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Pukovnik7

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Posts posted by Pukovnik7


  1. On 7/25/2023 at 4:31 PM, Seraphice said:

    I encourage you to check out discord new forum feature which will work to serve the same purpose it did here on the web forum, as well as dedicated update and pts feedback forum threads on discord where we can easily collect your feedback. Discord also offers a more direct and quick form of communication in regular channels while maintaining the option to keep forum-style longer form content. If you have any suggestions on how we can make your interactions on discord more pleasant and how we can make this transition easier, feel free to let me know!

     

    the biggest reason is that generally people have moved away from the forum and have started using other platforms (Mostly discord in this case). We would rather focus our efforts on our official discord servers that have been steadily growing and are a place of more direct engagement. This is a decision that was not made lightly and one that was considered for a very long time before we decided that this was the right way to move forward. It is certainly not an easy decision for us to make, but we believe it is the right one; to shift our focus to other platforms.

     

    I think the new forum feature on discord lends itself quite well to this. I've certainly enjoyed it so far. We're open to suggestions on this front :)

     

     

    Stop bullshitting. WarGaming ruined the game, now they moved to ruin the community.

     

    I'm already a member on Discord, but you will find no more than two or three posts from me there. And there is a good reason for that. DISCORD IS NOT A GOOD FORMAT FOR IN-DEPTH DISCUSSION.

    • Cool 8

  2. 4 hours ago, Karkong_the_Impaler said:

    Not wrong, but certain classes attract a certain type of player - Do you lick your touchscreen to aim? Why not play german BBs and have the bot secondaries relieve you of that pesky issue so you get your DPM with literally zero skill input required?

     

    I not saying here aren't good players playing these - but they are a rare sight, indeed.

    Irony is that German battleships actually require decent skill to play. Not in terms of aiming, necessarily - but you have to understand angling, positioning, timing... you push too early and you are dead, you push too late and the match has been already decided.

     

    Secondary battleships are actually some of the more fun ships to play.

     

    On the flip side, with UK battleships... literally only thing you need to know is aiming, which is a wholly technical skill. Once you get that down pat, you can just throw your brain into the garbage bin, sail at A/J line and spam HE. Or at least that is how most people play them.

    • Cool 2

  3. 4 hours ago, KillStealBoss said:

    He was talking about typical BB players and their behaviour, not ships themselves. 

    Poll is about classes themselves, and that is how I understood him. Human stupidity is outside control of the developer, so there is no point in hating the class for players not knowing how to play.

     

    Camping battleships, yoloing destroyers, suicide cruisers... all of that is down to player behavior, not to class themselves. Well, except for some *special* classes... *looks at British battleship line and Italian destroyers*.

    • Cool 3

  4. 23 minutes ago, HMS_Kilinowski said:

    Interpreting the poll, almost everybody likes Torp-DDs, but many people hate subs.

     Good to know.

    Unguided Shima-torp: good,

    unguided Gato torp: bad.

     

    What puzzles me is why BBs are not the most hated class. Is it cause the question is about the ship and not the player? Cause my take is BB-players are the most stupid within the community and should easily attract the most hate. Unless ofc they represent a significant portion of the players, in which case they may absolve each other and, by implication, themselves in any poll.

    Because most battleships are not bad by design? I mean, German battleships are literally brawlers, and the only battleships where brawling is a bad choice are British fire spewers and maybe Japanese battleships? All others are decent at close-range brawling, and so are good to have in the team, so long as players themselves have balls.

    • Cool 1

  5. https://historyandwar.org/2023/07/02/pacific-war-21-death-of-admiral-yamamoto/

     

    American pressure was slowly growing. Japanese command was feeling this fact quite clearly, but Admiral Yamamoto did not want to let up. He sought energetic defense and pushed his subordinates to quickly complete all measures. Yamamoto wanted to inflict such strong blows against the enemy that the enemy would be unable to attack. For this reason, he pushed his commands strongly – especially those defending the Solomones. This was now the most important area, and so he wanted to use everything he could to defend it. To this end, Yamamoto decided to personally inspect Japanese island bases so he could decide what preparations remained necessary. He also took several of his closest advisors on the trip. Trip in question would be done by two four-engined aircraft escorted by six fighter aircraft. Commanders of Japanese bases were informed of his arrival by radio telegraph.

     

    This proved to be Admiral’s doom. American radio-intelligence service was wide-awake, with numerous listening posts intercepting Japanese radio traffic. This message was also intercepted, quickly decrypted and send to Minister of the Navy Frank Knox. Immediately the orders were sent to commander of US air base at Guadalcanal. Rear Admiral (Counter Admiral) Mitcher, commander of the US air forces in the Solomones, assigned 16 new Lightning fighters for the mission. These twin-hulled fighter aircraft had enormous combat radius and thus were the only fighter aircraft capable of carrying out the mission. Luckily for the US, only recently a group of these aircraft had arrived to the Guadalcanal air base. It was this air base which received the orders to intercept and kill Admiral Yamamoto. Orders were given to the 339th Squadron.


  6. https://historyandwar.org/2023/06/04/pacific-war-20-bismarck-sea-and-solomon-islands/

     

    Heavy fighting for southern Pacific continued. Japanese Navy was still strong and could offer stiff resistance, while the American industry was still only warming up and was their forces did not have  a decisive advantage. Americans were increasingly on the offensive, but these offensives came at a high cost: islands were many and well fortified, so advance was slow and costly. Nevertheless, the Japanese were feeling the pressure. Wherever they went, they were followed by heavy blows.

     

    On 28th February convoy left Rabaul carrying reinforcements to Lae. Eight transport ships with 7 000 soldiers and necessary equipment were escorted by eight destroyers. They used storms to keep themselves concealed, but the storm refused to follow the Japanese plans. Convoy was discovered and attacked the next day, losing one transport ship. Next day even heavier attacks came: half the destroyers were disabled and all transport ships sunk. Two of the damaged destroyers and a transport ships were sunk by US torpedo boats for no losses of their own.


  7. https://historyandwar.org/2023/05/07/pacific-war-19-battle-of-tassafaronga/

     

    Americans were receiving increasing amounts of reinforcements. Air base on Guadalcanal already had 124 aircraft available, and additional runways had been built. In the Tulagi bay were the mothership and 15 torpedo boats which were highly effective in night attacks. Modern battleship North Carolina had returned from repairs, and her sister ship Indiana had also arrived to the area of operations, as did several other smaller warships.

     

    Japanese for their part had abandoned the idea of night bombardment. It was also impossible to send transport ships to resupply Guadalcanal. Another approach had to be used. Rear Admiral Raizo Tanaka, a specialist in torpedoes and torpedo tactics, was selected to carry out this task with his eight destroyers. Every four days he was to speed to Guadalcanal and at Tasafaronga deploy the floating containers with food and equipment. Without pause, destroyers were to return at full speed, and island garrison would use boats to pick up the containers. Each destroyer embarked over a thousand such containers. Hope was to deliver the payload and then disappear without firing a shot.


  8. https://historyandwar.org/2023/04/02/pacific-war-18-bloody-nights-of-guadalcanal/

     

    Indecisive clashes around Guadalcanal had grated on both sides. During November, both the Japanese and the Americans decided to mount a surprise attack with strong forces in an effort to reach decision. These forces were even put into motion at about the same time, on 11th November 1942., and included warships, transport ships, submarines and aircraft. Long columns of ships criss-crossed the open sea, while scout aircraft desperately searched for the enemy.

     

    It was the moonless night as the midnight of the 12th of November approached. Sea was calm, with occasional rain squalls and lightning strikes. American squadron was racing towards the Guadalcanal in complete darkness, and 24 submarines that had been sent ahead as a reconnaissance screen were already in position. Far ahead of the squadron of warships were transport ships that were disembarking troops and supplies at Lunga Point. These were being protected by a squadron of 5 cruisers and 8 destroyers, but had already suffered losses. Japanese air attacks damaged three transport ships and one destroyer, and cruiser San Francisco was struck by a damaged aircraft, damaging its radar and killing 30 men.

     

    American scouts reported during the day approach of a Japanese convoy escorted by strong naval forces. It was expected that the Japanese would follow an already established pattern, delivering reinforcements to Guadalcanal before having warships bombard American positions. This is exactly what happened, and the Japanese warships approached American portion of Guadalcanal under cover of darkness...


  9. On 6/29/2023 at 3:14 PM, SurfaceFish said:

    I measure money in whisky, so the money I will save from not taking part in the 30% Anniversary coupon, birthday coupon and Santa container gambling this year can get me 2 out of 3 bottles on my whisky shopping list. 

    Screenshot_20230629_141123_Amazon Shopping.jpg

    On 6/29/2023 at 3:29 PM, EireannGamingNetwork said:

    Ooooo a little whiskey and Coke right now would be fab.

     

    Edit: Better capitalize the C - don't went them thinking I meant something else. 

    No whiskey for me - I drink only Orahovac.


  10. 1 hour ago, Chaos_Umbra said:

    I must have been the only masochist playing Hector of all things in the mode in the last week :Smile_playing:

     

    Every game was middle spawn on my own with 0 spotting because all the BBs were bravely hiding behind islands so I would have to contest the cap or stall them in the open with at least 8 BBs shooting at me. This really ups the difficulty level and I got instant games. I think I only died in 1 or 2 of the games I played. Thank God they buffed the ship, was the reason I was trying it out, would have definately died without the heal or torpedo buffs.

    Personally, I found the mode refreshing.

     

    I could finally take my Preussen out for a stroll without wondering whether I get to properly utilize its secondaries that match.

    • Cool 2

  11. 1 hour ago, Alogeniger said:

    I played more than 90% of my Asymmetric battles with Salem or Stalingrad during the first week.

    No wait time to get into battle, a lot of fun, a good amount of credits and XP and got killed no more then 3/4 times.

     

    It's true that bot team has a huge amount of BBs that try to focus mainly cruisers but they are still bots so playing smart you can tank most of the damage (was able to tank more than 2,5 million damage in both ships) and have really good games

    Salem and Stalingrad are literally battleships.

    • Cool 1

  12. 18 minutes ago, lup3s said:

     

    "still fun"

     

    How is it fun when you lose an Operation because three T8 ships die to one T6 bot. :Smile_child:

    Or because other players don't understand the win conditions.

    No submarines.

     

    As for human idiocy, that is constant across the tiers. No use getting upset about something that has nothing to do with the game.

    • Cool 1

  13. On 6/23/2023 at 10:24 AM, lup3s said:

     

    You're joking, right ?

     

    Majority of the players in Ops struggle to deal with the bots there.

    And?

     

    When I play this game nowadays (which is extremely rarely), I play either low-tier Randoms (Tier IV or below) OR I play Operations. Simply because these are the only modes that are still fun.

     

    Higher tier Randoms are boring since the submarines came back.

    COOP is a snoozefest precisely because bots are too dumb to live, let alone kill players.

     

    I haven't tested out Asymmetric battles themselves yet, though. I constantly say to myself "I'll do it today, I swear" but, well, real life gets in the way a lot - and when I get time, I usually just play Rule the Waves so I can just cancel the game whenever. So I decided to read this thread instead.

    • Cool 1

  14. 9 hours ago, Smegger213 said:

     

    Submarines in WW2 were always faster on the surface, than they were submerged.

    So, maybe someone from Wargaming can come on here and explain why the U-4501 will do 20 knots on the surface, but 36 knots submerged?

    Not always.

     

    German Type XXIII (commissioned 1944., first elektroboote in the world) did 9.7 knots surfaced and 12.5 knots submerged.

     

    So just cut U-4501's speeds into half and it is actually kinda OK.

    11 minutes ago, lovelacebeer said:

    On the upside for the sub player at least the WOWS homing torps don’t turn around and hunt the launching sub like the real ones used too. 

    They should really add that feature. All for the sake of realism, of course.

     

    EDIT:

    35 minutes ago, RamboCras said:

    eh... reload 34 seconds and lower when adrenaline rush kicks in?

     

    They have dwarfs in the sub that have superhuman strength and able to reload all those torps in less than 34 seconds. Thats probably faster than the subs of the 21st century. Then again, they have 21st century homing torpedoes too. This turned into a sci-fi game LOL.

    Modern submarines take some 15 minutes to reload a tube. Though I imagine a lot depends also on position of the next torpedo on the ready rack.

     

    EDIT: Apparently Gato could reload in five minutes, and Type XXI could reload all six tubes in 10 minutes.


  15. 3 hours ago, Cuddly_Spider said:

    They've introduced a metagame of strategy and battlefield awareness, which makes it possible to thrive in the game without the natural skill level required for accurate shooting.

     

    CVs mean that team work and coordination can give you victory if you're otherwise outmatched. A CV can also help you if you're on your own and find yourself outgunned somewhere.

     

    Subs introduce strategy and tactics to a large degree. The stealth element brings a class were just being the biggest, toughest boat with the most accurate guns doesn't necessarily mean you're going to win. Or at least this would be the case if subs hadn't been over-nerfed. Maybe they'll get given a bit more potency in future updates..

    No they haven't.

     

    CVs in particular remove anything remotely like team work, coordination, strategy and battlefield awareness, because these things are essentially wallhack incarnate. To play proper strategy, you need to have fog of war.

     

    Please, please, play some actual submarine simulation game and then try telling me that CVs and submarines "introduce strategy and tactics to a large degree" to World of Warships...

    839260604_ColdWaters2023-06-1921-57-30-61.thumb.jpg.5349e8fec3867d1cbdc57530171026ce.jpg1642450915_ColdWaters2023-06-1923-03-39-06.thumb.jpg.52e339d257477190d06f27890e571b3a.jpg1549740403_ColdWaters2023-06-1720-30-44-23.thumb.jpg.cdf0ad9ba2b322093f52b0bd98aa8d2a.jpg

    • Cool 2

  16. 1 hour ago, Cuddly_Spider said:

     Yep.

     

    I think DDs can find subs a bit more difficult though. The fact DDs get very little margin for error in torp homing makes a difference, but the biggest factor I'm noticing is that DDs players tend to be using their DCP way too early; if you're in a DD and you've just been pinged, it's a really bad time to use the DCP as the enemy will likely already be in the enemies sights, and a DD's DCP duration is so short it is barely worth the sub taking his sights off you.

     

    Shotgunning is getting a LOT harder now though. Most of the playerbase has adjusted and you need some luck and more skill than I to make a success of it consistently.

    When I was in a destroyer, I found it easy to avoid torpedoes without DCP.

     

    Problem was the spotting and the fact that homing torpedoes require you to pay a lot of attention, so it was easy to end up in a problematic position.


  17. Personally, I don't really care about WT economy because... I don't think it will really affect me. I play the game for World War 2 stuff - what I want to get to are Tiger I, Panther, Bf-109 and Spitfire. Other than that? OK, Leopard 2 would be fine, but that is literally the only modern-era vehicle that interests me. And I assume a lot of other players are like that.

     

    So if people are boycotting the game - I know I am - a lot of them, I imagine, are doing it on principle.

    • Cool 1
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