight on the bow with AP youll get normal shell dmg due to the travel time within the body of the DD.
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Battleships should earn 0 XP and credits for CA kills
Helgey replied to G01ngToxicCommand0's topic in General Discussion
i can see the next post comming up like this: Cruisers should not getting any money/xp for sinking DD's cause most of them have radar / hydro and thats unfair against the DD's Or again the BB skippers wil make a new on the OP of cruisers he spam setting them on fire. I do like running my Cruisers and if you are a good cruiser driver you are able to dodge shells quite often, if your mot to close to the BB's. -
1. DescriptionLoss of HUD elements ingame, port is laggy 2. Reproduction steps Restarting game client 3. ResultGame running normal 4. Expected resultAll HUD elements to be functioning as expected 5. Technical details Patch 6.3 after installing micropatch 31.03.2017 NOTE: Did an integrity check on client no errors foun.
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Patch 0.6.0 Patch Notes - RPF is still a thing
Helgey replied to StuntMan0369's topic in General Discussion
HM.. i think my Sims will have fun now -
The SC's are a random drop, so you better start praying to RNGesus, and the generator for the RNG is on your machine and not on server, had 2 XC's the first week after release and then it was compleatly dried up until yesterday, think the droprate is less then 1% as it should be, you might get luck at times and get 2 in a row but then you ARE lucky.
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First impression on the new skill tree : somewhat confusing ( i do not like the option for the carriers to launch flights while burning) to be honest if a carrier was burning ALL awailabel damage controll crew + extras was fighting the fire, if the fire was caused by shells or bombs hitting flightdeck you got craters in it and launching planes was impossible more or less, a carrier that was hit by one torpedo would list due to wateringress in free spaces and you would get what is called a free surface effect which is making it almost impossible to launch planes,
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You are running on the 6.0 cause otherwise you would not be able to log in. The udate this time was small and mostly for the new skill tree they are trying to impiment.
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Public Test 060 tomorrow - new skills - without Keen Intuition...
Helgey replied to Smeggo's topic in General Discussion
Why cant we agree to test out the new skills in the PTS before spamming HE all over, been regularly playing on PTS and to be honest have not seen many EU players in there, so guys please come and join up in the PTS so we can get a proper test of this system before throwing the HE. -
Keep radar in game but they need to make it work as it does IRL. Radar CAN NOT see through mountains , radar do loose range in bad weather, the normal civ radar sets (as im used to use) have problems in heavy rain (X & S band). Radars in the timeframe of the game used magnetrons to create the pulses and they are easily countered as the german antiair radar operators found during the war. So why not give all vessels radars and chaff consumables as most of the ships had on a later stage of the war.
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1. Description After leaving division i was unable to get ready status for battle, 2. Reproduction stepsCame out of battle and division split up. Tried to get into new battle with same ship but was unable, tried changing ship with same result, not able to start battle. 3. ResultDisconected from server and reconected and was able to join battle. 4. Expected resultIn-game experience which should have occurred if no bug is present.Should be able to join new battle with same ship.
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Hawsehole??? last time i anchored a ship it was called Chainepipe. Even tho the german bb's have an open solution on the 2 main anchors they have a hawsepipe (chain pipe) for the center anchor. Looking forward to this pts session.
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On two games today i observed DD's moving eraticly, fluttering after beeing sunk, so this bug is still in game but not as prominent as it was in older versions.
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1. DescriptionGame freezes upon entering battle or when exiting if vessel is destroyed, 2. Reproduction steps Hard restart of computer (off-on) as everything was frozen, had then two more games and the same happened. After this restart i was playng for several hrs and game was functioning without any problems.3. Result Played several games and game was working perfect.4. Expected resultShould be able load in log out of battle 5. Technical details PC : Prosessor: i7 4470K Graphic: NVidia 770 GTX (latest Nvidia drivers installed) Ram: 24GB OS: Win 10 Pro 64bit.
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This is a gun statistic for HMS Leander and the Soviet Buyonny Cruisers. I have done some digging on internett regatding the guns used on the tier VI Brit and the Tier VI russian vessel and compared muzzlel velocity on the shells. On the BL 6" gun used by the british vessel the muzzle velocity on the shells are stated 840 m/s. So here you have done it correct, (you are actually 1m/s faster) On the 152mm/57 guns that is equipped on the "buddy" i found the following stats: AP 950 m/s, Semi-AP 950m/s, HE 800m/s. Hm... someone must have done something wrong here as your wikipedia states that the "buddy" have 950 m/s for both the AP and HE. That AP have this high speed is because AP shells need kinetic energy on impact for penetration, HE have contact fuse and explodes on contact with target and is not designed for penetrating.
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I free xp'ed the whole line and did not bother to play tiers 2 to 5, started playing with the Leander and the Fiji and ofc Belfast, And yes i miss the HE on the 2 nonpremiums, In average i get much better damage with the Belfast caused by the fires i get, but i miss the torps from the normal vessels. Ragarding the AP ammo loadout it is very easy for everyone to negate the damage just angel your ship and a full salvo gets in average 1k dmg if your lucky. I have been detonated by one shell from a lover tier BB sereral times and no i was not broadside to it so they are very squishy. So i have to be in hiding and then ofc the team stars nagging about me being pasive and have also been acused for being a bot. i am usuallu an agressive player but that is suecide in theese ships. So i stay hidden ad taking potshots at opposition and then using torps, unfortunatly on tier VII you have only 3 on each side and you cant take down a full health BB with them. You do need to have the team around you for support, and take the damage for you.
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Yipp its magical, i fired a ranging round on a CV and one AP shell on each side the center shell hit the wooden flightdeck and bounced.... AP????
