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Figment

Beta Tester
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Everything posted by Figment

  1. Figment

    High tier battleship oversaturation

    "BBs need to be buffed cuz we likzors to play BBs nerf fog the only thing that made DDs playable at high tiers" Edit: wow some people can't handle/recognise sarcasm. Who would have guessed.
  2. Figment

    Battleships = death trap

    Humbug, what makes you think you apply common sense? I have seen you make a lot of statements in this thread alone that suggest you have very little idea what you're doing. It doesn't require hundreds of games and as you so eloquently and non-ad hominemly put it "no life" to outsmart you. You're simply, factually, not on par with some of us. And that is fine, provided you accept it and either live with it or - As noodle did - work on it. Noodle took a lot of tips from me, realised others can do much better than him with the same tools and aspired to do the same under the motto "if they can do it, so can I". And he has been soaking in tips like a sponge, eager to learn and has clearly improved his play a lot even if there is room for improvement. I can improve a lot more as well, become even more consistent and a bit less careless at times, my aim can improve a bit more and my knowledge of where the citadels of some ships are, so I can lead better. You on the other hand, may not even know that to hit a citadel, you have to aim for and hit under the waterline when you use AP, given the amount of damage you do in a match I do in one salvo. The first step to improvement is getting yourself out of denial and self-importance.
  3. Figment

    Battleships = death trap

    I'm not listening? I guess I must have much worse stats than you, oh master of all things knowledgeable. Oh wait. I outdamage you up to three times in any ship you give me... Strange! EDIT: Not counting your Phoenix (my 44K vs your 2K is clearly a result of your low matches, at this time. I'm sure you'll reach your usual 15K at some point. And let's not talk about the Chester).
  4. Figment

    Battleships = death trap

    See? This is what I mean by not wanting to listen. You can kill ANY cruiser (save top tiers, 8-10) in three or four AP citadel hits from a battleship. How much time do you think that cruiser HAS to use its dps if you're anywhere near a good shot?
  5. Figment

    Battleships = death trap

    You don't 100% prevent or avoid any incoming fire, what you do is mitigate it and reduce it a bit. What you do is zig zagging and some hard turns and speed changes to throw off their aim and especially throw of any torpedoes aimed in your path. Preferably you get within 7-13km of the target, range control is imperative for your accuracy. You fire AP at enemy broadside angles and HE at bows or stern angles. The range you allow depends on whether the target has torpedoes, in which case 5.5km is the max, since then you can still dodge the torps. You don't get that close if there's an island nearby, since you can't see around that island. You also make speed changes when passing an island, since chances are there's an ambush that used the lead of your speed as you approached the island. Reducing speed will ensure the torpedoes pass in front of you. When you're being peppered, you soak up the HE damage for a bit, if you catch fire, you save your repair because you might get a second or third fire. kill it with AP in two or three volleys, then repair and heal. Most fire damage will be healed, only "Heavy Damage" from AP penetrations and half of moderate damage cannot be healed. All fire and light HE damage can be healed over time.
  6. Figment

    Battleships = death trap

    BBs are capable at all tiers. Just players aren't. Players love to think it is the other way around though. It is called ego. You can tell when someone who performs really crap compared to others blames his tools and uses silly lines like "I have a life outside this game" that the only reason they post here is to deny to themselves they are utter crap at playing and seek confirmation of their own lies about themselves. Humbug_1, you're not good. That is a fact. You can be good, but you need to have a critical attitude of yourself. You pretend this game is easy, in that case, you just made yourself look worse. It actually IS easy, in large part because it is fill with players like yourself who refuse to learn the game and think they are awesome and should win like they would frequent save and reloading in single player games. You don't practice and by that I don't mean sit in your room all day. I was good at this game and understood most of it after 100 CBT matches, giving me the same performance I have now, despite the quality of some people having increased a lot since CBT and a lot of easy units to kill having been rebalanced. That includes BBs, which are a lot tougher to kill thanks to silly people like you who despite of all the unit's advantages don't know how to use them, even refuse to figure it out. Im not going to play nice with a whiny egocentric self important and delusional person who insults the very people trying to help.
  7. Figment

    Battleships = death trap

    No. Try again. EDIT: And please don't think you are in ANY position to tell other people how they should be played. You're not good with anything in game (that includes your St. Louis and Kawachi with 58% winrate, which is only that 'high' DESPITE of your lack of skill and low amount of battles). Don't even think you know how to play any ships at this point and I'm saying this as a courtesy to you: you need to step away from the idea you're capable at this point and start learning, experimenting, observing, practising and using different classes to understand what those do and how others would dodge you in their BBs if you attack them with BBs. You need a lot of training. And before you say "don't tell me to l2p", or "teach me great master", there are tons of tutorials, threads and suggestions on how to play. You should find them.
  8. Figment

    Can we please buff Battleships?

    I long for the day when you don't see that comment as an ad hominem but realise you're torping yourself with comments like this.
  9. Figment

    Dutch Speaking Forum

    Guys: 1. English forum, we have to speak English. 2. Don't need it, we all speak English better than Brits and them silly colonials and we need to rub this in. (Most grammar nazis are Dutch or Belgian after all and this is our main contribution to the online world) 3. What would we discuss in private? The smelliness of the French without the Brits and Germans being allowed to giggle along? 4. Belgian roads suck. Belgians should be out there fixing them instead of talking on forums so we can get to cheap gas in Luxembourg in comfort. 5. Don't tell my girlfriend I said #4. 6. Seriously, she's west-flemish. Don't tell her or she'll say something I can't completely comprehend. 7. Don't tell about #6 either. 8. We all know the Germans are plotting another invasion and dubbed television shows in the German language subforum, we need to stay in touch with our allies in Scandinavia and ex-Danelaw.
  10. Figment

    The single biggest problem with this game.

    Diesel. The reason for stealth is obvious: without it there would be no point in creating the class. And then reducing the cone of fire on the BBs would finish any low hp class off completely. The reasoning is pretty obvious: Low hitpoints must be offset by something that protects them to get close enough to get in attack positions. They an be destroyed in one or two salvo's as is. What did you expect, destroyers with the same amount of hitpoints as a battleship? And players who hate stealth are typically the worst possible players you can imagine. Those should be utterly ignored till they grow a pair. You'll find those players always gravitate towards the heaviest classes with most hitpoints and expect everything and everyone to roll over by default and not be a threat to them. People like that are bad sports, don't have situational awareness and generally are not suited for multiplayer gaming due to their mentality and low skillsets that they think are so awesome they are the quality of players a game should balance for, while in reality they are the lower end of the garbage bin and wouldn't know the first thing about off-setting abilities and capacities like endurance, firepower, speed, vision, etc. since they typically only look at size = high endurance + high firepower + awesome "and rest should suck".
  11. Figment

    The single biggest problem with this game.

    Honestly, I think the biggest problem is certain BB captains not knowing when to use AP. And yes, your BB damage is low, while your accuracy is also a few percentages lower than possible, which probably means your lead at long range is off at least, or you stay too far from your targets throughout the game, reducing your accuracy further. That anyway IMO is the reason why a lot of people think BB RNG is poor, but given you should be dealing at least 50-55K on average with a tier 4-5 BB (and most mediocre or worse BB players don't get over 40K, some even below 30K), they blame the game, while it's actually their own usage that is the problem. When you get to tier 7 and you meet an enemy Yamato by chance it puts three citadel hits in you by chance, reducing your BB to 4K in one salvo with no significant repair options, then you know that at the least not ALL his shots hit with the current RNG, otherwise it'd be one shot one shot one shot everywhere and you and everyone else would have a much worse play. The alternative would be to significantly reduce the maximum damage per shell, but then you'll have people complain even more about cruisers, because you can't take them out as fast and need to land more shells on target, on average that won't make a big difference, other than that you'd have less chance to turn the tide when faced with a group of cruisers due to needing more time to take them out. Besides, an accuracy that's 5x as high as realistic isn't to be considered 'bad'.
  12. Good to hear you've been improving on your play, always nice to see someone who takes tips and critique and puts it into practice.
  13. Figment

    CV Border Hugging

    That's probably where I got that idea from then.
  14. Figment

    CV Border Hugging

    Hmm, thought it was something like three to three and a half. You're correct though, just checked: it's 2.0km so it can't be completely avoided. Only minimized. If you drop from the direction the ship is moving towards though, you need to get less close.
  15. Figment

    CV Border Hugging

    76 on the B hull. It depends on the tier which AA is stronger really. IJN AA is very early quite powerful and consistent. They also have a significant range advantage at the lower tiers, so if you don't get too close and activate the inner ring of AA, you can reduce your casualties. Of course, that makes your torp drop less reliable in hitting. Still, seems the best way to deal with USN CV carrier vs carrier is to drop a little over 2.5km from target and avoid the AA that will really rip your air to pieces. Ship (IJN) Hull AA rating Regular AA range Extended AA range Ship (US) Hull AA rating Regular AA range Extended AA range Hosho A: 8 B: 17 A: 6x 2.1km B: 6x 3km N/A Langley A: 0 B: 6 A: 0 B: 16x0.9km + 4x2km N/A Zuiho A: 32 B: 38 C: 41 A: 4x3km + 4x 5km B,C: 10x3km + 4x 5km A: 4x3.6km + 4x6km B,C: 10x3.6km + 4x 6km Bogue A: 24 B: 38 A: 10x2.1km + 4x 3.5km B: 27x2.1km + 10x 3.5km A: 10x2.5km + 4x4.2km B: 27x2.5km + 10x 4.2km Ryujo A: 30 B: 36 C: 40 A: 6x2.1km + 6x5km B: 14x3km + 6x5km C: 18x3km + 6x5km A: 6x2.5km + 6x6km B: 14x3.6km + 6x6km C: 18x3.6km + 6x6km Independence A: 29 B: 39 A: 14x2.1km + 9x3.5km + 2x5km B: 14x 2.1km + 11x3.5km A: 14x2.5km + 9x4.2km + 2x6km B: 14x 2.5km + 11x4.2km Hiryu A: 38 B: 44 A: 12x3km + 6x 5km B: 21x3km + 6x5km A: 12x3.6km + 6x 6km B: 21x3.6km + 6x6km Ranger A: 28 B: 49 A: 24x2.1km + 6x3.5km + 8x5km B: 47x 2.1km + 5x3.5km + 8x5km A: 24x2.5km + 6x4.2km + 8x6km B: 47x 2.5km + 5x4.2km + 8x6km Shokaku A: 42 B: 50 C: 55 A: 36x3km + 8x5km B: 52x 3km 8x5km C: 52x3km 8x5km A: 36x3.6km + 8x6km B: 52x 3.6km 8x6km C: 52x3.6km 8x6km Lexington A: 61 B: 76 A: 52x2.1km + 9x3.5km + 12x5km B: 16x2.1km + 25x3.5km + 12x5km A: 52x2.5km + 9x4.2km + 12x6km B: 16x2.5km + 25x4.2km + 12x6km Taiho A: 41 B: 54 A: 17x3km 6x5km B: 25x3.5km 6x5km A: 17x3.6km 6x6km B: 25x4.2km 6x6km Essex A: 49 B: 70 A: 46x2.1 + 8x3.5km + 8x5km B: 56x2.1 + 17x3.5km + 8x5km A: 46x2.5 + 8x4.2km + 8x6km B: 56x2.5 + 17x4.2km + 8x6km Hakuryu A: 57 22x3.5km 12x5km 22x 4.2km 12x6km Midway A: 71 28x2.1km + 21x3.5km + 18x5km 28x2.5km + 21x4.2km + 18x6km
  16. Figment

    CV Border Hugging

    Not sure what you're complaining, but I kill twice the amount of US squadrons than they kill of me using my IJN CV's AA. Average is 13.5 aircraft per match.
  17. Figment

    CV Border Hugging

    You can actually do more :x Look up some border torping vids on youtube.
  18. Figment

    C upgrade for IJN battleships

    C hull is definitely worth it. That bit of AA alone can make a lot of difference. Especially if you use the upgraded AA module (I use upgraded secondaries though).
  19. Figment

    Coward simulator 2015 ?

    EsaTuunanen, on 24 September 2015 - 08:59 AM, said: Or is it more about lack of logical thinking ability/understanding game mechanics? And hence playing to lose. Probably stacks and relates directly. Player psychology can often be abused in many games. Reverse psychology is fun too.
  20. Figment

    The 'upgrade' from Nicholas to Faragut

    Wasn't really impressive that buff, couple seconds with a tiny fog plume that is too small and shortlasting to really get close and cover a hit and run attack, which was what made the USN DDs fun and rewarding. The slight unnerfing was required, but compared to IJN structural hiding capacity, it's just about the bare minimum.
  21. Figment

    The 'upgrade' from Nicholas to Faragut

    All DDs had about two minute lasting smoke and a little over two minutes timer on the smoke, the emission period also lasted about 30-40s, creating a big field of fog. What I propose is not as good, somewhat sadly, because all you had to do was avoid the smoke and wait for them to burst out anyway while staying just out of torp range. Main problem was that a lot of bad players took their BBs into the smoke and subsequently got torped and headed for the forums. One of the main issues was DDs hiding in a cap in smoke while being in the cap zone as defender didn't stop the cap. This issue doesn't exist anymore with the updated cap zone rules and shorter fog period. Of course, cruisers didn't have the sonar ability then. They do now and even the time sonar lasts has been expanded.
  22. Figment

    Polish destroyer confirmed!

    I wonder if they shouldn't just do small navies before adding more trees to the eventual first lines of RN trees. Afterall, these other nations are relatively quick to finish up with and you'll then have plenty of expansion trees to work with for the "main" navies.
  23. Figment

    Exploiters exploiting

    Disrespectful, insulting, ignorant and childish attitude and equal complaint. Grow up and find yourself an attentionspan. As for your complaint: "Oh no someone dodged and you didn't see that coming and didn't compensate for it because you put your entire spread in front of the target instead of one to make them turn, the next one or two (if not three) volleys in the spot where he''ll be trying to get away from the first: BURN THEM AT THE STAKE FOR YOU DIDN'T THINK ABOUT SETTING A PROPER TORP TRAP.". Sounds like that's entirely your fault to me for not seeing that coming. If you let people dodge your torps that easily, what makes you think you'd have hit the target otherwise? You only aim for the white stripe then? You don't expect people to try and dodge? You see a target that's on the blue line and you still fire all your torps in such a way that a single turn can make you miss, instead of timing your torps such that you hit the target the moment it is stationary due to being at a 90 degree angle with respect to the blue line and thus the easiest target you may ever hope to get? Guess not. Sorry, your fault for being predictable and easily fooled, firing all your torps at once or from too far away, as much as you won't like hearing this. Thanks for the support, but I only write for people with an attentionspan (particularly developers who need proper scenario building and analysis). This is concise for a problem analysis. If someone complains about a two minute read, then they won't spend much time thinking about a design solution or the complexity of the problem either. I'm not interested in convincing the people who choose to be ignorant. People don't complain about colliding with islands, but they do complain about getting stuck on empty air due to bad island models, they do complain about getting stuck sideways due to drifting. Those things will occur. And they would definitely complain about not being able to finish a maneouvre they used to be able to do, but now can't finish because they're suddenly out of space. Why? Because if they can't due to the "island border" solution, it'll cost them dozens and dozens of deaths. And if you think they hate border huggers killing them, they'll hate borders getting them killed even more.
  24. Figment

    Still no offers in the Prem store?

    I'm waiting for nice cosmetic map enhancement options in the prem store:
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