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Pukovnik7

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Everything posted by Pukovnik7

  1. Pukovnik7

    can we have an explanation please WG

    In the screenshot provided, aiming circle is long compared to target, while shells fall short. So no, they are not falling where he is aiming, they are failing seriously short.
  2. 1. There is no real alternative in the World War II naval game market. 2. Operations are still somewhat fun. 3. Art department is still competent, unlike rest of it, and so game is nice for screenshots.
  3. Pukovnik7

    New ships – Closed Test 12.3 (DB 426)

    Single aircraft is one aircraft more than should be in the World of Warships. My point is that they are forcing aircraft in the game where they don't belond. First we have carriers, then carriers masquerading as battleships, then carriers masquerading as destroyers... adding hybrids in the first place is already an issue, but frankly, if they really want to do it, scout aircraft would provide more value for a destroyer than a strike one.
  4. Pukovnik7

    New ships – Closed Test 12.3 (DB 426)

    That is actually exactly my point. Catapult was removed. She never went into battle with an aircraft. So why choose version with aircraft? And while they may have fixed it since, WG did originally state that she went into battle in her with-aircraft configuration. Also, considering she is a hybrid destroyer, she should have a single aircraft. But noo, WG is too stuck on transforming World of Warships into World of Warplanes, so we have gems like this:
  5. Pukovnik7

    New ships – Closed Test 12.3 (DB 426)

    Halford is where WarGaming literally lied about ship's history in order to push a hybrid destroyer through? Are WG devs sniffing avgas?
  6. Pukovnik7

    General Submarines related discussions

    What would I have achieved by counting in 2017? Submarines were introduced in 2022. Testing submarines began in 2020. CV rework happened in 2019. In 2017., game was still in a very good state. But we are not discussing changes made in 2017. Point I was making was that game has been contracting since 2020. In case you are not aware, 2020. comes after 2017. You are not a math guy, you are excuses guy. You have determined that Wargaming is doing a "proper good job", and are now desperately twisting both the evidence and my arguments to fit your predetermined conclusion. You should have gone to politics.
  7. Pukovnik7

    General Submarines related discussions

    EU server: Jan 22 - Jan 23 average players 12141 Jan 21 - Jan 22 " 13038 Jan 20 - Jan 21 " 14749 Jan 19 - Jan 20 " 12458 Jan 18 - Jan 19 " 12740 NA server: Jan 22 - Jan 23 " 7275 Jan 21 - Jan 22 " 8110 Jan 20 - Jan 21 " 9467 Jan 19 - Jan 20 " 7903 Jan 18 - Jan 19 " 8224 RU Server: Jan 22 - Jan 23 = 7764 Jan 18 - Jan 19 = 11218 Asia Server: Jan 22 - Jan 23 = 8223 Jan 20 - Jan 21 = 9884 (COVID) Jan 18 - Jan 19 = 5389 Only Asian server has gained players, and even that is only true if you are comparing it to 2015. Asian server has been slowly contracting since early 2020., North American server since mid-2020., and Russian server since... 2015? Only EU server is remaining stable.
  8. Pukovnik7

    Pacific War series

    https://historyandwar.org/2023/03/05/pacific-war-17-japans-last-victory/ Bleeding around Guadalcanal continued. Neither side could gather enough strength to push back the other. Attack was followed by counterattack, which was followed up by a counter-counterattack. While individual battles could be one-sided indeed, there was no real result, only mounting losses. Both sides created imaginative new surprises for the enemy, and the fate toyed with both. For the Japanese, the particular issue was the Henderson Field air base. This American air base was located at Guadalcanal itself, in immediate proximity to the battlefield. From here, US aircraft could constantly attack the Japanese troops, transport ships and warships. As a result, there were many attacks mounted against it. Japanese heavy bombers regularly bombed it from 10 000 meters, but the engineering troops regularly repaired the runways on the same day. During the night of 14th October 1942., Japanese battleships Kongo and Haruna suddenly appeared off the island. Their 16 14-inch guns bombarded the air field with high explosive projectiles, causing massive destruction. Half the aircraft at the air field were destroyed, and fires consumed nearly the entire fuel supply. Despite all the efforts of the engineering crews, the air field was incapable of operations the next morning, just in time for the Japanese convoy to deliver supplies. And the next night, the hell came again: Japanese heavy cruisers Chokai and Kinugasa, under command of admiral Mikawa, came to deliver the next blow. Over 700 large-calibre projectiles rained on the airfield over the night.
  9. Pukovnik7

    General Submarines related discussions

    Or switch to a game with no subs... As I said: average numbers are dropping, and peaks are dropping as well. Both are relevant, because both show interest in the game. Yes, if WG had a server outage today, we would have a big peak. But it wouldn't be as big as previous peaks, because interest in the game is dropping. How difficult is this to understand? Like everything? I never said that game will die any time soon. Or that it is dying. But fact is that player numbers are dropping. That means game has issues. You have to understand that World of Warships is massive. Right now, it is sick. It will take time for it to get to "dying" phase, and even more time to actually die. But that also means that, when problems become obvious, it will be too late to fix them. You say that people were wrong in 2020-2021 because World of Warships isn't dead yet? No, they weren't. I don't recall anybody saying that the game will drop dead in a year or two (or at least, nobody I listen to said that). And yes, CV rework may well have been a success. I do not know - I wasn't playing the game when it had happened. But from what I gathered, it was only a success in terms of raising population of CV players. Problem is in the fact that I am not enjoying the time I spend playing the game. As I said: I play it far less than I used to, and the only reason I kept playing it for the last year was a) nostalgia and b) I did not know any better naval MMO. Considering that I discovered one just recently (aforementioned Naval Action), I am not certain I will keep playing WoWS at all. Just a year or two ago, even considering completely dropping World of Warships would have been unthinkable to me. Not anymore. And that is the problem. I have put time and effort into the game because I enjoyed it, and I do not want to abandon the game I had spent so much time playing... but computer games are meant to entertain, not to feel like a chore, yet that is precisely how the last few months of playing World of Warships felt like. No enjoyment, no fun, just a chore. 1. And? That just means that they were doing well last ten years. But things I consider serious problems only started cropping up recently. CV rework happened in 2019., but I don't consider it a major issue - sure, many may have preferred old CVs, but frankly, making CVs less impactful could have been only an improvement overall. Also, that is not what "player retention" is. That is playerbase, but it tells you absolutely nothing about how well they retain players. Please make sure you understand terms being used before discussing them, and if you don't, ask. 2. I very much doubt it is an issue. I get those same ads on public computers as well.
  10. Pukovnik7

    General Submarines related discussions

    Your own chart actually shows average number dropping. Not by much, but if you compare the peak of the late 2022 - early 2023 (30k players), it is fair bit lower than previous peaks (which range from 33k in late '21 / early '22 to cca 39k of most peaks to 45k of the 215 peak). North American server also shows steady decline from April 2020., and in Asian server, number of players jumped massively in February 2020., but it has been a steady if slow decline ever since then. So to quote, your analysis is "complete rubbish". Flamu may be exaggerating - that is his schtick, and yes, I am familiar he does that - but you are flat out making stuff up. Also, I am playing something else. I occasionally dip back into World of Warships for nostalgia's sake, but twenty to forty games per month is far cry from times when I could have played same number of games in less than a week - or, in extreme cases (such as holidays), single day. Right now, the only value I see in the game is a) nostalgia and b) screenshots of warships for potential blog articles. And if you want to see how good game is, what matters is not just the number of players, but also player retention. If you are doing marketing for a blog or similar, you may be familiar with "bounce rate". It is the frequency with which new readers that come to the blog simply take a look, or read one article, and then leave. Lower the bounce rate, more appealing your content is. WarGaming has extensive marketing - I can't go to a web site without seeing WoWS ad - and the fact that the number of players is dropping at all shows the game has turned into a flaming dumpster. Because frankly, so long as it isn't complete garbage, people would play it on the account of it being literally one of only two World War 2 naval MMOs out there - and WarThunder's naval mode simply cannot compare to World of Warships in terms of content available (plus, aircraft are even more dangerous there).
  11. Pukovnik7

    General Submarines related discussions

    Ah yes, if person is shot in the head, and drops dead immediately afterwards, we cannot assume that it was bullet to the head that killed them. Think about it: something changed in the game that caused people to start playing less. What changed about that time? Only introduction of submarines (and now hybrids as well). If what you are saying really was true, then either a) game will have been dying (or dead) long time ago or b) player count would still be staying stable. Because frankly, everything you have listed was true since I first started playing back in 2017. And player count was stable. New people come in, old players get bored and leave, that is normal. Yet it is only now that we see change. So you have to ask what changed. And new WeeGee's experiments are the only thing that did.
  12. Pukovnik7

    General Submarines related discussions

    Basically, while there are obviously variations, player count has been dropping ever since submarines got introduced.
  13. Pukovnik7

    Suggestions thread

    Give submarines and carriers their own game mode. I mean, we really need more games like this one: Not really. Backline HE spammer can end up top of the score board while making no meaningful contribution towards victory.
  14. Haland that is staying "just outside detection range" is by definition not YOLOing. Thread is specifically about suicide YOLO rush where I assume destroyer charges against a battleship to dump all torpedoes at point-blank range for assured kill - but also assuring suicide in the process.
  15. Pukovnik7

    Pacific War series

    https://historyandwar.org/2023/02/05/pacific-war-16-the-ironbottom-sound/ The Battle of the Savo Island had sent to the bottom a large number of ships. Yet it was but a beginning. For months the battles were fought in this area, the two sides being very evenly matched and unable to gain a decisive advantage. This fact made it all the more surprising that the battles always ended in a decisive defeat of one side or another – with the success in one battle being regularly negated by the loss in the next one. Success would remain unexploited, and soon negated by the enemy counterattack. This lasted for a long time, with frequent small clashes and several large battles which sent to the bottom a significant number of warships. Rare were areas where so many ships had been sunk on such a small area, earning it the nicnmame – the Ironbottom Sound. Despite their defeats at the Coral Sea and Midway, the Japanese still wanted to take Port Moresby and threaten Australia. Victory near Savo Island only reinforced their determination. First step in this plan was to complete the conquest of Guadalcanal with “Operation KA”. For this purpose, Japanese ships sailed from Rabaul on 19 August 1942. Elite forces of 1500 troops embarked on fast transport ships were escorted by the cruiser Zincu and eight destroyers. Close by was a seaplane carrier Chitose with a single destroyer. The escort squadron was especially powerful: large fleet carriers Shokaku and Zuikaku, three battleships and eight cruisers. Finally, a separate squadron consisting of a light aircraft carrier Ryujo and a heavy cruiser had been tasked with drawing the enemy attention, hopefully enabling the Japanese fleet carriers to launch a decisive strike while the US forces were busy attacking Ryujo. Finally, there were nine large submarines deployed in the expected combat area and the fleet was to be supported by land-based aircraft.
  16. I just looked at the tech tree and saw new US "hybrid battleships". In the battleship tree. This makes no sense whatsoever. In terms of gameplay, fact is that hybrid battleships are primarily carriers. They get all of the CV's greatest strengths - specifically, spotting and the ability to hurt without being hurt back. Fact that they also can come close and engage in a gunfight does not change this. In terms of historical context, only hybrids that were actually fielded were a (pretty desperate) attempt at alleviating the lack of actual carriers in the Japanese Navy post-Midway. And every historian worth his salt counts hybrid battleships as carriers, not battleships. So yes, this shoehorning of hybrids into the battleship tree is idiotic on every level conceivable. I may keep playing this game while they are still in the early access, but if hybrids become too ubiqutous, I'm looking for an alternative.
  17. Pukovnik7

    Hybrid ships do not belong to battleship tree

    Yes, and guess which class has the highest workload while also facing the most diverse array of threats and having the lowest ability to actually handle such threats once spotted? Hint: it is not battleships. Destroyers rely on stealth for survival, just as cruisers rely on islands and battleships on armor. If it weren't for these spotters... guess what destroyers are for? For me, it doesn't matter whether I'm playing a battleship, a cruiser or a destroyer, the rule is the same - fun games have no CVs.
  18. Pukovnik7

    Hybrid ships do not belong to battleship tree

    I can have fun with both. I play(ed) World of Warships and War Thunder... and I also play Cold Waters and Rule the Waves. Considering a normal battleship cannot spot at all, at best hybrids should be counted as their own class. Limit the matchmaker to a maximum of 1 CV, 1 hybrid and 2 submarines per team, and I will be... not happy, but reasonably satisfied.
  19. Pukovnik7

    Hybrid ships do not belong to battleship tree

    Best would be their own class. Although, Mac's option is by far the best one: I played the game on-and-off since 2015 or so. And I can tell you that WoWS was far more fun even just a year ago than it is now. Let alone two or three years ago. It is just that people get used to trash rather quickly.
  20. Pukovnik7

    Hybrid ships do not belong to battleship tree

    If they were limited to one per team, I might even agree. But considering they are counted as battleships, there is a cumulative effect to consider. I think low tier CVs cannot do it either? Either way, if they wanted to shoehorn hybrids into the battleship tree (what is with WarGaming adding warplanes into a game about ships... what is next, Hobart's Funnies?), they should have removed spotting ability from their squadrons.
  21. Pukovnik7

    Hybrid ships do not belong to battleship tree

    I have already explained the reasoning, which you have clearly missed: the greatest value of a CV is that it can spot targets for his team. Hybrids can do that, therefore they are basically carriers.
  22. Something isn't right here...
  23. Pukovnik7

    Update 12.0: Lunar New Year

    What kind of cursed puppet thought that hybrid battleships are a good idea?
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